XeldarAlz/everything-claude-unity
Plugin Claude Code
The ultimate Claude Code toolkit for Unity game development. Production-ready agents, commands, skills, and safety hooks for building mobile games with natural language.
XeldarAlz/everything-claude-unity
Plugin Claude Code
The ultimate Claude Code toolkit for Unity game development. Production-ready agents, commands, skills, and safety hooks for building mobile games with natural language.
XeldarAlz/everything-claude-unity
Plugin Claude Code
The ultimate Claude Code toolkit for Unity game development — 20 agents, 22 commands, 41 skills, 22 hooks, and 10 C# templates for building mobile games.
XeldarAlz/everything-claude-unity
Agent Claude Code
Configures and triggers Unity builds via MCP. Handles platform switching, player settings, build profiles, Addressables builds, and monitors build progress via console output.
XeldarAlz/everything-claude-unity
Agent Claude Code
Lightweight feature implementation — for simple additions like new fields, methods, or straightforward components. Uses sonnet for faster, cheaper execution.
XeldarAlz/everything-claude-unity
Agent Claude Code
Implements Unity features — gameplay systems, components, managers. Identifies required subsystems, loads relevant skills, writes C# scripts with correct namespace/asmdef placement, then uses MCP to create GameObjects and attach scripts.
XeldarAlz/everything-claude-unity
Agent Claude Code
Challenges implementation plans before execution — identifies risks, missed edge cases, over-engineering, and Unity-specific gotchas. Used by /unity-workflow Plan phase.
XeldarAlz/everything-claude-unity
Agent Claude Code
Quick bug fixes — for simple issues like missing references, typos, import errors, or obvious one-line fixes. Uses sonnet for faster execution.
XeldarAlz/everything-claude-unity
Agent Claude Code
Diagnoses and fixes Unity bugs. Reads console errors via MCP, checks common Unity-specific causes (missing refs, execution order, coroutine lifecycle, destroyed object access), uses unityreflect for live API inspection.
XeldarAlz/everything-claude-unity
Agent Claude Code
Unity-aware git operations — LFS configuration, merge strategies for binary assets, .meta file hygiene, branch naming, .gitattributes maintenance.
XeldarAlz/everything-claude-unity
Agent Claude Code
Quick validation pass — checks code against Unity rules without deep reasoning. Haiku-powered for speed.
XeldarAlz/everything-claude-unity
Agent Claude Code
Handles Unity version upgrades, render pipeline migration (Built-in to URP/HDRP), API migration from deprecated APIs, and package version upgrades. Reads project state via MCP, writes migration code, updates packages.
XeldarAlz/everything-claude-unity
Agent Claude Code
Implements multiplayer networking — writes network scripts and uses MCP to set up NetworkManager, spawn points, and network prefabs. Supports Netcode for GameObjects, Mirror, Photon, and Fish-Net.
XeldarAlz/everything-claude-unity
Agent Claude Code
Profiles and optimizes Unity performance. Uses MCP profiler for frame timing, memory snapshots, rendering stats. Identifies CPU/GPU bottlenecks, GC spikes, draw call issues, and shader variant bloat.
XeldarAlz/everything-claude-unity
Agent Claude Code
The star agent. Rapid end-to-end prototyping — given a mechanic description, writes C# scripts, builds the test scene via MCP, sets up physics/colliders/camera, wires everything together. One prompt to playable prototype.
XeldarAlz/everything-claude-unity
Agent Claude Code
Reviews Unity C# code for correctness, performance, serialization safety, architecture patterns, and Unity-specific pitfalls. Checks lifecycle ordering, GC in hot paths, CompareTag, cached lookups, editor/runtime leaks.
XeldarAlz/everything-claude-unity
Agent Claude Code
Builds and organizes Unity scenes from natural language descriptions. Creates GameObjects, sets up hierarchy, configures components, lighting, cameras, and physics entirely via MCP tools.
XeldarAlz/everything-claude-unity
Agent Claude Code
Fast codebase exploration — scans project structure, finds relevant files, maps dependencies. Haiku-powered for speed and low cost.
XeldarAlz/everything-claude-unity
Agent Claude Code
Reviews Unity projects for security vulnerabilities — PlayerPrefs secrets, unencrypted saves, hardcoded API keys, insecure network calls, certificate pinning, debug builds in release config.
XeldarAlz/everything-claude-unity
Agent Claude Code
Creates and debugs mobile-optimized shaders — HLSL/ShaderLab, ShaderGraph custom nodes, URP shader structure, SRP Batcher compatibility, half-precision optimization. Uses MCP to test shaders live with materials and rendering stats.
XeldarAlz/everything-claude-unity
Agent Claude Code
Writes EditMode and PlayMode tests, executes them via MCP runtests, reports results. Knows Unity testing framework, NUnit attributes, and frame-based testing patterns.
XeldarAlz/everything-claude-unity
Agent Claude Code
Builds UI screens with both code and visual setup via MCP. Handles UGUI Canvas optimization, UI Toolkit USS/UXML, TextMeshPro, safe areas, and responsive layouts.
XeldarAlz/everything-claude-unity
Agent Claude Code
Verify-fix loop — reviews code changes, auto-fixes issues, re-verifies up to 3 iterations. Used by /unity-workflow and embeddable in any command.
XeldarAlz/everything-claude-unity
Command Claude Code
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
XeldarAlz/everything-claude-unity
Command Claude Code
Configures and triggers Unity builds via MCP — handles platform settings, scenes, player settings, and monitors build progress.