roblox-gamepasses

roblox-gamepasses is a skill for Claude Code, Codex from nonlooped/roblox-suite. It costs 89 tokens per session (2,836 once invoked), scanned A, original, MIT.

A guide to Roblox purchases: game passes, which are permanent one-time perks, developer products, which can be bought repeatedly, and subscriptions, which provide recurring access. It explains the Roblox services and server code involved in granting purchases.

In plain words
What is it for?
Use it when adding VIP access, items, extra slots, currency packs, revives, temporary boosts, or subscriptions to a Roblox experience.
Why use it?
It helps prevent common mistakes such as granting paid items from client-side code, confusing permanent passes with repeatable products, or ignoring Roblox policy checks.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when adding VIP access, items, extra slots, currency packs, revives, temporary boosts, or subscriptions to a Roblox experience.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/nonlooped/roblox-suite/roblox-gamepasses
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add nonlooped/roblox-suite --skill roblox-gamepasses
Clone the repo
git clone --depth 1 https://github.com/nonlooped/roblox-suite

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-gamepasses

README.md
[![agentmods](https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-gamepasses/github.svg)](https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-gamepasses)
Your own site
<a href="https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-gamepasses"><img src="https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-gamepasses/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-gamepasses

Your own site · 80×15
<a href="https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-gamepasses"><img src="https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-gamepasses.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 89 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,836 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00089 $0.02836
Opus 5 $0.00044 $0.01418
Sonnet 5 $0.00018 $0.00567
Haiku 4.5 $0.00009 $0.00284

Measured 12d ago against content hash 9c28bb75290e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

roblox-gamepasses scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

roblox-gamepasses/SKILL.md · 199 lines

How it starts

The opening of the file, as written. The whole thing — 199 lines — stays where its author put it; the contents beside it link to each section on GitHub.

roblox-gamepasses

Primary official source: https://create.roblox.com/docs/en-us/production/monetization/passes (plus developer-products.md for contrast, and the MarketplaceService class reference).

This skill focuses on getting game passes right the first time — correct ownership checking, server-only fulfillment, proper error handling, and modern personalization features that most older tutorials ignore.

See roblox-datastores for how to store "player owns this pass" state or associated perks, and roblox-networking for the Remote validation layer around purchase prompts.

Game Pass vs Developer Product (rules that matter)

  • Game Pass: One-time purchase. Permanent privilege for that specific experience (VIP access, permanent item, extra slot, cosmetic unlock, etc.). Roblox tracks ownership per user per experience.
  • Developer Product: Repeatable / consumable (currency packs, potions, revives, temporary boosts). Can be bought many times. Requires ProcessReceipt callback on the server for fulfillment.
  • As of May 30, 2026, cross-experience game pass and developer product sales are disabled. Design experience-specific passes or use the Robux Transfers API for donation-style flows. MarketplaceService:PromptRobuxTransferAsync must be called from the server. Only Roblox Plus subscribers can initiate transfers, transfer amounts must be between 10 and 500 Robux, and the sender cannot equal the receiver. The recipient receives 90% and the experience earns the other 10%; Roblox takes no transfer fee. A BindReceiptHandler callback must process transfer receipts. Roblox permits an experience to grant items or perks after a successful receipt; choosing not to attach rewards is an opinionated anti-abuse/design recommendation, not a platform rule.
  • You (the creator) are 100% responsible for actually delivering the benefit. Roblox only handles the transaction and the UserOwnsGamePassAsync query.
  • Passes can be used for randomized virtual items only if you follow the Paid Random Items policy.

Read the full file on GitHub · 199 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 199 lines · 89 tokens per session scan A 9c28bb75290e

Subscribe to this mod's changes

roblox-gamepasses is a skill published in the GitHub repository nonlooped/roblox-suite (14 stars, last pushed 2d ago), licensed MIT. It adds 89 tokens to every session and 2,836 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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