create-control-manifest

create-control-manifest is a skill for Claude Code from IdoCohen560/claude-unity-game-studio. It costs 63 tokens per session (2,149 once invoked), scanned A, a copy of create-control-manifest, MIT.

A concise rules document created from accepted architecture decisions and technical guidelines. It tells programmers what practices to follow and what patterns to avoid in each part of the game.

In plain words
What is it for?
Use it after architecture approval to guide implementation, enforce engine and coding standards, and update the rules when architecture decisions change.
Why use it?
Architecture documents explain why decisions were made, but developers also need an easy reference for day-to-day coding. This gathers those decisions into actionable rules and keeps them consistent as the project changes.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: agent in frontmatter; names the AskUserQuestion tool.

Good fit Use it after architecture approval to guide implementation, enforce engine and coding standards, and update the rules when architecture decisions change.

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Install with agentmods
npx agentmods add skills/idocohen560/claude-unity-game-studio/create-control-manifest
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IdoCohen560/claude-unity-game-studio --skill create-control-manifest
Clone the repo
git clone --depth 1 https://github.com/IdoCohen560/claude-unity-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for create-control-manifest

README.md
[![agentmods](https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/create-control-manifest/github.svg)](https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/create-control-manifest)
Your own site
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/create-control-manifest"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/create-control-manifest/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for create-control-manifest

Your own site · 80×15
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/create-control-manifest"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/create-control-manifest.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 63 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,149 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 94% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00063 $0.02149
Opus 5 $0.00032 $0.01074
Sonnet 5 $0.00013 $0.00430
Haiku 4.5 $0.00006 $0.00215

Measured 6d ago against content hash f063be9d1c0c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

create-control-manifest scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

94% identical to create-control-manifest — 16 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

examples/my-first-game/.claude/skills/create-control-manifest/SKILL.md · 277 lines

How it starts

The opening of the file, as written. The whole thing — 277 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Create Control Manifest

The Control Manifest is a flat, actionable rules sheet for programmers. It answers "what do I do?" and "what must I never do?" — organized by architectural layer, extracted from all Accepted ADRs, technical preferences, and engine reference docs. Where ADRs explain why, the manifest tells you what.

Output: docs/architecture/control-manifest.md

When to run: After /architecture-review passes and ADRs are in Accepted status. Re-run whenever new ADRs are accepted or existing ADRs are revised.


1. Load All Inputs

ADRs

  • Glob docs/architecture/adr-*.md and read every file
  • Filter to only Accepted ADRs (Status: Accepted) — skip Proposed, Deprecated, Superseded
  • Note the ADR number and title for every rule sourced

Technical Preferences

  • Read .claude/docs/technical-preferences.md
  • Extract: naming conventions, performance budgets, approved libraries/addons, forbidden patterns

Engine Reference

  • Read docs/engine-reference/[engine]/VERSION.md for engine + version
  • Read docs/engine-reference/[engine]/deprecated-apis.md — these become forbidden API entries
  • Read docs/engine-reference/[engine]/current-best-practices.md if it exists

Report: "Loaded [N] Accepted ADRs, engine: [name + version]."


2. Extract Rules from Each ADR

For each Accepted ADR, extract:

Required Patterns (from "Implementation Guidelines" section)

  • Every "must", "should", "required to", "always" statement
  • Every specific pattern or approach mandated

Forbidden Approaches (from "Alternatives Considered" sections)

  • Every alternative that was explicitly rejected — why it was rejected becomes the rule ("never use X because Y")
  • Any anti-patterns explicitly called out

Performance Guardrails (from "Performance Implications" section)

  • Budget constraints: "max N ms per frame for this system"
  • Memory limits: "this system must not exceed N MB"

Engine API Constraints (from "Engine Compatibility" section)

  • Post-cutoff APIs that require verification
  • Verified behaviours that differ from default LLM assumptions
  • API fields or methods that behave differently in the pinned engine version

Read the full file on GitHub · 277 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 277 lines · 63 tokens per session scan A f063be9d1c0c

Subscribe to this mod's changes

create-control-manifest is a skill published in the GitHub repository IdoCohen560/claude-unity-game-studio (19 stars, last pushed 2mo ago), licensed MIT. It adds 63 tokens to every session and 2,149 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to create-control-manifest, differing in 16 lines, and is treated as a copy.

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