roblox-characters

roblox-characters is a skill for Claude Code, Codex from gamedev-skills/awesome-gamedev-agent-skills. It costs 94 tokens per session (1,900 once invoked), scanned A, original, Apache-2.0.

A Roblox character-system guide for player avatars, Humanoids, rigs, animations, tools, accessories, death, and respawning. It treats a Player as lasting identity and each Character as a replaceable spawn.

In plain words
What is it for?
Use it to build or debug movement, animation, custom characters, tools, accessories, death handling, and respawn-safe Roblox scripts.
Why use it?
It prevents bugs caused by keeping references to old characters or Humanoids after a respawn. It also helps scripts clean up connections and resources when a character is removed.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the other-engines plugin — 11 skills shipped together , and of gamedev

Good fit Use it to build or debug movement, animation, custom characters, tools, accessories, death handling, and respawn-safe Roblox scripts.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-characters
About the project

awesome-gamedev-agent-skills is a collection of 73 instruction files that give AI coding agents specialized guidance for game development with engines and frameworks such as Godot, Unity, Unreal, and Phaser. It helps agents choose relevant engine and task guidance while building games. The catalogue entries are the collection's skills and plugins for agents including Claude Code, Cursor, Codex, and Gemini CLI.

gamedev-skills/awesome-gamedev-agent-skills · 4,867 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-characters
Clone the repo
git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills

Made for: Claude Code, Codex.

Or install other-engines, the plugin that ships this one along with the rest of its 11 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-characters

README.md
[![agentmods](https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-characters/github.svg)](https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-characters)
Your own site
<a href="https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-characters"><img src="https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-characters/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-characters

Your own site · 80×15
<a href="https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-characters"><img src="https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-characters.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 94 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,900 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 24 Oct 2026
  • Snyk pass 24 Oct 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00094 $0.01900
Opus 5.5 $0.00038 $0.00760
Sonnet 5.5 $0.00019 $0.00380
Haiku 4.5 $0.00009 $0.00190

Measured 2d ago against content hash e5ca39a32a1f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

roblox-characters scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/other-engines/roblox-characters/SKILL.md · 169 lines

How it starts

The opening of the file, as written. The whole thing — 169 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Roblox characters

Treat a Player as the durable identity and each Character as a replaceable session with its own references, connections, animation tracks, and cleanup. Targets Roblox's rolling platform APIs.

When to use

  • Use for player-character lifecycle, Humanoid state/movement, rigs, animations, tools, accessories, custom characters, death, or respawn defects.
  • Use whenever code stores a Character/Humanoid/root reference longer than one spawn.

When not to use: general physics queries and constraints belong to roblox-physics; remote trust belongs to roblox-networking; camera logic belongs to camera-systems.

Workflow

  1. Inspect the character contract. Check avatar settings, StarterCharacter, StarterCharacterScripts, CharacterAutoLoads, R6/R15 support, existing Animate/controller scripts, tools, tags, collision groups, and server/client ownership.
  2. Separate scopes. Player-scope state survives respawn; character-scope state does not. Put character connections/tracks/resources in one cleanup scope and destroy it on removal.
  3. Bind existing and future characters. Connect CharacterAdded, then bind player.Character if present. Do not assume event subscription alone sees a character that already spawned.
  4. Resolve required components defensively. Wait with a timeout where replication warrants it; validate Humanoid, root, Animator, and rig assumptions. Abort if that character is no longer current before applying delayed work.
  5. Choose movement ownership. Use Humanoid movement for standard avatars; use AssemblyLinearVelocity, BasePart:ApplyImpulse(), or a LinearVelocity/AlignPosition constraint only for mechanics that need physical control. Keep gameplay authority and network ownership implications explicit.
  6. Own animation lifecycle. Load via the rig's Animator; store tracks/connections; use named markers for gameplay timing only with server validation; stop/disconnect on character cleanup.
  7. Verify lifecycle stress. Spawn, die, reset, rapid-respawn, swap rig if supported, equip/drop tools, leave during setup, and run with at least two players when character interactions matter.

Read the full file on GitHub · 169 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed · +5 lines e5ca39a32a1f
  2. 1mo ago Changed · +7 lines f3eb428069a2
  3. 1mo ago First seen · 157 lines · 94 tokens per session scan A a23c010f2ba5

Subscribe to this mod's changes

roblox-characters is a skill published in the GitHub repository gamedev-skills/awesome-gamedev-agent-skills (4,867 stars, last pushed 3d ago), licensed Apache-2.0. It adds 94 tokens to every session and 1,900 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-09.

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