XeldarAlz/everything-claude-unity
Agent Claude Code
Configures and triggers Unity builds via MCP. Handles platform switching, player settings, build profiles, Addressables builds, and monitors build progress via console output.
The ultimate Claude Code toolkit for Unity — 20 AI agents, 22 slash commands, 41 skills, and safety hooks for AI-assisted Unity game development. Drop-in, production-ready.
XeldarAlz/everything-claude-unity
Agent Claude Code
Configures and triggers Unity builds via MCP. Handles platform switching, player settings, build profiles, Addressables builds, and monitors build progress via console output.
XeldarAlz/everything-claude-unity
Agent Claude Code
Lightweight feature implementation — for simple additions like new fields, methods, or straightforward components. Uses sonnet for faster, cheaper execution.
XeldarAlz/everything-claude-unity
Agent Claude Code
Implements Unity features — gameplay systems, components, managers. Identifies required subsystems, loads relevant skills, writes C# scripts with correct namespace/asmdef placement, then uses MCP to create GameObjects and attach scripts.
XeldarAlz/everything-claude-unity
Agent Claude Code
Challenges implementation plans before execution — identifies risks, missed edge cases, over-engineering, and Unity-specific gotchas. Used by /unity-workflow Plan phase.
XeldarAlz/everything-claude-unity
Agent Claude Code
Quick bug fixes — for simple issues like missing references, typos, import errors, or obvious one-line fixes. Uses sonnet for faster execution.
XeldarAlz/everything-claude-unity
Agent Claude Code
Diagnoses and fixes Unity bugs. Reads console errors via MCP, checks common Unity-specific causes (missing refs, execution order, coroutine lifecycle, destroyed object access), uses unityreflect for live API inspection.
XeldarAlz/everything-claude-unity
Agent Claude Code
Unity-aware git operations — LFS configuration, merge strategies for binary assets, .meta file hygiene, branch naming, .gitattributes maintenance.
XeldarAlz/everything-claude-unity
Agent Claude Code
Quick validation pass — checks code against Unity rules without deep reasoning. Haiku-powered for speed.
XeldarAlz/everything-claude-unity
Agent Claude Code
Handles Unity version upgrades, render pipeline migration (Built-in to URP/HDRP), API migration from deprecated APIs, and package version upgrades. Reads project state via MCP, writes migration code, updates packages.
XeldarAlz/everything-claude-unity
Agent Claude Code
Implements multiplayer networking — writes network scripts and uses MCP to set up NetworkManager, spawn points, and network prefabs. Supports Netcode for GameObjects, Mirror, Photon, and Fish-Net.
XeldarAlz/everything-claude-unity
Agent Claude Code
Profiles and optimizes Unity performance. Uses MCP profiler for frame timing, memory snapshots, rendering stats. Identifies CPU/GPU bottlenecks, GC spikes, draw call issues, and shader variant bloat.
XeldarAlz/everything-claude-unity
Agent Claude Code
The star agent. Rapid end-to-end prototyping — given a mechanic description, writes C# scripts, builds the test scene via MCP, sets up physics/colliders/camera, wires everything together. One prompt to playable prototype.
XeldarAlz/everything-claude-unity
Agent Claude Code
Reviews Unity C# code for correctness, performance, serialization safety, architecture patterns, and Unity-specific pitfalls. Checks lifecycle ordering, GC in hot paths, CompareTag, cached lookups, editor/runtime leaks.
XeldarAlz/everything-claude-unity
Agent Claude Code
Builds and organizes Unity scenes from natural language descriptions. Creates GameObjects, sets up hierarchy, configures components, lighting, cameras, and physics entirely via MCP tools.
XeldarAlz/everything-claude-unity
Agent Claude Code
Fast codebase exploration — scans project structure, finds relevant files, maps dependencies. Haiku-powered for speed and low cost.
XeldarAlz/everything-claude-unity
Agent Claude Code
Reviews Unity projects for security vulnerabilities — PlayerPrefs secrets, unencrypted saves, hardcoded API keys, insecure network calls, certificate pinning, debug builds in release config.
XeldarAlz/everything-claude-unity
Agent Claude Code
Creates and debugs mobile-optimized shaders — HLSL/ShaderLab, ShaderGraph custom nodes, URP shader structure, SRP Batcher compatibility, half-precision optimization. Uses MCP to test shaders live with materials and rendering stats.
XeldarAlz/everything-claude-unity
Agent Claude Code
Writes EditMode and PlayMode tests, executes them via MCP runtests, reports results. Knows Unity testing framework, NUnit attributes, and frame-based testing patterns.
XeldarAlz/everything-claude-unity
Agent Claude Code
Builds UI screens with both code and visual setup via MCP. Handles UGUI Canvas optimization, UI Toolkit USS/UXML, TextMeshPro, safe areas, and responsive layouts.
XeldarAlz/everything-claude-unity
Agent Claude Code
Verify-fix loop — reviews code changes, auto-fixes issues, re-verifies up to 3 iterations. Used by /unity-workflow and embeddable in any command.