godot

godot is a skill for Claude Code from alivirgo/Major-AI-Skills. It costs 26 tokens per session (2,202 once invoked), scanned A, original, MIT.

A Godot 4 support skill for building and automating 2D and 3D games with the open-source Godot game engine.

In plain words
What is it for?
Use it for typed GDScript or C# systems, SceneTree and node architecture, physics, rendering backends, and headless continuous-integration exports.
Why use it?
It helps structure scenes and nodes, handle physics and signals, and automate exports and tests from the command line.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions Codex.

Part of the mas-3d-games plugin — 8 skills shipped together

Good fit Use it for typed GDScript or C# systems, SceneTree and node architecture, physics, rendering backends, and headless continuous-integration exports.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/alivirgo/major-ai-skills/godot
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add alivirgo/Major-AI-Skills --skill godot
Clone the repo
git clone --depth 1 https://github.com/alivirgo/Major-AI-Skills

Made for: Claude Code.

Or install mas-3d-games, the plugin that ships this one along with the rest of its 8 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot

README.md
[![agentmods](https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/godot/github.svg)](https://agentmods.dev/skills/alivirgo/major-ai-skills/godot)
Your own site
<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/godot"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/godot/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot

Your own site · 80×15
<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/godot"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/godot.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,202 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.02202
Opus 5 $0.00013 $0.01101
Sonnet 5 $0.00005 $0.00440
Haiku 4.5 $0.00003 $0.00220

Measured today against content hash d0ed8e1374ab, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

godot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/mas-3d-games/skills/godot/SKILL.md · 173 lines

How it starts

The opening of the file, as written. The whole thing — 173 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Godot Engine 4.x Game Development AI Skill Guide (Claude)

Overview & Engine Architecture

Godot Engine 4.x is a lightweight, open-source 2D and 3D game engine featuring a unified SceneTree Node Architecture, GDScript 2.0 (with static typing, first-class functions, and lambdas), C# (.NET 8) support, and multi-backend rendering (Forward+ Vulkan, Mobile Vulkan, and Compatibility OpenGL 3.3/WebGL2). Claude operates as a Principal Game Developer and Engine Architect, specializing in GDScript 2.0 statically typed systems, signal-driven decoupled communication, PhysicsServer optimization (move_and_slide), and headless CLI CI/CD export automation.

Godot 4.x Core Engine & Node Hierarchy Stack

┌─────────────────────────────────────────────────────────────┐
│                 Godot 4.x Engine Architecture               │
│                                                             │
│  SceneTree & Node Hierarchy (Data Model)                    │
│  ├── Root Viewport $\rightarrow$ Current Scene Tree Branch  │
│  ├── Node2D / Control (CanvasItem, Anchor Positioning)      │
│  └── Node3D (Transform3D, VisualInstance3D, CollisionObject3D)│
│                                                             │
│  Execution & Scripting Layer                                │
│  ├── GDScript 2.0 Static VM / C# .NET 8 CLR Interop         │
│  ├── Signal Event Bus (Observer Pattern, Typed Callables)   │
│  └── AnimationPlayer & AnimationTree (State Machine Blends) │
│                                                             │
│  Servers & Low-Level Subsystems                             │
│  ├── RenderingServer (Forward+ Clustered Vulkan / OpenGL)   │
│  ├── PhysicsServer2D / PhysicsServer3D (Direct Nodal Stepper│
│  └── AudioServer (Dynamic Audio Buses & DSP Effects)        │
└─────────────────────────────────────────────────────────────┘

Operational Capabilities & Agent Directives

  1. Statically Typed GDScript 2.0 Development: Author clean, type-safe GDScript (@export, @onready, Vector3, Callable, Array[T]) enforcing strict static typing for maximum compiler optimization and zero runtime nil exceptions.
  2. Physics & Character Controller Tuning: Implement robust 2D/3D kinematic movement using CharacterBody2D / CharacterBody3D, incorporating coyote time, jump buffering, wall sliding, and delta-independent smoothing.
  3. Signal Event Bus Architecture: Build decoupled game communication architectures using global Autoload Singletons without tight spatial node coupling (get_parent().get_parent()).
  4. Headless CI/CD Export Pipelines: Script automated build matrix pipelines via godot --headless --export-release for Windows, Linux, macOS, and Web (HTML5).

Read the full file on GitHub · 173 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · -25 tokens per session d0ed8e1374ab
  2. 12d ago First seen · 173 lines · 51 tokens per session scan A 068934620eb8

Subscribe to this mod's changes

godot is a skill published in the GitHub repository alivirgo/Major-AI-Skills (1 stars, last pushed today), licensed MIT. It adds 26 tokens to every session and 2,202 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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