godot-3d-essentials

godot-3d-essentials is a skill for Claude Code from gamedev-skills/awesome-gamedev-agent-skills. It costs 115 tokens per session (1,630 once invoked), scanned A, original, Apache-2.0.

A guide for building 3D scenes in Godot 4.7, a game engine. It covers objects, cameras, lights, scene backgrounds, materials, and tile-based level layouts.

In plain words
What is it for?
Use it to place and aim cameras, add lighting and shadows, configure the environment, apply materials, and create early 3D level layouts.
Why use it?
It gives you a clear starting setup when a 3D scene is empty, badly lit, incorrectly viewed, or difficult to block out.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the godot plugin — 16 skills shipped together , and of gamedev

Good fit Use it to place and aim cameras, add lighting and shadows, configure the environment, apply materials, and create early 3D level layouts.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/gamedev-skills/awesome-gamedev-agent-skills/godot-3d-essentials
About the project

awesome-gamedev-agent-skills is a collection of 73 instruction files that give AI coding agents specialized guidance for game development with engines and frameworks such as Godot, Unity, Unreal, and Phaser. It helps agents choose relevant engine and task guidance while building games. The catalogue entries are the collection's skills and plugins for agents including Claude Code, Cursor, Codex, and Gemini CLI.

gamedev-skills/awesome-gamedev-agent-skills · 4,867 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-3d-essentials
Clone the repo
git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills

Made for: Claude Code.

Or install godot, the plugin that ships this one along with the rest of its 16 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-3d-essentials

README.md
[![agentmods](https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/godot-3d-essentials/github.svg)](https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/godot-3d-essentials)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/godot-3d-essentials"><img src="https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/godot-3d-essentials.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 115 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,630 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 24 Oct 2026
  • Snyk pass 24 Oct 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00115 $0.01630
Opus 5.5 $0.00046 $0.00652
Sonnet 5.5 $0.00023 $0.00326
Haiku 4.5 $0.00012 $0.00163

Measured 2d ago against content hash 6164f0230077, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

godot-3d-essentials scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/godot/godot-3d-essentials/SKILL.md · 141 lines

How it starts

The opening of the file, as written. The whole thing — 141 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Godot 3D Essentials (4.x)

Assemble a working 3D scene: transforms, camera, lights, environment/post, materials, and GridMap blockouts. Targets Godot 4.7.

When to use

  • Use when starting or fixing a 3D scene: positioning a Camera3D, adding lights, setting up a WorldEnvironment (sky, ambient, tonemap, glow/SSAO), assigning materials, or building levels with GridMap.

When not to use: writing spatial shaders → godot-shaders; 3D physics bodies and raycasts → godot-physics; character animation blending → godot-animation; full FPS template → the fps-shooter genre skill.

Core workflow

  1. Everything 3D is a Node3D with a Transform3D (position, rotation basis, scale). Move with global_position, rotate with rotate_y(angle) or look_at(target).
  2. Add a Camera3D. Mark it current (or call make_current()); set fov, near, far. Parent it to a rig/pivot for orbit or follow cameras.
  3. Light the scene. A DirectionalLight3D is the sun; OmniLight3D/SpotLight3D are local; AreaLight3D (4.7+) is a rectangular panel light that costs more than omni/spot. Enable shadows per light. Without lights and ambient, surfaces render black.
  4. Add a WorldEnvironment with an Environment resource: background (sky/color), ambient light, tonemap, and post (glow, SSAO, fog, adjustments).
  5. Give meshes materials (StandardMaterial3D or a ShaderMaterial) on MeshInstance3D.
  6. Block out levels with GridMap, which places MeshLibrary items on a 3D grid (the 3D analog of a tilemap).

Patterns

1. A follow camera (third-person, smoothed)

extends Camera3D

@export var target: Node3D
@export var offset := Vector3(0, 4, 8)
@export var smooth := 6.0

func _physics_process(delta: float) -> void:
    if target == null:
        return
    var desired := target.global_position + offset
    global_position = global_position.lerp(desired, smooth * delta)  # smooth follow
    look_at(target.global_position, Vector3.UP)                      # face the target

Read the full file on GitHub · 141 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed · +3 lines 6164f0230077
  2. 1mo ago First seen · 138 lines · 115 tokens per session scan A e2358689bf65

Subscribe to this mod's changes

godot-3d-essentials is a skill published in the GitHub repository gamedev-skills/awesome-gamedev-agent-skills (4,867 stars, last pushed 3d ago), licensed Apache-2.0. It adds 115 tokens to every session and 1,630 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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