Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add nonlooped/roblox-suite --skill roblox-npcsgit clone --depth 1 https://github.com/nonlooped/roblox-suiteWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-npcs)<a href="https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-npcs"><img src="https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-npcs/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-npcs"><img src="https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-npcs.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00096 | $0.01889 |
| Opus 5 | $0.00048 | $0.00945 |
| Sonnet 5 | $0.00019 | $0.00378 |
| Haiku 4.5 | $0.00010 | $0.00189 |
Grade A, and why
roblox-npcs scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 199 lines — stays where its author put it; the contents beside it link to each section on GitHub.
roblox-npcs
Official sources (always check these for the latest):
- https://create.roblox.com/docs/en-us/characters/pathfinding
- https://create.roblox.com/docs/en-us/workspace/streaming
- Engine classes:
PathfindingService,Path,PathWaypoint,PathfindingModifier,PathfindingLink,Humanoid
This skill covers navigation mesh pathfinding and the AI patterns that use it. It does not cover custom A* implementations unless absolutely necessary — PathfindingService is the official, optimized solution.
When to use this skill
Activate when:
- Building zombies, guards, pets, companions, or any AI that walks/follows/patrols.
- Tuning agent size, jump/climb ability, or preferred terrain.
- Handling dynamic obstacles and blocked paths.
- Using
PathfindingModifierregions/links for doors, traps, ladders, boats. - Scaling pathfinding for many agents.
Cross-reference:
- roblox-core/SKILL.md for services and Humanoid basics.
- roblox-networking/SKILL.md for server-authoritative AI.
- roblox-physics/SKILL.md for custom non-humanoid rigs and mover constraints.
- roblox-testing/SKILL.md for profiling AI cost.
PathfindingService basics
Create a path:
local PathfindingService = game:GetService("PathfindingService")
local path = PathfindingService:CreatePath({
AgentRadius = 2,
AgentHeight = 5,
AgentCanJump = true,
AgentCanClimb = false,
WaypointSpacing = 4,
Costs = {
Water = 20,
DangerZone = math.huge,
}
})
path.CalculationSecondsTimeout = 1
Compute and follow:
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
local success, err = pcall(function()
path:ComputeAsync(rootPart.Position, endPos)
end)
if success and path.Status == Enum.PathStatus.Success then
local waypoints = path:GetWaypoints()
-- follow waypoints with Humanoid:Move()
end
What ships with it
7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 199 lines · 96 tokens per session scan A cabd156ece82
roblox-npcs is a skill published in the GitHub repository nonlooped/roblox-suite (14 stars, last pushed 7d ago), licensed MIT. It adds 96 tokens to every session and 1,889 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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