roblox-physics

roblox-physics is a skill for Claude Code, Codex from nonlooped/roblox-suite. It costs 36 tokens per session (1,784 once invoked), scanned A, original, MIT.

A guide to Roblox's rigid-body physics system, which models objects, forces, collisions, and mechanical connections in a game. It covers constraints and multiplayer behavior for moving objects.

In plain words
What is it for?
Use it when building or debugging Roblox vehicles, doors, elevators, cranes, swings, suspension, platforms, or other dynamic objects. It helps choose and tune mechanical and movement constraints.
Why use it?
It helps avoid unstable mechanisms, unexpected motion, and physics problems caused by choosing the wrong connection or movement method. It also addresses issues such as jittering, sleeping objects, and network ownership.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when building or debugging Roblox vehicles, doors, elevators, cranes, swings, suspension, platforms, or other dynamic objects. It helps choose and tune mechanical and movement constraints.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/nonlooped/roblox-suite/roblox-physics
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add nonlooped/roblox-suite --skill roblox-physics
Clone the repo
git clone --depth 1 https://github.com/nonlooped/roblox-suite

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-physics

README.md
[![agentmods](https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-physics/github.svg)](https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-physics)
Your own site
<a href="https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-physics"><img src="https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-physics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-physics

Your own site · 80×15
<a href="https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-physics"><img src="https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-physics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,784 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.01784
Opus 5.5 $0.00014 $0.00714
Sonnet 5.5 $0.00007 $0.00357
Haiku 4.5 $0.00004 $0.00178

Measured 1mo ago against content hash a954c7ded049, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

roblox-physics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

roblox-physics/SKILL.md · 154 lines

How it starts

The opening of the file, as written. The whole thing — 154 lines — stays where its author put it; the contents beside it link to each section on GitHub.

roblox-physics

Official sources:

Use mechanical constraints to connect parts and mover constraints to apply forces or velocity targets. For older code, use the BodyMover migration table below.

Core concepts

Assemblies

An assembly is one or more parts connected by rigid welds or movable joints, simulated as a single rigid body.

Key BasePart properties (same for any part in the assembly):

  • AssemblyLinearVelocity / AssemblyAngularVelocity: prefer constraints or ApplyImpulse over direct assignment for realistic motion.
  • AssemblyCenterOfMass: force here produces pure linear acceleration.
  • AssemblyMass: sum of all part masses; infinite if any part is anchored.
  • AssemblyRootPart: automatically chosen root for replication and network ownership.

Root-part priority: anchored > non-massless > higher RootPriority > size/name heuristics.

Anchoring

  • Anchoring one part in an assembly makes it the root; the rest are implicitly anchored.
  • Anchoring multiple parts in the same assembly splits it.
  • To anchor an entire assembly, only anchor the root part.

Collision filtering

Use collision groups (Workspace:RegisterCollisionGroup (inherited from WorldRoot), BasePart.CollisionGroup) or NoCollisionConstraint for part-to-part filtering. CanCollide, CanTouch, and CanQuery control different behaviors; see references/collisions-and-filtering.md.

Mechanical constraints

All mechanical constraints connect one or two Attachments (or Bones), except WeldConstraint and NoCollisionConstraint which use Part0/Part1.

Read the full file on GitHub · 154 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · -14 lines · -57 tokens per session a954c7ded049
  2. 1mo ago First seen · 168 lines · 93 tokens per session scan A 42e881191e9f

Subscribe to this mod's changes

roblox-physics is a skill published in the GitHub repository nonlooped/roblox-suite (23 stars, last pushed 3d ago), licensed MIT. It adds 36 tokens to every session and 1,784 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

roblox-engineer

!cat skills/shared/game-visual-foundations.md 2>/dev/null || echo "=== Visual Foundations not loaded ===" !cat skills/shared/protocols/ux-protocol.md 2>/dev/null || true !cat skills/shared/protocols/game-test-protocol.md 2>/dev/null || true !cat skills/shared/protocols/quality-gate.md 2>/dev/null || true !cat…

buiphucminhtam/forgewright · 50 tokens

roblox-dev-skill

Verified, current Roblox and Luau knowledge for writing, reviewing and debugging Roblox game code. Use it for ANY task that involves Roblox, Luau or Roblox Studio, even a quick question or a one-line snippet: scripts and modules, RemoteEvents, DataStores and ProfileStore, ProcessReceipt and monetization, UI, the Input…

MSayib/roblox-dev-skill · 203 tokens

roblox-best-practices

Roblox and Luau game code standards. Writes, reviews, and fixes Script, LocalScript, and ModuleScript code and game systems such as shops, DataStore saves, RemoteEvents, combat, NPCs, and UI. Use when a request involves Luau code or a Roblox Studio project, even when Roblox is never named, when a game bug is reported…

andrian-syh/roblox-best-practices-skill · 168 tokens

rbx-dev

Meta-skill for complete Roblox game development with Rojo — the entry point that knows and unifies the three specialist skills /rojo (filesystem→Studio sync, project setup), /rbx-studio (editor, MCP, assets, malware scan) and /game-design (roles, workflows, GDD). Use this skill for ANY Roblox game-dev undertaking…

ellmos-ai/skills · 182 tokens

rojo

Operating Rojo — the filesystem-to-Roblox-Studio sync tool for professional Roblox development in VS Code / Claude Code instead of the Studio editor. Use this skill whenever Rojo is involved: rojo serve/rojo build, writing or debugging default.project.json, rokit/rokit.toml and tool versions (Rojo, Lune, Wally)…

ellmos-ai/skills · 160 tokens

roblox-studio

Build, inspect, repair, validate, and playtest Roblox Studio maps and Luau through the local bridge. Use for SceneSpecs, terrain, Studio edits, gameplay objects, visual checks, and Rojo output.

ShiroKSH/skills · 48 tokens