design-system

design-system is a skill for Claude Code from IdoCohen560/claude-unity-game-studio. It costs 45 tokens per session (9,158 once invoked), scanned A, a copy of design-system, MIT.

A guided writing process for creating a game design document for one game system. It gathers project context, works through the required sections, checks related systems, and writes the document as it is developed.

In plain words
What is it for?
Use it to design a new game system or fill gaps in an existing design document before architecture and programming begin.
Why use it?
Designing a system from scratch can leave out important rules or create conflicts with other systems. The guided process helps make the document complete and connected to the rest of the game.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: names the AskUserQuestion tool; mentions Claude Code.

Good fit Use it to design a new game system or fill gaps in an existing design document before architecture and programming begin.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/idocohen560/claude-unity-game-studio/design-system
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IdoCohen560/claude-unity-game-studio --skill design-system
Clone the repo
git clone --depth 1 https://github.com/IdoCohen560/claude-unity-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/design-system.svg)](https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/design-system)
Your own site
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/design-system"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/design-system.svg" alt="Measured on agentmods" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 9,158 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 89% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.09158
Opus 5 $0.00023 $0.04579
Sonnet 5 $0.00009 $0.01832
Haiku 4.5 $0.00005 $0.00916

Measured 4d ago against content hash 534ea547370f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

design-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

89% identical to design-system — 34 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

examples/my-first-game/.claude/skills/design-system/SKILL.md · 842 lines

How it starts

The opening of the file, as written. The whole thing — 842 lines — stays where its author put it; the contents beside it link to each section on GitHub.

When this skill is invoked:

1. Parse Arguments & Validate

Resolve the review mode (once, store for all gate spawns this run):

  1. If --review [full|lean|solo] was passed → use that
  2. Else read production/review-mode.txt → use that value
  3. Else → default to lean

See .claude/docs/director-gates.md for the full check pattern.

A system name or retrofit path is required. If missing:

  1. Check if design/gdd/systems-index.md exists.
  2. If it exists: read it, find the highest-priority system with status "Not Started" or equivalent, and use AskUserQuestion:
    • Prompt: "The next system in your design order is [system-name] ([priority] | [layer]). Start designing it?"
    • Options: [A] Yes — design [system-name] / [B] Pick a different system / [C] Stop here
    • If [A]: proceed with that system name. If [B]: ask which system to design (plain text). If [C]: exit.
  3. If no systems index exists, fail with:

    "Usage: /design-system <system-name> — e.g., /design-system movement Or to fill gaps in an existing GDD: /design-system retrofit design/gdd/[system-name].md No systems index found. Run /map-systems first to map your systems and get the design order."

Detect retrofit mode: If the argument starts with retrofit or the argument is a file path to an existing .md file in design/gdd/, enter retrofit mode:

  1. Read the existing GDD file.
  2. Identify which of the 8 required sections are present (scan for section headings). Required sections: Overview, Player Fantasy, Detailed Design/Rules, Formulas, Edge Cases, Dependencies, Tuning Knobs, Acceptance Criteria.
  3. Identify which sections contain only placeholder text ([To be designed] or equivalent — blank, a single line, or obviously incomplete).
  4. Present to the user before doing anything:
    ## Retrofit: [System Name]
    File: design/gdd/[filename].md
    
    Sections already written (will not be touched):
    ✓ [section name]
    ✓ [section name]
    
    Missing or incomplete sections (will be authored):
    ✗ [section name] — missing
    ✗ [section name] — placeholder only
    
  5. Ask: "Shall I fill the [N] missing sections? I will not modify any existing content."
  6. If yes: proceed to Phase 2 (Gather Context) as normal, but in Phase 3 skip creating the skeleton (file already exists) and in Phase 4 skip sections that are already complete. Only run the section cycle for missing/ incomplete sections.
  7. Never overwrite existing section content. Use Edit tool to replace only [To be designed] placeholders or empty section bodies.

If NOT in retrofit mode, normalize the system name to kebab-case for the filename (e.g., "combat system" becomes combat-system).


Read the full file on GitHub · 842 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 842 lines · 45 tokens per session scan A 534ea547370f

Subscribe to this mod's changes

design-system is a skill published in the GitHub repository IdoCohen560/claude-unity-game-studio (18 stars, last pushed 2mo ago), licensed MIT. It adds 45 tokens to every session and 9,158 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 89% identical to design-system, differing in 34 lines, and is treated as a copy.

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