Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ericrisco/rsc-harness --skill godotgit clone --depth 1 https://github.com/ericrisco/rsc-harnessWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ericrisco/rsc-harness/godot)<a href="https://agentmods.dev/skills/ericrisco/rsc-harness/godot"><img src="https://agentmods.dev/badge/skills/ericrisco/rsc-harness/godot/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ericrisco/rsc-harness/godot"><img src="https://agentmods.dev/badge/skills/ericrisco/rsc-harness/godot.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00112 | $0.03940 |
| Opus 5.5 | $0.00045 | $0.01576 |
| Sonnet 5.5 | $0.00022 | $0.00788 |
| Haiku 4.5 | $0.00011 | $0.00394 |
Grade A, and why
godot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 301 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Godot 4.x (GDScript + C#)
Build 2D and 3D the way the engine is designed: scenes as reusable units, composition over deep node trees, signals for decoupling, static typing for speed and safety. GDScript (typed) is primary; C# parity snippets sit beside it.
Version contract — read first
This is Godot 4.x. Never emit Godot 3 APIs. Godot 4 renamed core nodes, moved annotations
behind @, replaced yield with await, and switched signal/file/tween APIs. A Godot 3 snippet
will not even parse in 4.x. Before writing or accepting any line, check it against this ban-list:
| Never (Godot 3) | Always (Godot 4.x) |
|---|---|
yield(timer, "timeout") |
await timer.timeout |
onready var x = ... |
@onready var x = ... |
export var hp = 3 |
@export var hp := 3 |
tool (script mode line) |
@tool (annotation, first line) |
KinematicBody / KinematicBody2D |
CharacterBody3D / CharacterBody2D |
Spatial |
Node3D |
Area / RigidBody / StaticBody |
Area3D / RigidBody3D / StaticBody3D |
Sprite |
Sprite2D |
scene.instance() |
scene.instantiate() |
move_and_slide(velocity, UP) (positional) |
set velocity property, then move_and_slide() — no args |
connect("hit", self, "_on_hit") |
node.hit.connect(_on_hit) (Callable) |
File.new() / Directory.new() |
FileAccess.open(...) / DirAccess.open(...) |
standalone Tween node + interpolate_property |
create_tween() → tween.tween_property(...) |
OS.get_ticks_msec for gameplay timing |
Time.get_ticks_msec() (OS timing moved to Time) |
PoolByteArray / PoolVector2Array |
PackedByteArray / PackedVector2Array |
Lifecycle overrides must chain the parent with super() (Godot 3 called it implicitly; Godot 4
does not). If you override _ready, _process, _init, etc. in a script that extends another
script defining them, call super() / super._ready() or the base logic silently never runs.
Silent-breakers (compile fine, behave wrong — the dangerous class):
What ships with it
6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 301 lines · 112 tokens per session scan A c5362d6e4110
godot is a skill published in the GitHub repository ericrisco/rsc-harness (503 stars, last pushed 2d ago), licensed MIT. It adds 112 tokens to every session and 3,940 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
godot compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| godotericrisco/rsc-harness | Skill | 503 | 2d ago | MIT | A | 112 | Claude Code, Codex |
| godotalivirgo/Major-AI-Skills | Skill | 2 | yesterday | MIT | A | 26 | Claude Code |
| godot-gdscriptWade-DevCode/awesome-coding-skills-cn | Skill | 7 | 4mo ago | MIT | A | 30 | Claude Code, Codex |
| asset-genhtdt/godogen | Skill | 7.3k | 21d ago | MIT | A | 108 | Claude Code, Codex |
| unity-project-architecturemakifbaysal/tasktrooper | Skill | 120 | 16d ago | Apache-2.0 | A | 56 | Claude Code, Codex |
| godot-csharp-and-gdextensionmakifbaysal/tasktrooper | Skill | 120 | 16d ago | Apache-2.0 | A | 88 | Claude Code, Codex |
| swallowtailregiellis/godot-mcp-go | Skill | 71 | 28d ago | MIT | A | 0 | Claude Code, Codex |