roblox-vfx

roblox-vfx is a skill for Claude Code, Codex from nonlooped/roblox-suite. It costs 72 tokens per session (2,142 once invoked), scanned A, original, MIT.

A guide to creating visual effects in Roblox with particles, beams, trails, and highlights. Roblox is a platform for building and playing interactive games and experiences.

In plain words
What is it for?
Use it to build effects such as bursts, trails, beams, flipbook animations, and marker-triggered particle events in Roblox.
Why use it?
It helps avoid effects that look poor or use too much rendering capacity by considering emission, animation, lighting, and performance together.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to build effects such as bursts, trails, beams, flipbook animations, and marker-triggered particle events in Roblox.

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Install with agentmods
npx agentmods add skills/nonlooped/roblox-suite/roblox-vfx
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add nonlooped/roblox-suite --skill roblox-vfx
Clone the repo
git clone --depth 1 https://github.com/nonlooped/roblox-suite

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-vfx

README.md
[![agentmods](https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-vfx/github.svg)](https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-vfx)
Your own site
<a href="https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-vfx"><img src="https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-vfx/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-vfx

Your own site · 80×15
<a href="https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-vfx"><img src="https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-vfx.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 72 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,142 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00072 $0.02142
Opus 5 $0.00036 $0.01071
Sonnet 5 $0.00014 $0.00428
Haiku 4.5 $0.00007 $0.00214

Measured 11d ago against content hash f91c324382aa, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

roblox-vfx scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

roblox-vfx/SKILL.md · 121 lines

How it starts

The opening of the file, as written. The whole thing — 121 lines — stays where its author put it; the contents beside it link to each section on GitHub.

roblox-vfx

Main source: https://create.roblox.com/docs/en-us/effects/particle-emitters + the Effects section of the docs and the ParticleEmitter class reference.

This skill exists because surface-level "add a ParticleEmitter and tweak Rate and Size" implementations look bad, perform terribly, or both. Real effects require understanding sequences, shapes, flipbooks, lighting interaction, and strict performance discipline.

See roblox-animation for driving emitters from markers, roblox-user-interfaces for UI-based particle illusion techniques (real ParticleEmitters do not render inside ViewportFrame), and roblox-vfx references/ for property-by-property deep dives.

Core Creation & Parenting

  • Parent ParticleEmitter to a BasePart (emission fills bounds or chosen EmissionDirection face) or (strongly preferred for control) to an Attachment.
  • Rotate the parent or the attachment to steer emission. EmissionDirection is ignored when parented to an Attachment; rotate the Attachment itself to aim particles.
  • EmissionDirection only matters when parented to a part.

The Visual Control Stack (in rough order of impact)

  1. Texture (prefer .png with alpha; grayscale + LightEmission=1 to hide dark areas).
  2. Color (ColorSequence — even a single Color3 in Studio is stored as a one-keypoint ColorSequence; use it for gradients over lifetime).
  3. Size (NumberSequence, often with envelope for natural variation). Warning: Large sizes = high GPU fill-rate cost.
  4. Transparency (NumberSequence — almost always fade in or out to avoid popping. This is one of the highest-leverage properties for realism).
  5. Lifetime (or NumberRange for per-particle random).
  6. Rate (particles per second; hard caps ~400 desktop / 100 mobile per emitter — keep low and achieve density with other properties).

Then motion (Speed at birth, SpreadAngle, Acceleration for gravity/wind, Drag + WindAffectsDrag when global wind is enabled, VelocityInheritance, LockedToPart, TimeScale).

Shape System (very powerful when understood)

Read the full file on GitHub · 121 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 121 lines · 72 tokens per session scan A f91c324382aa

Subscribe to this mod's changes

roblox-vfx is a skill published in the GitHub repository nonlooped/roblox-suite (14 stars, last pushed 7d ago), licensed MIT. It adds 72 tokens to every session and 2,142 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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