everything-claude-unity: Instructions file for Claude Code

CLAUDE.md

everything-claude-unity CLAUDE.md is an instructions file for Claude Code from XeldarAlz/everything-claude-unity. It costs 446 tokens per session, scanned A, original, MIT.

A development guide for a Unity-focused package of AI-agent instructions, commands, hooks, rules, and templates. It explains how those files are organised and how contributors should write them.

In plain words
What is it for?
Use it when developing, reviewing, or extending an AI-agent toolkit for Unity projects.
Why use it?
It provides consistent conventions for building and maintaining the package instead of leaving each instruction or tool with a different structure.

Instructions file for Claude Code

Written for Claude Code: the file is CLAUDE.md. Also seen: reads .claude/ paths; mentions CLAUDE.md.

This is XeldarAlz/everything-claude-unity's own configuration. It tells Claude Code how to work on everything-claude-unity itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything everything-claude-unity configures →

Reuse

Borrowing it

Nothing to install: this file belongs to XeldarAlz/everything-claude-unity. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/XeldarAlz/everything-claude-unity/main/CLAUDE.md
Clone the repo
git clone --depth 1 https://github.com/XeldarAlz/everything-claude-unity

Made for: Claude Code.

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Per session 446 This file is loaded in full into every session.
When invoked 446 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00446 $0.00446
Opus 5 $0.00223 $0.00223
Sonnet 5 $0.00089 $0.00089
Haiku 4.5 $0.00045 $0.00045

Measured 5d ago against content hash 5185d89ccb94, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

everything-claude-unity CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

CLAUDE.md · 62 lines

What it actually says

everything-claude-unity — Development Guide

This is the development CLAUDE.md for the everything-claude-unity project itself.

Project Structure

.claude/          — The installable payload (agents, commands, skills, hooks, rules)
scripts/          — Validation shell scripts
templates/        — C# code templates
examples/         — Example CLAUDE.md files per game type
docs/             — Documentation

Development Conventions

  • Skills are in .claude/skills/<category>/<name>/SKILL.md with YAML frontmatter
  • Agents are in .claude/agents/<name>.md with YAML frontmatter
  • Commands are in .claude/commands/<name>.md with YAML frontmatter
  • Hooks are bash scripts in .claude/hooks/ — blocking hooks exit 2, warning hooks exit 0
  • Rules are markdown files in .claude/rules/
  • Scripts are bash scripts in scripts/ — all use set -euo pipefail and colored output

Skill Frontmatter

---
name: skill-name
description: "When to load this skill"
alwaysApply: true|false
globs: ["**/*.pattern"]
---

Agent Frontmatter

---
name: agent-name
description: "What this agent does"
model: opus|sonnet|haiku
color: colorname
tools: Read, Write, Edit, Glob, Grep, Bash, mcp__unityMCP__*
skills: skill1, skill2
---

Testing Changes

After making changes, test by installing into a real Unity project:

./install.sh --project-dir /path/to/unity/project

Quality Checklist

  • All C# code examples follow .claude/rules/csharp-unity.md
  • YAML frontmatter is valid
  • Globs patterns match realistic file paths
  • Descriptions are clear and specific
  • No broken markdown formatting
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 62 lines · 446 tokens per session scan A 5185d89ccb94

Subscribe to this mod's changes

everything-claude-unity CLAUDE.md is an instructions file published in the GitHub repository XeldarAlz/everything-claude-unity (22 stars, last pushed 4mo ago), licensed MIT. It adds 446 tokens to every session, about $0.0022 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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