Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image). Use this skill whenever the user wants to animate a 2D character, create Spine JSON from existing art assets, rig a character with bones, build walk/idle/run/attack…
This is a design system extracted from the Genie Studio web app (codename: Creative Cortex), an AI canvas-based image creation tool by Genie Labs. Use these tokens, components, and conventions when designing for or extending the product.
Audit a game, feature, progression system, social system, live-ops loop, monetization surface, or onboarding flow through a granular player motivation taxonomy. Use when evaluating which player motivation archetypes a design strongly serves, neglects, or actively repels; when comparing a concept against segments such…
Design a complete leaderboard system from scratch for a game, feature, or competitive mode. Covers group structure, league ladder, round cadence, reward brackets, score design, group composition, and top-of-ladder sustainability. Use when starting a new competitive feature, when a basic leaderboard needs a full…
Audit an existing or proposed premium pass (battle pass, season pass) for value proposition integrity, progression health, free track balance, reward pacing, engagement loop quality, and economy impact. Use when evaluating a pass before launch, diagnosing why a pass is underperforming, reviewing a competitor's pass…
Animate isometric props — vehicles that turn and travel, working machinery like cranes, and multi-stage cutscenes such as a voyage between cities. Covers why sprite rotation is forbidden and what to do instead, pose-driven rigid assemblies, curved paths and headings, cutscene sequencing across a world swap, object…
Design and bake isometric props for the city — landmarks (harbour, airport, capitol), vehicles (ships, aircraft, cranes), buildings and quayside furniture. Covers the projection contract, texture anchoring and canvas sizing, which faces to plate, depth-ordering the masses of one prop, curved surfaces (cylinders…
Builds Blender Python add-ons, asset validators, exporters and pipeline automation. Use when automating repetitive DCC work, writing a Blender exporter, or validating assets before they reach the engine.
Designs free-to-play economies, battle passes and cosmetic shops with anti-predatory guardrails. Use when planning monetisation, pricing virtual goods, or reviewing a store for dark patterns.
Structures playtest sessions and sorts responses into UX friction, difficulty calibration, feature satisfaction and retention risk. Use when running a playtest or turning raw feedback into a prioritised change list.
Generate low-color retro pixel-art sprites (1-bit up to 16 colors, Urizen/Kenney/PICO-8 style) as deterministic JSON recipes rendered via the bitloom API. Use when asked to create pixel art, sprites, tiles, or game icons in a constrained retro style.