godot

godot is a skill for Claude Code, Codex from ericrisco/rsc-harness. It costs 112 tokens per session (3,940 once invoked), scanned A, original, MIT.

A guide to building and debugging games with Godot 4, a game engine, using GDScript or C#. It covers scenes, nodes, signals, movement, reusable resources, and testing tools.

In plain words
What is it for?
Use it to create or review 2D and 3D gameplay, convert older Godot APIs, implement movement and signals, and test Godot projects.
Why use it?
It helps avoid outdated Godot 3 code and provides consistent patterns for structuring Godot 4 games.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create or review 2D and 3D gameplay, convert older Godot APIs, implement movement and signals, and test Godot projects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ericrisco/rsc-harness/godot
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ericrisco/rsc-harness --skill godot
Clone the repo
git clone --depth 1 https://github.com/ericrisco/rsc-harness

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot

README.md
[![agentmods](https://agentmods.dev/badge/skills/ericrisco/rsc-harness/godot/github.svg)](https://agentmods.dev/skills/ericrisco/rsc-harness/godot)
Your own site
<a href="https://agentmods.dev/skills/ericrisco/rsc-harness/godot"><img src="https://agentmods.dev/badge/skills/ericrisco/rsc-harness/godot/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot

Your own site · 80×15
<a href="https://agentmods.dev/skills/ericrisco/rsc-harness/godot"><img src="https://agentmods.dev/badge/skills/ericrisco/rsc-harness/godot.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 112 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,940 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00112 $0.03940
Opus 5 $0.00056 $0.01970
Sonnet 5 $0.00022 $0.00788
Haiku 4.5 $0.00011 $0.00394

Measured 7d ago against content hash c5362d6e4110, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

godot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/godot/SKILL.md · 301 lines

How it starts

The opening of the file, as written. The whole thing — 301 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Godot 4.x (GDScript + C#)

Build 2D and 3D the way the engine is designed: scenes as reusable units, composition over deep node trees, signals for decoupling, static typing for speed and safety. GDScript (typed) is primary; C# parity snippets sit beside it.

Version contract — read first

This is Godot 4.x. Never emit Godot 3 APIs. Godot 4 renamed core nodes, moved annotations behind @, replaced yield with await, and switched signal/file/tween APIs. A Godot 3 snippet will not even parse in 4.x. Before writing or accepting any line, check it against this ban-list:

Never (Godot 3) Always (Godot 4.x)
yield(timer, "timeout") await timer.timeout
onready var x = ... @onready var x = ...
export var hp = 3 @export var hp := 3
tool (script mode line) @tool (annotation, first line)
KinematicBody / KinematicBody2D CharacterBody3D / CharacterBody2D
Spatial Node3D
Area / RigidBody / StaticBody Area3D / RigidBody3D / StaticBody3D
Sprite Sprite2D
scene.instance() scene.instantiate()
move_and_slide(velocity, UP) (positional) set velocity property, then move_and_slide()no args
connect("hit", self, "_on_hit") node.hit.connect(_on_hit) (Callable)
File.new() / Directory.new() FileAccess.open(...) / DirAccess.open(...)
standalone Tween node + interpolate_property create_tween()tween.tween_property(...)
OS.get_ticks_msec for gameplay timing Time.get_ticks_msec() (OS timing moved to Time)
PoolByteArray / PoolVector2Array PackedByteArray / PackedVector2Array

Lifecycle overrides must chain the parent with super() (Godot 3 called it implicitly; Godot 4 does not). If you override _ready, _process, _init, etc. in a script that extends another script defining them, call super() / super._ready() or the base logic silently never runs.

Silent-breakers (compile fine, behave wrong — the dangerous class):

Read the full file on GitHub · 301 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 301 lines · 112 tokens per session scan A c5362d6e4110

Subscribe to this mod's changes

godot is a skill published in the GitHub repository ericrisco/rsc-harness (81 stars, last pushed today), licensed MIT. It adds 112 tokens to every session and 3,940 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.