pixijs-rendering

pixijs-rendering is a skill for Claude Code from gamedev-skills/awesome-gamedev-agent-skills. It costs 101 tokens per session (1,826 once invoked), scanned A, original, Apache-2.0.

A rendering guide for PixiJS 8, a JavaScript library for drawing fast 2D graphics in the browser. It covers the application, textures, sprites, containers, animation updates, pointer input, and grouped rendering.

In plain words
What is it for?
Use it to create a PixiJS 8 canvas, load images, build a 2D display tree, animate it, respond to pointer events, and organize rendering groups.
Why use it?
It removes uncertainty around PixiJS 8's asynchronous setup and newer APIs. It helps avoid applying older PixiJS patterns to a version that works differently.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the web-engines plugin — 6 skills shipped together , and of gamedev

Good fit Use it to create a PixiJS 8 canvas, load images, build a 2D display tree, animate it, respond to pointer events, and organize rendering groups.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/gamedev-skills/awesome-gamedev-agent-skills/pixijs-rendering
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill pixijs-rendering
Clone the repo
git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills

Made for: Claude Code.

Or install web-engines, the plugin that ships this one along with the rest of its 6 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixijs-rendering

README.md
[![agentmods](https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/pixijs-rendering/github.svg)](https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/pixijs-rendering)
Your own site
<a href="https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/pixijs-rendering"><img src="https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/pixijs-rendering/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixijs-rendering

Your own site · 80×15
<a href="https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/pixijs-rendering"><img src="https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/pixijs-rendering.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 101 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,826 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 9 Aug 2026
  • Snyk pass 9 Aug 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00101 $0.01826
Opus 5 $0.00051 $0.00913
Sonnet 5 $0.00020 $0.00365
Haiku 4.5 $0.00010 $0.00183

Measured 9d ago against content hash 15fe1d79780a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

pixijs-rendering scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/web-engines/pixijs-rendering/SKILL.md · 181 lines

How it starts

The opening of the file, as written. The whole thing — 181 lines — stays where its author put it; the contents beside it link to each section on GitHub.

PixiJS 8.19 Rendering

Set up and structure a PixiJS 8.19 application: the async Application, asset loading via Assets, the Container/Sprite scene graph, the ticker loop, pointer events, and render groups. Pins the 8.19 API (async init, unified Assets, eventMode).

When to use

  • Use when starting a PixiJS v8 project, fixing a blank canvas, structuring the display list, loading textures, animating via the ticker, or handling pointer input.
  • Use when package.json depends on pixi.js (v8) and code does import { Application } from 'pixi.js'.

When not to use: Phaser's scene/loader model → phaser-core. 3D scenes → threejs-scene-setup. PixiJS v7-and-earlier code (synchronous new Application({...}), Loader, interactive = true) needs the v8 migration first; this skill targets v8 only.

Core workflow

  1. Create and await the Application. In v8, new Application() is empty; configuration happens in await app.init({...}). Append app.canvas (not app.view) to the DOM. Wrap top-level await in an async function for bundlers.
  2. Load assets with Assets. await Assets.load(url) returns a Texture. For many assets, register a manifest/bundle and load by name. There is no v7 Loader.
  3. Build the scene graph. Everything descends from app.stage (a Container). Group related objects in Containers; child transforms are relative to the parent. Draw order = insertion order (later = on top).
  4. Animate with the ticker. app.ticker.add((ticker) => {...}). Scale motion by ticker.deltaTime (frames, ~1 at 60fps) or ticker.deltaMS (milliseconds) so speed is frame-rate independent.
  5. Enable events per object by setting eventMode = 'static' (or 'dynamic'), then obj.on('pointerdown', ...). Federated pointer events cover mouse/touch/pen.
  6. Promote big static subtrees to render groups (isRenderGroup: true) so the GPU caches their transforms. Profile before and after; confirm pixels on screen.

Read the full file on GitHub · 181 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 181 lines · 101 tokens per session scan A 15fe1d79780a

Subscribe to this mod's changes

pixijs-rendering is a skill published in the GitHub repository gamedev-skills/awesome-gamedev-agent-skills (952 stars, last pushed 2d ago), licensed Apache-2.0. It adds 101 tokens to every session and 1,826 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.