create-epics

create-epics is a skill for Claude Code from IdoCohen560/claude-unity-game-studio. It costs 61 tokens per session (2,153 once invoked), scanned A, a copy of create-epics, MIT.

A planning tool that turns an approved game design document and technical architecture into bounded epics, each covering one major technical module. An epic defines scope and ownership but does not list individual development tasks.

In plain words
What is it for?
Use it to create the project’s epic plan after architecture is approved, then use each epic as the starting point for creating smaller developer stories.
Why use it?
It gives a large game project clear work boundaries and records which design decisions and requirements each area must follow. This prevents major requirements or technical risks from being left unassigned.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: agent in frontmatter; names the AskUserQuestion tool.

Good fit Use it to create the project’s epic plan after architecture is approved, then use each epic as the starting point for creating smaller developer stories.

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Install with agentmods
npx agentmods add skills/idocohen560/claude-unity-game-studio/create-epics
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IdoCohen560/claude-unity-game-studio --skill create-epics
Clone the repo
git clone --depth 1 https://github.com/IdoCohen560/claude-unity-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for create-epics

README.md
[![agentmods](https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/create-epics.svg)](https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/create-epics)
Your own site
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/create-epics"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/create-epics.svg" alt="Measured on agentmods" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,153 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 91% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.02153
Opus 5 $0.00030 $0.01077
Sonnet 5 $0.00012 $0.00431
Haiku 4.5 $0.00006 $0.00215

Measured 4d ago against content hash cc0c9fc81520, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

create-epics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

91% identical to create-epics — 26 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

examples/my-first-game/.claude/skills/create-epics/SKILL.md · 226 lines

How it starts

The opening of the file, as written. The whole thing — 226 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Create Epics

An epic is a named, bounded body of work that maps to one architectural module. It defines what needs to be built and who owns it architecturally. It does not prescribe implementation steps — that is the job of stories.

Run this skill once per layer as you approach that layer in development. Do not create Feature layer epics until Core is nearly complete — the design will have changed.

Output: production/epics/[epic-slug]/EPIC.md + production/epics/index.md

Next step after each epic: /create-stories [epic-slug]

When to run: After /create-control-manifest and /architecture-review pass.


1. Parse Arguments

Resolve the review mode (once, store for all gate spawns this run):

  1. If --review [full|lean|solo] was passed → use that
  2. Else read production/review-mode.txt → use that value
  3. Else → default to lean

See .claude/docs/director-gates.md for the full check pattern.

Modes:

  • /create-epics all — process all systems in layer order
  • /create-epics layer: foundation — Foundation layer only
  • /create-epics layer: core — Core layer only
  • /create-epics layer: feature — Feature layer only
  • /create-epics layer: presentation — Presentation layer only
  • /create-epics [system-name] — one specific system
  • No argument — ask: "Which layer or system would you like to create epics for?"

2. Load Inputs

Step 2a — Summary scan (fast)

Grep all GDDs for their ## Summary sections before reading anything fully:

Grep pattern="## Summary" glob="design/gdd/*.md" output_mode="content" -A 5

For layer: or [system-name] modes: filter to only in-scope GDDs based on the Summary quick-reference. Skip full-reading anything out of scope.

Step 2b — Full document load (in-scope systems only)

Using the Step 2a grep results, identify which systems are in scope. Read full documents only for in-scope systems — do not read GDDs or ADRs for out-of-scope systems or layers.

Read for in-scope systems:

Read the full file on GitHub · 226 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 226 lines · 61 tokens per session scan A cc0c9fc81520

Subscribe to this mod's changes

create-epics is a skill published in the GitHub repository IdoCohen560/claude-unity-game-studio (18 stars, last pushed 2mo ago), licensed MIT. It adds 61 tokens to every session and 2,153 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 91% identical to create-epics, differing in 26 lines, and is treated as a copy.

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