roblox-core

roblox-core is a skill for Claude Code, Codex from nonlooped/roblox-suite. It costs 35 tokens per session (1,925 once invoked), scanned A, original, MIT.

A foundation guide to Luau, the programming language used in Roblox, and to Roblox's built-in services and game structure. It explains where code runs, how Roblox's client and server communicate, and how data is represented and stored.

In plain words
What is it for?
Use it when writing Roblox scripts, accessing services, choosing script locations, handling tables and types, serializing data, or working with streaming and attributes.
Why use it?
It gives the basic rules needed to place code correctly and avoid mistakes caused by confusing client code, server code, objects, or data types.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when writing Roblox scripts, accessing services, choosing script locations, handling tables and types, serializing data, or working with streaming and attributes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/nonlooped/roblox-suite/roblox-core
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add nonlooped/roblox-suite --skill roblox-core
Clone the repo
git clone --depth 1 https://github.com/nonlooped/roblox-suite

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-core

README.md
[![agentmods](https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-core/github.svg)](https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-core)
Your own site
<a href="https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-core"><img src="https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-core/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-core

Your own site · 80×15
<a href="https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-core"><img src="https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-core.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,925 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.01925
Opus 5.5 $0.00014 $0.00770
Sonnet 5.5 $0.00007 $0.00385
Haiku 4.5 $0.00003 $0.00193

Measured 1mo ago against content hash d63eed537b70, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

roblox-core scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

roblox-core/SKILL.md · 137 lines

How it starts

The opening of the file, as written. The whole thing — 137 lines — stays where its author put it; the contents beside it link to each section on GitHub.

roblox-core

Key sources: https://create.roblox.com/docs/en-us/scripting/services, https://create.roblox.com/docs/en-us/luau, https://create.roblox.com/docs/en-us/luau/tables, https://create.roblox.com/docs/en-us/luau/type-checking, https://create.roblox.com/docs/en-us/scripting/locations, https://create.roblox.com/docs/en-us/projects/data-model, https://create.roblox.com/docs/en-us/projects/client-server, https://create.roblox.com/docs/en-us/workspace/streaming, https://create.roblox.com/docs/en-us/scripting/multithreading, https://create.roblox.com/docs/en-us/scripting/attributes

Script initialization

  1. local Service = game:GetService("ServiceName"). Do this once, name the variable after the service.
  2. local Module = require(ReplicatedStorage:WaitForChild("Module"))
  3. Local helper functions.
  4. Connect to events.

Services are the primary way you access engine functionality instead of a traditional standard library.

Modern task library

Use the modern task API; the legacy globals wait(), spawn(), and delay() are deprecated/soft-deprecated:

  • task.wait(n?): yields for about n seconds (default one frame) and returns elapsed time.
  • task.spawn(f, ...): schedules f to run asynchronously.
  • task.defer(f, ...): defers f until after the current event cycle.
  • task.cancel(thread): cancels a thread returned by task.spawn/task.defer.

For parallel code, task.desynchronize() and task.synchronize() move the current thread between the parallel and serial phases.

Services by purpose

Container / hierarchy services (visible in Explorer, part of the DataModel):

  • Workspace (3D content)
  • Lighting (environment, atmosphere, post effects)
  • ReplicatedStorage / ReplicatedFirst (shared code & assets)
  • ServerScriptService (server-only logic)
  • StarterGui / StarterPlayer / StarterPack (templates cloned to players)
  • Players, Teams, SoundService, etc.

Core runtime & scripting services:

  • RunService: Heartbeat fires after physics on both sides; PreSimulation fires before physics on both sides; PreRender is client-only and fires before rendering.
  • TweenService (see animation skill)
  • CollectionService (tags)
  • ContextActionService, UserInputService, GuiService
  • ContentProvider (preloading)

Read the full file on GitHub · 137 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · -21 lines · -24 tokens per session d63eed537b70
  2. 1mo ago First seen · 158 lines · 59 tokens per session scan A e856c70d4fd6

Subscribe to this mod's changes

roblox-core is a skill published in the GitHub repository nonlooped/roblox-suite (23 stars, last pushed 3d ago), licensed MIT. It adds 35 tokens to every session and 1,925 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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