game dev skills

93 tagged game dev, measured the same way as everything else here.

Browse within: clawhub 60design-tools 60ftue 60game-design 60development 22ai-skills 5

sprite-gen

01

aldegad/sprite-gen

Skill Claude CodeCodex

Generate clean 2D game sprites and animation atlases with a component-row pipeline: base identity, numeric sprite-request SSoT, per-state layout guides, image-gen row strips, chroma-key alpha cleanup, connected-component frame extraction, cell-based atlas composition, QA reports, and runtime manifest framelayout. Its…

765 2d ago A 291 tokens original Apache-2.0

spine-animation

02

GenielabsOpenSource/spine-animation-ai

Skill Claude CodeCodex

Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image). Use this skill whenever the user wants to animate a 2D character, create Spine JSON from existing art assets, rig a character with bones, build walk/idle/run/attack…

388 5d ago A 181 tokens

genie-studio

03

GenielabsOpenSource/spine-animation-ai

Skill Claude CodeCodex

This is a design system extracted from the Genie Studio web app (codename: Creative Cortex), an AI canvas-based image creation tool by Genie Labs. Use these tokens, components, and conventions when designing for or extending the product.

388 5d ago A 0 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Audit a game, feature, progression system, social system, live-ops loop, monetization surface, or onboarding flow through a granular player motivation taxonomy. Use when evaluating which player motivation archetypes a design strongly serves, neglects, or actively repels; when comparing a concept against segments such…

55 11d ago A 142 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Design a complete leaderboard system from scratch for a game, feature, or competitive mode. Covers group structure, league ladder, round cadence, reward brackets, score design, group composition, and top-of-ladder sustainability. Use when starting a new competitive feature, when a basic leaderboard needs a full…

55 11d ago A 99 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Audit an existing or proposed premium pass (battle pass, season pass) for value proposition integrity, progression health, free track balance, reward pacing, engagement loop quality, and economy impact. Use when evaluating a pass before launch, diagnosing why a pass is underperforming, reviewing a competitor's pass…

55 11d ago A 80 tokens

isometric-animation

07

mittal-parth/claude-clan

Skill Claude CodeCodex

Animate isometric props — vehicles that turn and travel, working machinery like cranes, and multi-stage cutscenes such as a voyage between cities. Covers why sprite rotation is forbidden and what to do instead, pose-driven rigid assemblies, curved paths and headings, cutscene sequencing across a world swap, object…

10 3d ago A 82 tokens

isometric-props

08

mittal-parth/claude-clan

Skill Claude CodeCodex

Design and bake isometric props for the city — landmarks (harbour, airport, capitol), vehicles (ships, aircraft, cranes), buildings and quayside furniture. Covers the projection contract, texture anchoring and canvas sizing, which faces to plate, depth-ordering the masses of one prop, curved surfaces (cylinders…

10 3d ago A 125 tokens

poorvith-mp/skills-gamedev

Skill Claude CodeCodex

Builds Blender Python add-ons, asset validators, exporters and pipeline automation. Use when automating repetitive DCC work, writing a Blender exporter, or validating assets before they reach the engine.

4 13d ago A 45 tokens original MIT

poorvith-mp/skills-gamedev

Skill Claude CodeCodex

Designs free-to-play economies, battle passes and cosmetic shops with anti-predatory guardrails. Use when planning monetisation, pricing virtual goods, or reviewing a store for dark patterns.

4 13d ago A 45 tokens original MIT

poorvith-mp/skills-gamedev

Skill Claude CodeCodex

Structures playtest sessions and sorts responses into UX friction, difficulty calibration, feature satisfaction and retention risk. Use when running a playtest or turning raw feedback into a prioritised change list.

4 13d ago A 43 tokens original MIT

spriteloom

12

ilrein/spriteloom

Skill Claude CodeCodex

Generate low-color retro pixel-art sprites (1-bit up to 16 colors, Urizen/Kenney/PICO-8 style) as deterministic JSON recipes rendered via the bitloom API. Use when asked to create pixel art, sprites, tiles, or game icons in a constrained retro style.

2 1mo ago A 64 tokens original MIT