Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add nonlooped/roblox-suite --skill roblox-gamepassesgit clone --depth 1 https://github.com/nonlooped/roblox-suiteWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-gamepasses)<a href="https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-gamepasses"><img src="https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-gamepasses/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-gamepasses"><img src="https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-gamepasses.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00089 | $0.02836 |
| Opus 5 | $0.00044 | $0.01418 |
| Sonnet 5 | $0.00018 | $0.00567 |
| Haiku 4.5 | $0.00009 | $0.00284 |
Grade A, and why
roblox-gamepasses scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 199 lines — stays where its author put it; the contents beside it link to each section on GitHub.
roblox-gamepasses
Primary official source: https://create.roblox.com/docs/en-us/production/monetization/passes (plus developer-products.md for contrast, and the MarketplaceService class reference).
This skill focuses on getting game passes right the first time — correct ownership checking, server-only fulfillment, proper error handling, and modern personalization features that most older tutorials ignore.
See roblox-datastores for how to store "player owns this pass" state or associated perks, and roblox-networking for the Remote validation layer around purchase prompts.
Game Pass vs Developer Product (rules that matter)
- Game Pass: One-time purchase. Permanent privilege for that specific experience (VIP access, permanent item, extra slot, cosmetic unlock, etc.). Roblox tracks ownership per user per experience.
- Developer Product: Repeatable / consumable (currency packs, potions, revives, temporary boosts). Can be bought many times. Requires ProcessReceipt callback on the server for fulfillment.
- As of May 30, 2026, cross-experience game pass and developer product sales are disabled. Design experience-specific passes or use the Robux Transfers API for donation-style flows.
MarketplaceService:PromptRobuxTransferAsyncmust be called from the server. Only Roblox Plus subscribers can initiate transfers, transfer amounts must be between 10 and 500 Robux, and the sender cannot equal the receiver. The recipient receives 90% and the experience earns the other 10%; Roblox takes no transfer fee. ABindReceiptHandlercallback must process transfer receipts. Roblox permits an experience to grant items or perks after a successful receipt; choosing not to attach rewards is an opinionated anti-abuse/design recommendation, not a platform rule. - You (the creator) are 100% responsible for actually delivering the benefit. Roblox only handles the transaction and the UserOwnsGamePassAsync query.
- Passes can be used for randomized virtual items only if you follow the Paid Random Items policy.
What ships with it
6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 199 lines · 89 tokens per session scan A 9c28bb75290e
roblox-gamepasses is a skill published in the GitHub repository nonlooped/roblox-suite (14 stars, last pushed 2d ago), licensed MIT. It adds 89 tokens to every session and 2,836 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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