code-review

code-review is a skill for Claude Code from IdoCohen560/claude-unity-game-studio. It costs 41 tokens per session (1,448 once invoked), scanned A, a copy of code-review, MIT.

A code-review skill that examines selected files for design quality, coding standards, architecture, testability, and performance.

In plain words
What is it for?
Use it to review one or more files, check project rules and architecture decisions, and identify blocking or warning-level issues.
Why use it?
It gives a structured review of problems that may be missed during ordinary implementation, including violations of documented architecture decisions.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: agent in frontmatter; mentions CLAUDE.md.

Good fit Use it to review one or more files, check project rules and architecture decisions, and identify blocking or warning-level issues.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/idocohen560/claude-unity-game-studio/code-review
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IdoCohen560/claude-unity-game-studio --skill code-review
Clone the repo
git clone --depth 1 https://github.com/IdoCohen560/claude-unity-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for code-review

README.md
[![agentmods](https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/code-review/github.svg)](https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/code-review)
Your own site
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/code-review"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/code-review/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for code-review

Your own site · 80×15
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/code-review"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/code-review.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,448 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 95% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.01448
Opus 5.5 $0.00016 $0.00579
Sonnet 5.5 $0.00008 $0.00290
Haiku 4.5 $0.00004 $0.00145

Measured 1mo ago against content hash f82b5618093b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

code-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

95% identical to code-review — 4 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

examples/my-first-game/.claude/skills/code-review/SKILL.md · 167 lines

How it starts

The opening of the file, as written. The whole thing — 167 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Phase 1: Load Target Files

Read the target file(s) in full. Read CLAUDE.md for project coding standards.


Phase 2: Identify Engine Specialists

Read .claude/docs/technical-preferences.md, section ## Engine Specialists. Note:

  • The Primary specialist (used for architecture and broad engine concerns)
  • The Language/Code Specialist (used when reviewing the project's primary language files)
  • The Shader Specialist (used when reviewing shader files)
  • The UI Specialist (used when reviewing UI code)

If the section reads [TO BE CONFIGURED], no engine is pinned — skip engine specialist steps.


Phase 3: ADR Compliance Check

Search for ADR references in the story file, commit messages, and header comments. Look for patterns like ADR-NNN or docs/architecture/ADR-.

If no ADR references found, note: "No ADR references found — skipping ADR compliance check."

For each referenced ADR: read the file, extract the Decision and Consequences sections, then classify any deviation:

  • ARCHITECTURAL VIOLATION (BLOCKING): Uses a pattern explicitly rejected in the ADR
  • ADR DRIFT (WARNING): Meaningfully diverges from the chosen approach without using a forbidden pattern
  • MINOR DEVIATION (INFO): Small difference from ADR guidance that doesn't affect overall architecture

Phase 4: Standards Compliance

Identify the system category (engine, gameplay, AI, networking, UI, tools) and evaluate:

  • Public methods and classes have doc comments
  • Cyclomatic complexity under 10 per method
  • No method exceeds 40 lines (excluding data declarations)
  • Dependencies are injected (no static singletons for game state)
  • Configuration values loaded from data files
  • Systems expose interfaces (not concrete class dependencies)

Phase 5: Architecture and SOLID

Architecture:

  • Correct dependency direction (engine <- gameplay, not reverse)
  • No circular dependencies between modules
  • Proper layer separation (UI does not own game state)
  • Events/signals used for cross-system communication
  • Consistent with established patterns in the codebase

Read the full file on GitHub · 167 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 167 lines · 41 tokens per session scan A f82b5618093b

Subscribe to this mod's changes

code-review is a skill published in the GitHub repository IdoCohen560/claude-unity-game-studio (22 stars, last pushed 3mo ago), licensed MIT. It adds 41 tokens to every session and 1,448 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 95% identical to code-review, differing in 4 lines, and is treated as a copy.

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