spine-animation

spine-animation is a skill for Claude Code, Codex from GenielabsOpenSource/spine-animation-ai. It costs 181 tokens per session (19,743 once invoked), scanned A, original, no licence file.

A guide for making Spine 2D skeletal animations from existing character artwork. Spine is a tool that moves 2D images by attaching them to a digital bone structure.

In plain words
What is it for?
It is for rigging characters and creating Spine files for walk, idle, run, or attack animations from existing art assets.
Why use it?
It helps turn separated body-part images, sprite sheets, or a complete character image into an animation-ready rig.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit It is for rigging characters and creating Spine files for walk, idle, run, or attack animations from existing art assets.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/genielabsopensource/spine-animation-ai/spine-animation-ai
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add GenielabsOpenSource/spine-animation-ai --skill spine-animation-ai
Clone the repo
git clone --depth 1 https://github.com/GenielabsOpenSource/spine-animation-ai

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for spine-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/genielabsopensource/spine-animation-ai/spine-animation-ai/github.svg)](https://agentmods.dev/skills/genielabsopensource/spine-animation-ai/spine-animation-ai)
Your own site
<a href="https://agentmods.dev/skills/genielabsopensource/spine-animation-ai/spine-animation-ai"><img src="https://agentmods.dev/badge/skills/genielabsopensource/spine-animation-ai/spine-animation-ai/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for spine-animation

Your own site · 80×15
<a href="https://agentmods.dev/skills/genielabsopensource/spine-animation-ai/spine-animation-ai"><img src="https://agentmods.dev/badge/skills/genielabsopensource/spine-animation-ai/spine-animation-ai.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 181 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 19,743 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00181 $0.19743
Opus 5.5 $0.00072 $0.07897
Sonnet 5.5 $0.00036 $0.03949
Haiku 4.5 $0.00018 $0.01974

Measured 2mo ago against content hash c49254f0c919, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

spine-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

The scan reads SKILL.md. This mod also ships 5 executable files (scripts/build_spine_json.py, scripts/generate_spine_player.py, scripts/make_atlas.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SKILL.md · 1,996 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 1,996 lines · 181 tokens per session scan A c49254f0c919

Subscribe to this mod's changes

spine-animation is a skill published in the GitHub repository GenielabsOpenSource/spine-animation-ai (643 stars, last pushed 2mo ago), with no licence file. It adds 181 tokens to every session and 19,743 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

spine-animation compared with skills from other repositories

spine-animation next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
spine-animationGenielabsOpenSource/spine-animation-aiSkill6432mo agononeA181Claude Code, Codex
sprite-genaldegad/sprite-genSkill3.6k4d agoApache-2.0A238Claude Code, Codex
earth2037-gameLeoYeAI/openclaw-master-skillsSkill2.2k5d agoMITA76Claude Code, Codex
animation-blueprintkevinpbuckley/VibeUESkill812yesterdayMITA68Claude Code, Codex
animation-montagekevinpbuckley/VibeUESkill812yesterdayMITA71Claude Code, Codex
animsequencekevinpbuckley/VibeUESkill812yesterdayMITA70Claude Code, Codex
godotericrisco/rsc-harnessSkill5032d agoMITA112Claude Code, Codex