Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Donchitos/Claude-Code-Game-Studios --skill localizegit clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-StudiosWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/donchitos/claude-code-game-studios/localize)<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/localize"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/localize/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/localize"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/localize.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 2 findings, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium Excessive Agency · line 8 Skill selects an external model or provider that may use a different account or billing plan than the operator expects. Undisclosed model switches can cause unexpected cost or quota consumption.Fix: Remove the model/provider override or disclose it prominently and require explicit operator approval before invoking an external coding CLI or billed model.
- medium Output Handling · line 378 Output size or generation rate is not bounded. Unbounded output enables denial-of-service through resource exhaustion, log flooding, or context-window stuffing.Fix: Set explicit limits on output length, generation count, and rate. Use max_tokens and truncation to prevent unbounded output.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00026 | $0.04771 |
| Opus 5.5 | $0.00010 | $0.01908 |
| Sonnet 5.5 | $0.00005 | $0.00954 |
| Haiku 4.5 | $0.00003 | $0.00477 |
Grade A, and why
localize scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 467 lines — stays where its author put it; the contents beside it link to each section on GitHub.
!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation
Localization Pipeline
Localization is not just translation — it is the full process of making a game feel native in every language and region. Poor localization breaks immersion, confuses players, and blocks platform certification. This skill covers the complete pipeline from string extraction through cultural review, VO recording, RTL layout testing, and localization QA sign-off.
Modes:
scan— Find hardcoded strings and localization anti-patterns (read-only)extract— Extract strings and generate translation-ready tablesvalidate— Check translations for completeness, placeholders, and lengthstatus— Coverage matrix across all localesbrief— Generate translator context briefing document for an external teamcultural-review— Flag culturally sensitive content, symbols, colours, idiomsvo-pipeline— Manage voice-over localization: scripts, recording specs, integrationrtl-check— Validate RTL language layout, mirroring, and font supportfreeze— Enforce string freeze; lock source strings before translation beginsqa— Run the full localization QA cycle before release
If no subcommand is provided, output usage and stop. Verdict: FAIL — missing required subcommand.
Every AskUserQuestion call follows .claude/docs/automation-modes.md
(collaborative asks always · guided major-only · autonomous logs and proceeds;
automation_always_ask categories always prompt).
Phase 2A: Scan Mode
Search the code root (resolve per .claude/docs/code-root-resolution.md) for hardcoded user-facing strings. If the code root is unresolved, report NOT ASSESSED — code root unresolved rather than zero hits. Zero hits from an unresolved root reads as "nothing to localize", which is the failure this guards:
- String literals in UI code not wrapped in a localization function (
tr(),Tr(),NSLocalizedString,GetText, etc.) - Concatenated strings that should be parameterized
- Strings with positional placeholders (
%s,%d) instead of named ones ({playerName}) - Format strings that mix locale-sensitive data (numbers, dates, currencies) without locale-aware formatting
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today Changed · +2 lines 321672db9681
- 20d ago Changed · +8 lines 488ee8fa4280
- 25d ago Changed e3246c657dbf
- 26d ago Changed · +15 lines · -24 tokens per session d7317e77766a
- 1mo ago First seen · 442 lines · 50 tokens per session scan A 781f60f1c425
localize is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (26,893 stars, last pushed yesterday), licensed MIT. It adds 26 tokens to every session and 4,771 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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