XeldarAlz/everything-claude-unity

The ultimate Claude Code toolkit for Unity — 20 AI agents, 22 slash commands, 41 skills, and safety hooks for AI-assisted Unity game development. Drop-in, production-ready.

21Stars on the repository
65Mods indexed here, across every type
4mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

unity-build-runner

01

XeldarAlz/everything-claude-unity

Agent Claude Code

Configures and triggers Unity builds via MCP. Handles platform switching, player settings, build profiles, Addressables builds, and monitors build progress via console output.

21 4mo ago A 36 tokens original MIT

unity-coder-lite

02

XeldarAlz/everything-claude-unity

Agent Claude Code

Lightweight feature implementation — for simple additions like new fields, methods, or straightforward components. Uses sonnet for faster, cheaper execution.

21 4mo ago A 32 tokens original MIT

unity-coder

03

XeldarAlz/everything-claude-unity

Agent Claude Code

Implements Unity features — gameplay systems, components, managers. Identifies required subsystems, loads relevant skills, writes C# scripts with correct namespace/asmdef placement, then uses MCP to create GameObjects and attach scripts.

21 4mo ago A 49 tokens original MIT

unity-critic

04

XeldarAlz/everything-claude-unity

Agent Claude Code

Challenges implementation plans before execution — identifies risks, missed edge cases, over-engineering, and Unity-specific gotchas. Used by /unity-workflow Plan phase.

21 4mo ago A 36 tokens original MIT

unity-fixer-lite

05

XeldarAlz/everything-claude-unity

Agent Claude Code

Quick bug fixes — for simple issues like missing references, typos, import errors, or obvious one-line fixes. Uses sonnet for faster execution.

21 4mo ago A 35 tokens original MIT

unity-fixer

06

XeldarAlz/everything-claude-unity

Agent Claude Code

Diagnoses and fixes Unity bugs. Reads console errors via MCP, checks common Unity-specific causes (missing refs, execution order, coroutine lifecycle, destroyed object access), uses unityreflect for live API inspection.

21 4mo ago A 45 tokens original MIT

unity-git-master

07

XeldarAlz/everything-claude-unity

Agent Claude Code

Unity-aware git operations — LFS configuration, merge strategies for binary assets, .meta file hygiene, branch naming, .gitattributes maintenance.

21 4mo ago A 34 tokens original MIT

unity-linter

08

XeldarAlz/everything-claude-unity

Agent Claude Code

Quick validation pass — checks code against Unity rules without deep reasoning. Haiku-powered for speed.

21 4mo ago A 23 tokens original MIT

unity-migrator

09

XeldarAlz/everything-claude-unity

Agent Claude Code

Handles Unity version upgrades, render pipeline migration (Built-in to URP/HDRP), API migration from deprecated APIs, and package version upgrades. Reads project state via MCP, writes migration code, updates packages.

21 4mo ago A 47 tokens original MIT

unity-network-dev

10

XeldarAlz/everything-claude-unity

Agent Claude Code

Implements multiplayer networking — writes network scripts and uses MCP to set up NetworkManager, spawn points, and network prefabs. Supports Netcode for GameObjects, Mirror, Photon, and Fish-Net.

21 4mo ago A 44 tokens original MIT

unity-optimizer

11

XeldarAlz/everything-claude-unity

Agent Claude Code

Profiles and optimizes Unity performance. Uses MCP profiler for frame timing, memory snapshots, rendering stats. Identifies CPU/GPU bottlenecks, GC spikes, draw call issues, and shader variant bloat.

21 4mo ago A 46 tokens original MIT

unity-prototyper

12

XeldarAlz/everything-claude-unity

Agent Claude Code

The star agent. Rapid end-to-end prototyping — given a mechanic description, writes C# scripts, builds the test scene via MCP, sets up physics/colliders/camera, wires everything together. One prompt to playable prototype.

21 4mo ago A 52 tokens original MIT

unity-reviewer

13

XeldarAlz/everything-claude-unity

Agent Claude Code

Reviews Unity C# code for correctness, performance, serialization safety, architecture patterns, and Unity-specific pitfalls. Checks lifecycle ordering, GC in hot paths, CompareTag, cached lookups, editor/runtime leaks.

21 4mo ago A 45 tokens original MIT

unity-scene-builder

14

XeldarAlz/everything-claude-unity

Agent Claude Code

Builds and organizes Unity scenes from natural language descriptions. Creates GameObjects, sets up hierarchy, configures components, lighting, cameras, and physics entirely via MCP tools.

21 4mo ago A 39 tokens original MIT

unity-scout

15

XeldarAlz/everything-claude-unity

Agent Claude Code

Fast codebase exploration — scans project structure, finds relevant files, maps dependencies. Haiku-powered for speed and low cost.

21 4mo ago A 29 tokens original MIT

XeldarAlz/everything-claude-unity

Agent Claude Code

Reviews Unity projects for security vulnerabilities — PlayerPrefs secrets, unencrypted saves, hardcoded API keys, insecure network calls, certificate pinning, debug builds in release config.

21 4mo ago A 39 tokens original MIT

unity-shader-dev

17

XeldarAlz/everything-claude-unity

Agent Claude Code

Creates and debugs mobile-optimized shaders — HLSL/ShaderLab, ShaderGraph custom nodes, URP shader structure, SRP Batcher compatibility, half-precision optimization. Uses MCP to test shaders live with materials and rendering stats.

21 4mo ago A 54 tokens original MIT

unity-test-runner

18

XeldarAlz/everything-claude-unity

Agent Claude Code

Writes EditMode and PlayMode tests, executes them via MCP runtests, reports results. Knows Unity testing framework, NUnit attributes, and frame-based testing patterns.

21 4mo ago A 38 tokens original MIT

unity-ui-builder

19

XeldarAlz/everything-claude-unity

Agent Claude Code

Builds UI screens with both code and visual setup via MCP. Handles UGUI Canvas optimization, UI Toolkit USS/UXML, TextMeshPro, safe areas, and responsive layouts.

21 4mo ago A 40 tokens original MIT

unity-verifier

20

XeldarAlz/everything-claude-unity

Agent Claude Code

Verify-fix loop — reviews code changes, auto-fixes issues, re-verifies up to 3 iterations. Used by /unity-workflow and embeddable in any command.

21 4mo ago A 41 tokens original MIT