godot-engineer

godot-engineer is a skill for Claude Code from buiphucminhtam/forgewright. It costs 52 tokens per session (10,138 once invoked), scanned A, original, no licence file.

A Godot game-development guide for building games with the Godot engine, including three-dimensional worlds and game testing.

In plain words
What is it for?
It helps create and test Godot games, especially features involving 3D space and game interactions.
Why use it?
It brings together spatial design, game visuals, user experience, testing, and quality checks for Godot projects.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the forgewright plugin — 96 skills, 5 agents, 4 hooks shipped together

Good fit It helps create and test Godot games, especially features involving 3D space and game interactions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/buiphucminhtam/forgewright/godot-engineer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add buiphucminhtam/forgewright --skill godot-engineer
Clone the repo
git clone --depth 1 https://github.com/buiphucminhtam/forgewright

Made for: Claude Code.

Or install forgewright, the plugin that ships this one along with the rest of its 96 skills, 5 agents, 4 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-engineer

README.md
[![agentmods](https://agentmods.dev/badge/skills/buiphucminhtam/forgewright/godot-engineer/github.svg)](https://agentmods.dev/skills/buiphucminhtam/forgewright/godot-engineer)
Your own site
<a href="https://agentmods.dev/skills/buiphucminhtam/forgewright/godot-engineer"><img src="https://agentmods.dev/badge/skills/buiphucminhtam/forgewright/godot-engineer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-engineer

Your own site · 80×15
<a href="https://agentmods.dev/skills/buiphucminhtam/forgewright/godot-engineer"><img src="https://agentmods.dev/badge/skills/buiphucminhtam/forgewright/godot-engineer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 10,138 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.10138
Opus 5.5 $0.00021 $0.04055
Sonnet 5.5 $0.00010 $0.02028
Haiku 4.5 $0.00005 $0.01014

Measured 1mo ago against content hash d82ff6c620bf, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

godot-engineer scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Runs shell commandslowCapability

Expected in a hook, worth knowing in a rule or an instructions file.

result = subprocess.run(cmd, cwd=PROJECT_PATH, capture_output=True, text=True)
skills/godot-engineer/SKILL.md · 1,378 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 1,378 lines · 52 tokens per session scan A d82ff6c620bf

Subscribe to this mod's changes

godot-engineer is a skill published in the GitHub repository buiphucminhtam/forgewright (49 stars, last pushed 2d ago), with no licence file. It adds 52 tokens to every session and 10,138 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 1 finding (runs shell commands). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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