everything-claude-unity marketplace

everything-claude-unity marketplace is a plugin for Claude Code from XeldarAlz/everything-claude-unity. Its token cost is not measured, scanned A, original, MIT.

A toolkit of specialized agents, commands, skills, safety hooks, and templates for Unity game development. Unity is a game engine, and the toolkit supports C# projects for platforms including iOS and Android.

In plain words
What is it for?
Use it for mobile game development, Unity scene work, gameplay code, profiling, testing, builds, and workflows that connect Claude Code to Unity through MCP tools.
Why use it?
It organizes a broad Unity workflow—from planning and coding to testing and building—around reusable assistants and project rules.

Plugin for Claude Code

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Claude Code
/plugin marketplace add XeldarAlz/everything-claude-unity
agentmods
npx agentmods add plugins/xeldaralz/everything-claude-unity/marketplace
Clone the repo
git clone --depth 1 https://github.com/XeldarAlz/everything-claude-unity

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for everything-claude-unity marketplace

README.md
[![agentmods](https://agentmods.dev/badge/plugins/xeldaralz/everything-claude-unity/marketplace.svg)](https://agentmods.dev/plugins/xeldaralz/everything-claude-unity/marketplace)
Your own site
<a href="https://agentmods.dev/plugins/xeldaralz/everything-claude-unity/marketplace"><img src="https://agentmods.dev/badge/plugins/xeldaralz/everything-claude-unity/marketplace.svg" alt="Measured on agentmods" height="20"></a>
Per session not measured What this adds to a session before it is invoked.
When invoked not measured Not applicable: nothing here is loaded into a session.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Security

Grade A, and why

everything-claude-unity marketplace scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude-plugin/marketplace.json · 44 lines

What it actually says

{
  "name": "everything-claude-unity",
  "displayName": "Everything Claude Unity",
  "version": "1.3.0",
  "description": "The ultimate Claude Code toolkit for Unity game development. Production-ready agents, commands, skills, and safety hooks for building mobile games with natural language.",
  "author": {
    "name": "XeldarAlz",
    "url": "https://github.com/XeldarAlz"
  },
  "homepage": "https://github.com/XeldarAlz/everything-claude-unity",
  "repository": "https://github.com/XeldarAlz/everything-claude-unity",
  "license": "MIT",
  "keywords": [
    "unity",
    "game-development",
    "mobile",
    "csharp",
    "mcp",
    "unity3d",
    "gamedev",
    "ios",
    "android"
  ],
  "categories": [
    "Game Development",
    "Mobile",
    "Unity"
  ],
  "highlights": [
    "20 specialized agents across 3 model tiers (haiku/sonnet/opus) with smart routing",
    "Full workflow pipeline: clarify → plan → critic → execute → verify with automated fix loops",
    "Unity MCP integration for scene building, profiling, testing, and builds",
    "22 safety hooks with profile-gated activation (minimal / standard / strict)",
    "41 knowledge skills covering Unity systems, gameplay patterns, genres, and third-party packages",
    "Persistent structured state management with plan tracking and verification evidence",
    "Benchmarking infrastructure for measuring and comparing agent quality",
    "Security auditing, git hygiene, and multi-channel notifications"
  ],
  "compatibility": {
    "claudeCode": ">=1.0.0",
    "unity": ">=2021.3"
  }
}
Contents

The plugins it lists here

This marketplace lists 1 plugin kept in the same repository. Each has its own page, its own measurements and its own install command.

Files

What ships with it

1 file beside marketplace.json in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 44 lines scan A 3dddd7a8f741

Subscribe to this mod's changes

everything-claude-unity marketplace is a plugin published in the GitHub repository XeldarAlz/everything-claude-unity (21 stars, last pushed 4mo ago), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.