roblox-characters

roblox-characters is a skill for Claude Code, Codex from gamedev-skills/awesome-gamedev-agent-skills. It costs 94 tokens per session (1,678 once invoked), scanned A, original, Apache-2.0.

A Roblox character-system guide for player avatars, Humanoids, rigs, animations, tools, accessories, death, and respawning. It treats a Player as lasting identity and each Character as a replaceable spawn.

In plain words
What is it for?
Use it to build or debug movement, animation, custom characters, tools, accessories, death handling, and respawn-safe Roblox scripts.
Why use it?
It prevents bugs caused by keeping references to old characters or Humanoids after a respawn. It also helps scripts clean up connections and resources when a character is removed.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the other-engines plugin — 10 skills shipped together , and of gamedev

Good fit Use it to build or debug movement, animation, custom characters, tools, accessories, death handling, and respawn-safe Roblox scripts.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-characters
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-characters
Clone the repo
git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills

Made for: Claude Code, Codex.

Or install other-engines, the plugin that ships this one along with the rest of its 10 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-characters

README.md
[![agentmods](https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-characters/github.svg)](https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-characters)
Your own site
<a href="https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-characters"><img src="https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-characters/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-characters

Your own site · 80×15
<a href="https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-characters"><img src="https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-characters.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 94 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,678 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00094 $0.01678
Opus 5 $0.00047 $0.00839
Sonnet 5 $0.00019 $0.00336
Haiku 4.5 $0.00009 $0.00168

Measured 2d ago against content hash a23c010f2ba5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

roblox-characters scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/other-engines/roblox-characters/SKILL.md · 157 lines

How it starts

The opening of the file, as written. The whole thing — 157 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Roblox characters

Treat a Player as the durable identity and each Character as a replaceable session with its own references, connections, animation tracks, and cleanup. Targets Roblox's rolling platform APIs.

When to use

  • Use for player-character lifecycle, Humanoid state/movement, rigs, animations, tools, accessories, custom characters, death, or respawn defects.
  • Use whenever code stores a Character/Humanoid/root reference longer than one spawn.

When not to use: general physics queries and constraints belong to roblox-physics; remote trust belongs to roblox-networking; camera logic belongs to camera-systems.

Workflow

  1. Inspect the character contract. Check avatar settings, StarterCharacter, StarterCharacterScripts, CharacterAutoLoads, R6/R15 support, existing Animate/controller scripts, tools, tags, collision groups, and server/client ownership.
  2. Separate scopes. Player-scope state survives respawn; character-scope state does not. Put character connections/tracks/resources in one cleanup scope and destroy it on removal.
  3. Bind existing and future characters. Connect CharacterAdded, then bind player.Character if present. Do not assume event subscription alone sees a character that already spawned.
  4. Resolve required components defensively. Wait with a timeout where replication warrants it; validate Humanoid, root, Animator, and rig assumptions. Abort if that character is no longer current before applying delayed work.
  5. Choose movement ownership. Use Humanoid movement for standard avatars; use AssemblyLinearVelocity, BasePart:ApplyImpulse(), or a LinearVelocity/AlignPosition constraint only for mechanics that need physical control. Keep gameplay authority and network ownership implications explicit.
  6. Own animation lifecycle. Load via the rig's Animator; store tracks/connections; use named markers for gameplay timing only with server validation; stop/disconnect on character cleanup.
  7. Verify lifecycle stress. Spawn, die, reset, rapid-respawn, swap rig if supported, equip/drop tools, leave during setup, and run with at least two players when character interactions matter.

Read the full file on GitHub · 157 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 157 lines · 94 tokens per session scan A a23c010f2ba5

Subscribe to this mod's changes

roblox-characters is a skill published in the GitHub repository gamedev-skills/awesome-gamedev-agent-skills (952 stars, last pushed 2d ago), licensed Apache-2.0. It adds 94 tokens to every session and 1,678 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-09.