localize

localize is a skill for Claude Code from Donchitos/Claude-Code-Game-Studios. It costs 26 tokens per session (4,771 once invoked), scanned A, original, MIT.

A process for preparing a game for different languages and regions. It covers finding text, managing translations, checking cultural issues, adapting voice-over, and testing right-to-left languages.

In plain words
What is it for?
Use it to extract and validate game text, track language coverage, review cultural details, prepare voice-over localization, and test localized interfaces.
Why use it?
It helps prevent untranslated text, broken layouts, unsuitable wording, and regional issues that can confuse players or delay release approval.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; names the AskUserQuestion tool.

Good fit Use it to extract and validate game text, track language coverage, review cultural details, prepare voice-over localization, and test localized interfaces.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/donchitos/claude-code-game-studios/localize
About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

Donchitos/Claude-Code-Game-Studios · 26,893 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Donchitos/Claude-Code-Game-Studios --skill localize
Clone the repo
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for localize

README.md
[![agentmods](https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/localize/github.svg)](https://agentmods.dev/skills/donchitos/claude-code-game-studios/localize)
Your own site
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/localize"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/localize/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for localize

Your own site · 80×15
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/localize"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/localize.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,771 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 2 findings, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 8
    Skill selects an external model or provider that may use a different account or billing plan than the operator expects. Undisclosed model switches can cause unexpected cost or quota consumption.
    Fix: Remove the model/provider override or disclose it prominently and require explicit operator approval before invoking an external coding CLI or billed model.
  • medium Output Handling · line 378
    Output size or generation rate is not bounded. Unbounded output enables denial-of-service through resource exhaustion, log flooding, or context-window stuffing.
    Fix: Set explicit limits on output length, generation count, and rate. Use max_tokens and truncation to prevent unbounded output.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.04771
Opus 5.5 $0.00010 $0.01908
Sonnet 5.5 $0.00005 $0.00954
Haiku 4.5 $0.00003 $0.00477

Measured today against content hash 321672db9681, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

localize scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

4 near-identical copies found in the catalogue:

  • localize — 97% identical, 66 lines differ
  • localize — 97% identical, 64 lines differ
  • localize — 97% identical, 64 lines differ
  • localize — 88% identical, 104 lines differ
.claude/skills/localize/SKILL.md · 467 lines

How it starts

The opening of the file, as written. The whole thing — 467 lines — stays where its author put it; the contents beside it link to each section on GitHub.

!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation

Localization Pipeline

Localization is not just translation — it is the full process of making a game feel native in every language and region. Poor localization breaks immersion, confuses players, and blocks platform certification. This skill covers the complete pipeline from string extraction through cultural review, VO recording, RTL layout testing, and localization QA sign-off.

Modes:

  • scan — Find hardcoded strings and localization anti-patterns (read-only)
  • extract — Extract strings and generate translation-ready tables
  • validate — Check translations for completeness, placeholders, and length
  • status — Coverage matrix across all locales
  • brief — Generate translator context briefing document for an external team
  • cultural-review — Flag culturally sensitive content, symbols, colours, idioms
  • vo-pipeline — Manage voice-over localization: scripts, recording specs, integration
  • rtl-check — Validate RTL language layout, mirroring, and font support
  • freeze — Enforce string freeze; lock source strings before translation begins
  • qa — Run the full localization QA cycle before release

If no subcommand is provided, output usage and stop. Verdict: FAIL — missing required subcommand.


Every AskUserQuestion call follows .claude/docs/automation-modes.md (collaborative asks always · guided major-only · autonomous logs and proceeds; automation_always_ask categories always prompt).

Phase 2A: Scan Mode

Search the code root (resolve per .claude/docs/code-root-resolution.md) for hardcoded user-facing strings. If the code root is unresolved, report NOT ASSESSED — code root unresolved rather than zero hits. Zero hits from an unresolved root reads as "nothing to localize", which is the failure this guards:

  • String literals in UI code not wrapped in a localization function (tr(), Tr(), NSLocalizedString, GetText, etc.)
  • Concatenated strings that should be parameterized
  • Strings with positional placeholders (%s, %d) instead of named ones ({playerName})
  • Format strings that mix locale-sensitive data (numbers, dates, currencies) without locale-aware formatting

Read the full file on GitHub · 467 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · +2 lines 321672db9681
  2. 20d ago Changed · +8 lines 488ee8fa4280
  3. 25d ago Changed e3246c657dbf
  4. 26d ago Changed · +15 lines · -24 tokens per session d7317e77766a
  5. 1mo ago First seen · 442 lines · 50 tokens per session scan A 781f60f1c425

Subscribe to this mod's changes

localize is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (26,893 stars, last pushed yesterday), licensed MIT. It adds 26 tokens to every session and 4,771 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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