router

router is a skill for Claude Code, Codex from gamedev-skills/awesome-gamedev-agent-skills. It costs 173 tokens per session (4,196 once invoked), scanned A, original, Apache-2.0.

A routing skill for game-development requests. It identifies the game engine and type of work, then selects the relevant specialist instructions for engines such as Godot, Unity, Unreal, or Phaser.

In plain words
What is it for?
Use it at the start of work on games, levels, players, enemies, shaders, interfaces, saves, multiplayer, input, audio, or game visuals.
Why use it?
It prevents game tasks from being handled with instructions for the wrong engine or discipline. It also limits the selection to the smallest relevant set of guidance.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the gamedev plugin — 74 skills shipped together

Good fit Use it at the start of work on games, levels, players, enemies, shaders, interfaces, saves, multiplayer, input, audio, or game visuals.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/gamedev-skills/awesome-gamedev-agent-skills/router
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill router
Clone the repo
git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills

Made for: Claude Code, Codex.

Or install gamedev, the plugin that ships this one along with the rest of its 74 skills.

Its marketplace also offers this one on its own, as the plugin router/plugin install router after adding the marketplace above.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for router

README.md
[![agentmods](https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/router/github.svg)](https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/router)
Your own site
<a href="https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/router"><img src="https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/router/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for router

Your own site · 80×15
<a href="https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/router"><img src="https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/router.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 173 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,196 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 8 Sept 2026
  • Snyk pass 8 Sept 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00173 $0.04196
Opus 5 $0.00086 $0.02098
Sonnet 5 $0.00035 $0.00839
Haiku 4.5 $0.00017 $0.00420

Measured 2d ago against content hash 0a2f60cf0df9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

router scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

router/SKILL.md · 228 lines

How it starts

The opening of the file, as written. The whole thing — 228 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Master Router — Game-Development Skill Dispatcher

The entry point for game-development work. It fingerprints the project to pick one engine, classifies the task from the request, names the minimal set of specialized skills, and tells you to read them before acting. It dispatches and composes — it does not re-teach engine APIs.

When to use

  • Use at the start of any game-development request — building or debugging a game, level, player, enemy, shader, UI, save system, multiplayer, input, audio, AI, dialogue, procedural content, or visual asset set — to decide which skill(s) to load.
  • Use when the user names an engine or genre, says "make a game", or asks "which skill should I use?".

When not to use: once the right skill is loaded and the task is squarely inside it, work from that skill — don't re-run the router every turn. Re-route only when the task pivots to a new engine or concern (router step 6).

Routing algorithm

  1. Detect engine and version — project fingerprint → at most one engine skill set (or "unknown"), then read the project's version source. §1.
  2. Classify task — phrasing → discipline(s) + at most one genre + workflow(s). §2.
  3. Resolve — the minimal set: engine skill(s) + discipline(s) + genre + workflow(s). §3.
  4. Read (disclosure) — open only the chosen SKILL.md bodies; references/ only on demand. §4.
  5. Compose — order: engine fundamentals → discipline concept → genre glue → workflow. §5.
  6. Fallback — engine unknown or no skill fits → ask or default to Godot; state any gap. §6.

1. Engine detection (project fingerprint)

Scan for the highest-confidence signal; choose exactly one engine. Stop at the first match.

# Engine Primary signal Skill set root
1 Godot project.godot skills/godot/
2 Unreal *.uproject skills/unreal/
3 Unity Assets/ and ProjectSettings/ProjectVersion.txt skills/unity/
4 Bevy Cargo.toml with a bevy dependency skills/other-engines/bevy-ecs/
5 Phaser package.json dep phaser skills/web-engines/phaser-*
6 PixiJS package.json dep pixi.js skills/web-engines/pixijs-rendering/
7 three.js package.json dep three skills/web-engines/threejs-*
8 LÖVE conf.lua / main.lua calling love.* skills/other-engines/love2d-core/
9 pygame *.py with import pygame skills/other-engines/pygame-core/
10 Roblox *.rbxl(x) / *.project.json (Rojo) skills/other-engines/roblox-*

Read the full file on GitHub · 228 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed · +8 lines 0a2f60cf0df9
  2. 13d ago First seen · 220 lines · 173 tokens per session scan A 45d88e827fec

Subscribe to this mod's changes

router is a skill published in the GitHub repository gamedev-skills/awesome-gamedev-agent-skills (952 stars, last pushed 2d ago), licensed Apache-2.0. It adds 173 tokens to every session and 4,196 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.