Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add nonlooped/roblox-suite --skill roblox-teleportgit clone --depth 1 https://github.com/nonlooped/roblox-suiteWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-teleport)<a href="https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-teleport"><img src="https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-teleport/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-teleport"><img src="https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-teleport.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00108 | $0.03692 |
| Opus 5 | $0.00054 | $0.01846 |
| Sonnet 5 | $0.00022 | $0.00738 |
| Haiku 4.5 | $0.00011 | $0.00369 |
Grade A, and why
roblox-teleport scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 276 lines — stays where its author put it; the contents beside it link to each section on GitHub.
roblox-teleport
Official sources (always check these for the latest):
- https://create.roblox.com/docs/en-us/reference/engine/classes/TeleportService
- https://create.roblox.com/docs/en-us/projects/teleport
- https://create.roblox.com/docs/en-us/reference/engine/classes/TeleportOptions
- https://create.roblox.com/docs/en-us/reference/engine/classes/TeleportAsyncResult
- https://create.roblox.com/docs/projects/teleport (multi-place architecture)
TeleportService moves players between places and servers. The modern entry point is TeleportAsync (server-only); the older Teleport (client), TeleportPartyAsync, TeleportToPlaceInstance, TeleportToPrivateServer, and TeleportToSpawnByName methods are deprecated — use TeleportAsync() instead. For client-initiated teleports, fire a RemoteEvent to the server and let the server call TeleportAsync(); do not call Teleport() from the client for new work, even if the place is configured as "Fully Open." See the migrate to secure teleports guide.
Cross-reference:
- roblox-datastores/SKILL.md — handoff pattern for player data across teleports.
- roblox-networking/SKILL.md — server authority, rate limiting, and the security model around teleport requests.
- roblox-core/SKILL.md — services and script contexts.
When to use this skill
Activate when:
- Moving players between places in a universe (lobby → game world → dungeon).
- Building reserved/private servers (VIP servers, instanced dungeons, matchmaking rooms).
- Implementing matchmaking (server browser, party join, follow-friend).
- Passing data across teleports (lobby selection → game server).
- Building a custom teleport loading screen.
- Debugging teleport failures (
TeleportInitFailed).
Multi-place architecture
A universe (experience) can contain multiple places. Each place has its own PlaceId; the universe has a UniverseId (exposed as game.GameId). One place is the primary place — the one players join from the Roblox app's main entry point.
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 276 lines · 108 tokens per session scan A 992aca3642c7
roblox-teleport is a skill published in the GitHub repository nonlooped/roblox-suite (14 stars, last pushed yesterday), licensed MIT. It adds 108 tokens to every session and 3,692 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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