XeldarAlz

65 mods across 1 repository, 21 stars between them.

XeldarAlz/everything-claude-unity

Plugin Claude Code

The ultimate Claude Code toolkit for Unity game development. Production-ready agents, commands, skills, and safety hooks for building mobile games with natural language.

21 4mo ago A tokens not measured original MIT

XeldarAlz/everything-claude-unity

Plugin Claude Code

The ultimate Claude Code toolkit for Unity game development — 20 agents, 22 commands, 41 skills, 22 hooks, and 10 C# templates for building mobile games.

21 4mo ago A tokens not measured original MIT

unity-build-runner

03

XeldarAlz/everything-claude-unity

Agent Claude Code

Configures and triggers Unity builds via MCP. Handles platform switching, player settings, build profiles, Addressables builds, and monitors build progress via console output.

21 4mo ago A 36 tokens original MIT

unity-coder-lite

04

XeldarAlz/everything-claude-unity

Agent Claude Code

Lightweight feature implementation — for simple additions like new fields, methods, or straightforward components. Uses sonnet for faster, cheaper execution.

21 4mo ago A 32 tokens original MIT

unity-coder

05

XeldarAlz/everything-claude-unity

Agent Claude Code

Implements Unity features — gameplay systems, components, managers. Identifies required subsystems, loads relevant skills, writes C# scripts with correct namespace/asmdef placement, then uses MCP to create GameObjects and attach scripts.

21 4mo ago A 49 tokens original MIT

unity-critic

06

XeldarAlz/everything-claude-unity

Agent Claude Code

Challenges implementation plans before execution — identifies risks, missed edge cases, over-engineering, and Unity-specific gotchas. Used by /unity-workflow Plan phase.

21 4mo ago A 36 tokens original MIT

unity-fixer-lite

07

XeldarAlz/everything-claude-unity

Agent Claude Code

Quick bug fixes — for simple issues like missing references, typos, import errors, or obvious one-line fixes. Uses sonnet for faster execution.

21 4mo ago A 35 tokens original MIT

unity-fixer

08

XeldarAlz/everything-claude-unity

Agent Claude Code

Diagnoses and fixes Unity bugs. Reads console errors via MCP, checks common Unity-specific causes (missing refs, execution order, coroutine lifecycle, destroyed object access), uses unityreflect for live API inspection.

21 4mo ago A 45 tokens original MIT

unity-git-master

09

XeldarAlz/everything-claude-unity

Agent Claude Code

Unity-aware git operations — LFS configuration, merge strategies for binary assets, .meta file hygiene, branch naming, .gitattributes maintenance.

21 4mo ago A 34 tokens original MIT

unity-linter

10

XeldarAlz/everything-claude-unity

Agent Claude Code

Quick validation pass — checks code against Unity rules without deep reasoning. Haiku-powered for speed.

21 4mo ago A 23 tokens original MIT

unity-migrator

11

XeldarAlz/everything-claude-unity

Agent Claude Code

Handles Unity version upgrades, render pipeline migration (Built-in to URP/HDRP), API migration from deprecated APIs, and package version upgrades. Reads project state via MCP, writes migration code, updates packages.

21 4mo ago A 47 tokens original MIT

unity-network-dev

12

XeldarAlz/everything-claude-unity

Agent Claude Code

Implements multiplayer networking — writes network scripts and uses MCP to set up NetworkManager, spawn points, and network prefabs. Supports Netcode for GameObjects, Mirror, Photon, and Fish-Net.

21 4mo ago A 44 tokens original MIT

unity-optimizer

13

XeldarAlz/everything-claude-unity

Agent Claude Code

Profiles and optimizes Unity performance. Uses MCP profiler for frame timing, memory snapshots, rendering stats. Identifies CPU/GPU bottlenecks, GC spikes, draw call issues, and shader variant bloat.

21 4mo ago A 46 tokens original MIT

unity-prototyper

14

XeldarAlz/everything-claude-unity

Agent Claude Code

The star agent. Rapid end-to-end prototyping — given a mechanic description, writes C# scripts, builds the test scene via MCP, sets up physics/colliders/camera, wires everything together. One prompt to playable prototype.

21 4mo ago A 52 tokens original MIT

unity-reviewer

15

XeldarAlz/everything-claude-unity

Agent Claude Code

Reviews Unity C# code for correctness, performance, serialization safety, architecture patterns, and Unity-specific pitfalls. Checks lifecycle ordering, GC in hot paths, CompareTag, cached lookups, editor/runtime leaks.

21 4mo ago A 45 tokens original MIT

unity-scene-builder

16

XeldarAlz/everything-claude-unity

Agent Claude Code

Builds and organizes Unity scenes from natural language descriptions. Creates GameObjects, sets up hierarchy, configures components, lighting, cameras, and physics entirely via MCP tools.

21 4mo ago A 39 tokens original MIT

unity-scout

17

XeldarAlz/everything-claude-unity

Agent Claude Code

Fast codebase exploration — scans project structure, finds relevant files, maps dependencies. Haiku-powered for speed and low cost.

21 4mo ago A 29 tokens original MIT

XeldarAlz/everything-claude-unity

Agent Claude Code

Reviews Unity projects for security vulnerabilities — PlayerPrefs secrets, unencrypted saves, hardcoded API keys, insecure network calls, certificate pinning, debug builds in release config.

21 4mo ago A 39 tokens original MIT

unity-shader-dev

19

XeldarAlz/everything-claude-unity

Agent Claude Code

Creates and debugs mobile-optimized shaders — HLSL/ShaderLab, ShaderGraph custom nodes, URP shader structure, SRP Batcher compatibility, half-precision optimization. Uses MCP to test shaders live with materials and rendering stats.

21 4mo ago A 54 tokens original MIT

unity-test-runner

20

XeldarAlz/everything-claude-unity

Agent Claude Code

Writes EditMode and PlayMode tests, executes them via MCP runtests, reports results. Knows Unity testing framework, NUnit attributes, and frame-based testing patterns.

21 4mo ago A 38 tokens original MIT

unity-ui-builder

21

XeldarAlz/everything-claude-unity

Agent Claude Code

Builds UI screens with both code and visual setup via MCP. Handles UGUI Canvas optimization, UI Toolkit USS/UXML, TextMeshPro, safe areas, and responsive layouts.

21 4mo ago A 40 tokens original MIT

unity-verifier

22

XeldarAlz/everything-claude-unity

Agent Claude Code

Verify-fix loop — reviews code changes, auto-fixes issues, re-verifies up to 3 iterations. Used by /unity-workflow and embeddable in any command.

21 4mo ago A 41 tokens original MIT

unity-audit

23

XeldarAlz/everything-claude-unity

Command Claude Code

Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.

21 4mo ago A 28 tokens original MIT

unity-build

24

XeldarAlz/everything-claude-unity

Command Claude Code

Configures and triggers Unity builds via MCP — handles platform settings, scenes, player settings, and monitors build progress.

21 4mo ago A 26 tokens original MIT