roblox-animation

roblox-animation is a skill for Claude Code, Codex from nonlooped/roblox-suite. It costs 40 tokens per session (1,456 once invoked), scanned A, original, MIT.

A reference guide for movement and animation in Roblox, the game-creation platform. It covers character animation, inverse kinematics for procedural posing, event markers, and property tweens for interface and 3D objects.

In plain words
What is it for?
Use it to create character and interface animations, procedural poses, marker-triggered gameplay events, typewriter effects, and smooth changes to Roblox objects.
Why use it?
It helps choose current Roblox APIs, avoid deprecated animation calls, and handle priorities, caching, layout, and performance correctly.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create character and interface animations, procedural poses, marker-triggered gameplay events, typewriter effects, and smooth changes to Roblox objects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/nonlooped/roblox-suite/roblox-animation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add nonlooped/roblox-suite --skill roblox-animation
Clone the repo
git clone --depth 1 https://github.com/nonlooped/roblox-suite

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-animation/github.svg)](https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-animation)
Your own site
<a href="https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-animation"><img src="https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-animation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-animation

Your own site · 80×15
<a href="https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-animation"><img src="https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,456 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.01456
Opus 5.5 $0.00016 $0.00582
Sonnet 5.5 $0.00008 $0.00291
Haiku 4.5 $0.00004 $0.00146

Measured 1mo ago against content hash 29c982de0323, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

roblox-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

roblox-animation/SKILL.md · 92 lines

How it starts

The opening of the file, as written. The whole thing — 92 lines — stays where its author put it; the contents beside it link to each section on GitHub.

roblox-animation

Choose animation tracks for authored rig motion, TweenService for property changes, and IKControl for procedural poses. Validate gameplay outcomes on the server even when a client animation triggers the visual effect.

Key official sources:

Cross-skill usage:

  • Combine with roblox-user-interfaces for UI motion details and "particles in UI".
  • Combine with roblox-vfx when animations should trigger emitters, beams, or trails via markers.
  • Combine with roblox-core for Animator acquisition, RunService timing, and preloading via ContentProvider.
  • Use roblox-networking to decide where to play/ control animations (server replication vs client-only cosmetics).

Choose a motion system

3D rig/character motion that needs to look authored and blendable?
→ Animation system (Animator + AnimationTrack). Pre-authored in Editor or from catalog, played with priority/weight/fade/speed. Drive gameplay from markers.

Simple property changes, UI transitions, or one-off object motion?
→ TweenService. Use for GuiObjects (scale + AnchorPoint + UDim2), CFrame, Color3, Transparency, NumberSequence, etc.

Need procedural interaction with environment (hand reaching, head tracking, foot placement on uneven ground)?
→ IKControl (procedural) + optional AnimationTracks or constraints for limits. Often combined with animation events.

Combining systems: Play a locomotion track on low priority while using IKControl or tweens for upper-body or UI overlays. Use markers in the track to start/stop IK or fire tweens/effects.

Read the full file on GitHub · 92 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · -120 lines · -46 tokens per session 29c982de0323
  2. 1mo ago First seen · 212 lines · 86 tokens per session scan A 888ba7bf894a

Subscribe to this mod's changes

roblox-animation is a skill published in the GitHub repository nonlooped/roblox-suite (23 stars, last pushed 3d ago), licensed MIT. It adds 40 tokens to every session and 1,456 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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