Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/bullish0x/gamestudio/localizenpx skills add bullish0x/GameStudio --skill localizegit clone --depth 1 https://github.com/bullish0x/GameStudioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bullish0x/gamestudio/localize)<a href="https://agentmods.dev/skills/bullish0x/gamestudio/localize"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/localize.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00050 | $0.04236 |
| Opus 5 | $0.00025 | $0.02118 |
| Sonnet 5 | $0.00010 | $0.00847 |
| Haiku 4.5 | $0.00005 | $0.00424 |
Grade A, and why
localize scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
97% identical to localize — 3 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 441 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Localization Pipeline
Localization is not just translation — it is the full process of making a game feel native in every language and region. Poor localization breaks immersion, confuses players, and blocks platform certification. This skill covers the complete pipeline from string extraction through cultural review, VO recording, RTL layout testing, and localization QA sign-off.
Modes:
scan— Find hardcoded strings and localization anti-patterns (read-only)extract— Extract strings and generate translation-ready tablesvalidate— Check translations for completeness, placeholders, and lengthstatus— Coverage matrix across all localesbrief— Generate translator context briefing document for an external teamcultural-review— Flag culturally sensitive content, symbols, colours, idiomsvo-pipeline— Manage voice-over localization: scripts, recording specs, integrationrtl-check— Validate RTL language layout, mirroring, and font supportfreeze— Enforce string freeze; lock source strings before translation beginsqa— Run the full localization QA cycle before release
If no subcommand is provided, output usage and stop. Verdict: FAIL — missing required subcommand.
Phase 2A: Scan Mode
Search src/ for hardcoded user-facing strings:
- String literals in UI code not wrapped in a localization function (
tr(),Tr(),NSLocalizedString,GetText, etc.) - Concatenated strings that should be parameterized
- Strings with positional placeholders (
%s,%d) instead of named ones ({playerName}) - Format strings that mix locale-sensitive data (numbers, dates, currencies) without locale-aware formatting
Search for localization anti-patterns:
- Date/time formatting not using locale-aware functions
- Number formatting without locale awareness (
1,000vs1.000) - Text embedded in images or textures (flag asset files in
assets/) - Strings that assume left-to-right text direction (positional layout, string assembly order)
- Gender/plurality assumptions baked into string logic (must use plural forms or gender tokens)
- Hardcoded punctuation (e.g.
"You won!"— exclamation styles vary by locale)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 441 lines · 50 tokens per session scan A 689f7a1a49ff
localize is a skill published in the GitHub repository bullish0x/GameStudio (10 stars, last pushed 2mo ago), licensed MIT. It adds 50 tokens to every session and 4,236 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 97% identical to localize, differing in 3 lines, and is treated as a copy.
Other skills, from other repositories
i18n-localization
Internationalization and localization for global applications. Use when adding multi-language support, handling regional formats, or preparing apps for global markets.
chinese-documentation
中文文档排版参考——中英文空格、全半角标点、术语保留、链接格式、中文文案排版指北约定。仅在用户显式 /chinese-documentation 时调用,不要根据上下文自动触发。.
azure-ai-translation-text-py
Azure AI Text Translation SDK for real-time text translation, transliteration, language detection, and dictionary lookup. Use for translating text content in applications. Triggers: "text translation", "translator", "translate text", "transliterate", "TextTranslationClient".
hreflang-international
International / multilingual SEO audit focused on hreflang correctness. Detects and diagnoses the most common (and ranking-damaging) hreflang mistakes: missing or broken return tags, wrong language/region codes, missing x-default, self-referencing errors, conflicts between hreflang and canonical, and inconsistent…
hns-oss-docs-readme-sync
README 4-file synchronization procedure for the oss-docs harness: Korean README.ko.md as primary source, en/ja/zh derivation, the shared language-switcher header contract, section-order parity checklist, and the manual verification recipe (no linter exists for READMEs). Loaded by the content-author and…
moai-domain-humanize
AI text humanization and 윤문 (post-editing) specialist that detects and removes AI tells while preserving meaning, facts, and figures. Covers Korean, English, Japanese, and Chinese with a shared severity model (S1/S2/S3), quality grades (A/B/C/D), and 30%/50% over-editing guardrails. Use to make AI-generated text read…