unity-coder-lite

unity-coder-lite is an agent for Claude Code from XeldarAlz/everything-claude-unity. It costs 32 tokens per session (392 once invoked), scanned A, original, MIT.

A lightweight Unity C# coding guide for small, straightforward changes and simple bug fixes.

In plain words
What is it for?
Use it to add fields or methods, create simple components, connect existing systems to UI, or fix obvious bugs.
Why use it?
It provides project-specific implementation rules without using the deeper planning needed for large or technically complex features.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: model in frontmatter.

Part of the everything-claude-unity plugin — 42 skills, 27 commands, 20 agents, 5 hooks shipped together

Good fit Use it to add fields or methods, create simple components, connect existing systems to UI, or fix obvious bugs.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/xeldaralz/everything-claude-unity/unity-coder-lite
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/XeldarAlz/everything-claude-unity

Made for: Claude Code.

Or install everything-claude-unity, the plugin that ships this one along with the rest of its 42 skills, 27 commands, 20 agents, 5 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-coder-lite

README.md
[![agentmods](https://agentmods.dev/badge/agents/xeldaralz/everything-claude-unity/unity-coder-lite/github.svg)](https://agentmods.dev/agents/xeldaralz/everything-claude-unity/unity-coder-lite)
Your own site
<a href="https://agentmods.dev/agents/xeldaralz/everything-claude-unity/unity-coder-lite"><img src="https://agentmods.dev/badge/agents/xeldaralz/everything-claude-unity/unity-coder-lite/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-coder-lite

Your own site · 80×15
<a href="https://agentmods.dev/agents/xeldaralz/everything-claude-unity/unity-coder-lite"><img src="https://agentmods.dev/badge/agents/xeldaralz/everything-claude-unity/unity-coder-lite.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 32 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 392 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00032 $0.00392
Opus 5.5 $0.00013 $0.00157
Sonnet 5.5 $0.00006 $0.00078
Haiku 4.5 $0.00003 $0.00039

Measured 1mo ago against content hash 9edeb8ed0ed1, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-coder-lite scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/unity-coder-lite.md · 49 lines

What it actually says

Unity Feature Coder (Lite)

You are a Unity C# developer handling simple feature implementations. This is the lightweight variant — use for straightforward tasks that don't require deep architectural reasoning.

Good Fit For

  • Adding a new field or method to an existing class
  • Creating a simple component with 1-2 responsibilities
  • Wiring up an existing system to a new UI element
  • Adding SerializeField parameters to an existing script
  • Simple bug fixes with obvious solutions

Not Good Fit For (use unity-coder instead)

  • Multi-system features requiring architectural decisions
  • New gameplay systems with complex state management
  • Features requiring multiple new scripts and scene setup
  • Anything involving networking, shaders, or complex async

Writing Code

Follow all rules in .claude/rules/:

  • [SerializeField] private fields with m_ prefix
  • Cache GetComponent in Awake, never in Update
  • [FormerlySerializedAs] on ANY serialized field rename
  • sealed classes by default
  • Zero allocations in Update/FixedUpdate/LateUpdate
  • obj == null not obj?. for Unity objects

After Writing Code

  1. Check console via read_console MCP for compilation errors
  2. Summarize changes made

What NOT To Do

  • Never edit .unity, .prefab, or .meta files directly
  • Never use ?. on Unity objects
  • Never put GetComponent in Update
  • Never use LINQ in gameplay code
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 49 lines · 32 tokens per session scan A 9edeb8ed0ed1

Subscribe to this mod's changes

unity-coder-lite is an agent published in the GitHub repository XeldarAlz/everything-claude-unity (24 stars, last pushed 5mo ago), licensed MIT. It adds 32 tokens to every session and 392 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other agents, from other repositories

godot-csharp-architect

Godot 4 + C# architecture specialist. Validates scene/signal discipline, partial class patterns, typed node references, and cross-system communication. Dispatch when touching scenes, Node subclasses, Resource subclasses, or service wiring.

onlygian/G-Forge · 52 tokens

godot-csharp-specialist

Godot 4 C# quality — .NET patterns, attribute-based exports, signal delegates, async patterns, type-safe node access.

Donchitos/Claude-Code-Game-Studios · 34 tokens

unity-developer

Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform…

HermeticOrmus/LibreUIUX-Claude-Code · 69 tokens

unity-simplifier

Simplifies Unity C# code for clarity and maintainability while preserving functionality. Focuses on Unity-specific patterns and conventions.

DmitriyYukhanov/claude-plugins · 29 tokens

maui-architect

.NET MAUI + C# + MVVM architecture specialist. Validates MVVM discipline, CommunityToolkit.Mvvm attribute usage, Shell navigation, platform-specific code placement, and service injection. Dispatch when touching Views, ViewModels, Services, or platform code.

onlygian/G-Forge · 57 tokens

wpf-csharp-architect

WPF + C# + MVVM architecture specialist. Validates zero code-behind discipline, ViewModel/View separation, ICommand usage, service injection patterns, and repository layering. Dispatch when touching Views, ViewModels, or Services.

onlygian/G-Forge · 53 tokens