explore

explore is a skill for Claude Code from striderZA/OpenCodeGameStudios. It costs 30 tokens per session (2,094 once invoked), scanned A, original, MIT.

A lightweight workflow for exploring several rough game ideas before choosing a formal development process. It creates short-lived prototypes and reports without committing the project to a production workflow.

In plain words
What is it for?
Use it to test two to four game concepts in separate prototype folders and compare the results.
Why use it?
It helps answer whether an idea is fun, feasible, or appropriately scoped before investing in design documents and production planning.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: agent in frontmatter; installed under .agents/ (shared by several agents).

Good fit Use it to test two to four game concepts in separate prototype folders and compare the results.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/striderza/opencodegamestudios/explore
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add striderZA/OpenCodeGameStudios --skill explore
Clone the repo
git clone --depth 1 https://github.com/striderZA/OpenCodeGameStudios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for explore

README.md
[![agentmods](https://agentmods.dev/badge/skills/striderza/opencodegamestudios/explore/github.svg)](https://agentmods.dev/skills/striderza/opencodegamestudios/explore)
Your own site
<a href="https://agentmods.dev/skills/striderza/opencodegamestudios/explore"><img src="https://agentmods.dev/badge/skills/striderza/opencodegamestudios/explore/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for explore

Your own site · 80×15
<a href="https://agentmods.dev/skills/striderza/opencodegamestudios/explore"><img src="https://agentmods.dev/badge/skills/striderza/opencodegamestudios/explore.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,094 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.02094
Opus 5.5 $0.00012 $0.00838
Sonnet 5.5 $0.00006 $0.00419
Haiku 4.5 $0.00003 $0.00209

Measured 1mo ago against content hash 1ac35af836c6, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

explore scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/modules/prototyping/skills/explore/SKILL.md · 218 lines

How it starts

The opening of the file, as written. The whole thing — 218 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Overview

This skill is the pre-workflow exploration lane. Use it when you have one or more rough game ideas and want to validate them before choosing between the Hybrid workflow (lean, iterative) or the Full OCGS workflow (formal, structured).

When to use /explore:

  • You have 2-4 rough ideas and want to feel them out before committing
  • You are not sure if your concept is fun, feasible, or scoped correctly
  • You want to avoid formal process overhead until you know what you're making

When NOT to use /explore:

  • You already know your game and are ready to build → use /start directly
  • You are in the middle of production → use /prototype or /hybrid-prototype
  • You need a formal vertical slice → use /prototype within the full workflow

Key properties:

  • No workflow commitment: Does not create production/stage.txt, production/review-mode.txt, or any production artifacts
  • No process overhead: No GDDs, no ADRs, no architecture, no sprint plans
  • Time-boxed: 1-2 days per idea maximum
  • Isolated: All work lives in prototypes/explore/[idea-name]/
  • Composable: Run it multiple times for multiple ideas, then compare results

Agents involved: prototyper only. No director reviews, no multi-tier coordination.


Phase 1: Define the Question (5 minutes)

Read the concept description from the argument. State the one core question this prototype must answer. If the concept is vague, ask the user to clarify before proceeding.

Examples of good questions:

  • "Does the core loop of harvesting + crafting feel satisfying for 10 minutes?"
  • "Is the combat pace too slow or too frantic with 3 enemy types?"
  • "Does the movement mechanic make exploration feel good, or tedious?"

Bad question: "Is this game fun?" (Too broad. Narrow it down to one mechanic or feeling.)

Ask the user: "The core question for this prototype is: [question]. Proceed?"


Phase 2: Plan (15 minutes)

Define the minimum viable prototype in 3-5 bullet points:

Read the full file on GitHub · 218 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 218 lines · 30 tokens per session scan A 1ac35af836c6

Subscribe to this mod's changes

explore is a skill published in the GitHub repository striderZA/OpenCodeGameStudios (99 stars, last pushed 13d ago), licensed MIT. It adds 30 tokens to every session and 2,094 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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