Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add nonlooped/roblox-suite --skill roblox-animationgit clone --depth 1 https://github.com/nonlooped/roblox-suiteWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-animation)<a href="https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-animation"><img src="https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-animation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-animation"><img src="https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00086 | $0.03215 |
| Opus 5 | $0.00043 | $0.01607 |
| Sonnet 5 | $0.00017 | $0.00643 |
| Haiku 4.5 | $0.00009 | $0.00321 |
Grade A, and why
roblox-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 212 lines — stays where its author put it; the contents beside it link to each section on GitHub.
roblox-animation
This skill provides comprehensive, current knowledge of Roblox's two primary motion systems and how they interact with UI, effects, and gameplay. Many models still recommend deprecated APIs or give shallow "use TweenService" advice without the nuances of priorities, caching, IK constraints, marker-driven gameplay, proper UI scale/AnchorPoint usage, or performance tradeoffs.
Key official sources:
- https://create.roblox.com/docs/animation (overview)
- https://create.roblox.com/docs/animation/editor
- https://create.roblox.com/docs/animation/inverse-kinematics
- https://create.roblox.com/docs/animation/events
- https://create.roblox.com/docs/ui/animation (UI tweens + typewriter)
- Engine: Animator, AnimationTrack, Animation, AnimationClipProvider, IKControl, TweenService, TweenInfo, Tween, Enum.AnimationPriority, Enum.EasingStyle, etc.
- Full reference: https://create.roblox.com/docs/reference/engine
Structure of this skill:
- This SKILL.md gives decision frameworks, recommended workflows, integration patterns, and explicit pointers to
references/files for deep dives. references/contains granular, long-form technical references for each major sub-area.scripts/can hold custom loaders, tween wrappers, or IK setup utilities you create for your project.
Cross-skill usage:
- Combine with roblox-user-interfaces for UI motion details and "particles in UI".
- Combine with roblox-vfx when animations should trigger emitters, beams, or trails via markers.
- Combine with roblox-core for Animator acquisition, RunService timing, and preloading via ContentProvider.
- Use roblox-networking to decide where to play/ control animations (server replication vs client-only cosmetics).
When to use this skill
- Any character or rig movement (walk, jump, attack, emote, interact, procedural head tracking, foot planting).
- Smooth UI feedback (button hover/click scales, menu slide-ins, health bar fills, countdowns, typewriter dialogue).
- Object/property interpolation in 3D (doors, elevators, camera paths, color shifts on lights/parts).
- Event-driven gameplay tied to animation timing (footstep sounds/particles, attack hit windows, ability VFX).
- Debugging choppy/stiff animations, priority conflicts, IK unnatural bending, or UI that "pops" instead of eases.
What ships with it
6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 212 lines · 86 tokens per session scan A 888ba7bf894a
roblox-animation is a skill published in the GitHub repository nonlooped/roblox-suite (14 stars, last pushed 7d ago), licensed MIT. It adds 86 tokens to every session and 3,215 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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