3d-games-v2

3d-games-v2 is a skill for Claude Code, Codex from diegosouzapw/awesome-omni-skills. It costs 55 tokens per session (2,500 once invoked), scanned A, original, MIT.

A guide to building three-dimensional games, covering rendering, shaders, physics, cameras, lighting, and level detail. Shaders control how game surfaces and effects are drawn.

In plain words
What is it for?
Use it when designing or implementing 3D rendering, surface effects, movement and collisions, camera systems, lighting, and performance-focused level detail.
Why use it?
It gives the agent a structured way to plan the visual and physical systems that make a 3D game work together.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Codex; mentions Gemini CLI; mentions OpenCode.

Good fit Use it when designing or implementing 3D rendering, surface effects, movement and collisions, camera systems, lighting, and performance-focused level detail.

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Install with agentmods
npx agentmods add skills/diegosouzapw/awesome-omni-skills/3d-games-v2
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add diegosouzapw/awesome-omni-skills --skill 3d-games-v2
Clone the repo
git clone --depth 1 https://github.com/diegosouzapw/awesome-omni-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 3d-games-v2

README.md
[![agentmods](https://agentmods.dev/badge/skills/diegosouzapw/awesome-omni-skills/3d-games-v2/github.svg)](https://agentmods.dev/skills/diegosouzapw/awesome-omni-skills/3d-games-v2)
Your own site
<a href="https://agentmods.dev/skills/diegosouzapw/awesome-omni-skills/3d-games-v2"><img src="https://agentmods.dev/badge/skills/diegosouzapw/awesome-omni-skills/3d-games-v2/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 3d-games-v2

Your own site · 80×15
<a href="https://agentmods.dev/skills/diegosouzapw/awesome-omni-skills/3d-games-v2"><img src="https://agentmods.dev/badge/skills/diegosouzapw/awesome-omni-skills/3d-games-v2.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 55 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,500 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00055 $0.02500
Opus 5 $0.00028 $0.01250
Sonnet 5 $0.00011 $0.00500
Haiku 4.5 $0.00006 $0.00250

Measured 12d ago against content hash e1507c9ce53e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

3d-games-v2 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

2 near-identical copies found in the catalogue:

skills/3d-games-v2/SKILL.md · 286 lines

How it starts

The opening of the file, as written. The whole thing — 286 lines — stays where its author put it; the contents beside it link to each section on GitHub.

3D Game Development

Overview

This public intake copy packages plugins/antigravity-awesome-skills/skills/game-development/3d-games from https://github.com/sickn33/antigravity-awesome-skills into the native Omni Skills editorial shape without hiding its origin.

Use it when the operator needs the upstream workflow, support files, and repository context to stay intact while the public validator and private enhancer continue their normal downstream flow.

This intake keeps the copied upstream files intact and uses the external_source block in metadata.json plus ORIGIN.md as the provenance anchor for review.

3D Game Development > Principles for 3D game systems. ---

Imported source sections that did not map cleanly to the public headings are still preserved below or in the support files. Notable imported sections: 1. Rendering Pipeline, 3. 3D Physics, 4. Camera Systems, 5. Lighting, 6. Level of Detail (LOD), 7. Anti-Patterns.

When to Use This Skill

Use this section as the trigger filter. It should make the activation boundary explicit before the operator loads files, runs commands, or opens a pull request.

  • This skill is applicable to execute the workflow or actions described in the overview.
  • Use when the request clearly matches the imported source intent: 3D game development principles. Rendering, shaders, physics, cameras.
  • Use when the operator should preserve upstream workflow detail instead of rewriting the process from scratch.
  • Use when provenance needs to stay visible in the answer, PR, or review packet.
  • Use when copied upstream references, examples, or scripts materially improve the answer.
  • Use when the workflow should remain reviewable in the public intake repo before the private enhancer takes over.

Operating Table

Situation Start here Why it matters
First-time use metadata.json Confirms repository, branch, commit, and imported path through the external_source block before touching the copied workflow
Provenance review ORIGIN.md Gives reviewers a plain-language audit trail for the imported source
Workflow execution SKILL.md Starts with the smallest copied file that materially changes execution
Supporting context SKILL.md Adds the next most relevant copied source file without loading the entire package
Handoff decision ## Related Skills Helps the operator switch to a stronger native skill when the task drifts

Read the full file on GitHub · 286 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 286 lines · 55 tokens per session scan A e1507c9ce53e

Subscribe to this mod's changes

3d-games-v2 is a skill published in the GitHub repository diegosouzapw/awesome-omni-skills (140 stars, last pushed 2mo ago), licensed MIT. It adds 55 tokens to every session and 2,500 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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