bug-report

bug-report is a skill for Claude Code, Codex from Donchitos/Claude-Code-Game-Studios. It costs 36 tokens per session (1,510 once invoked), scanned A, original, MIT.

A workflow for turning a bug description into a structured report or for examining code to find possible bugs. It can also verify fixes and close bugs after verification.

In plain words
What is it for?
Use it to report a described problem, analyze files for likely bugs, confirm that a fix worked, or close a verified bug.
Why use it?
It records reproduction steps, expected behavior, severity, and affected context so developers can understand and act on an issue.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/donchitos/claude-code-game-studios/bug-report
Any agent
npx skills add Donchitos/Claude-Code-Game-Studios --skill bug-report
Clone the repo
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bug-report

README.md
[![agentmods](https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/bug-report.svg)](https://agentmods.dev/skills/donchitos/claude-code-game-studios/bug-report)
Your own site
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/bug-report"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/bug-report.svg" alt="Measured on agentmods" height="20"></a>
Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,510 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00036 $0.01510
Opus 5 $0.00018 $0.00755
Sonnet 5 $0.00007 $0.00302
Haiku 4.5 $0.00004 $0.00151

Measured 4d ago against content hash 2960da7266e4, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

bug-report scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

2 near-identical copies found in the catalogue:

.claude/skills/bug-report/SKILL.md · 165 lines

How it starts

The opening of the file, as written. The whole thing — 165 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Phase 1: Parse Arguments

Determine the mode from the argument:

  • No keyword → Description Mode: generate a structured bug report from the provided description
  • analyze [path]Analyze Mode: read the target file(s) and identify potential bugs
  • verify [BUG-ID]Verify Mode: confirm a reported fix actually resolved the bug
  • close [BUG-ID]Close Mode: mark a verified bug as closed with resolution record

If no argument is provided, ask the user for a bug description before proceeding.


Phase 2A: Description Mode

  1. Parse the description for key information: what broke, when, how to reproduce it, and what the expected behavior is.

  2. Search the codebase for related files using Grep/Glob to add context (affected system, likely files).

  3. Draft the bug report:

# Bug Report

## Summary
**Title**: [Concise, descriptive title]
**ID**: BUG-[NNNN]
**Severity**: [S1-Critical / S2-Major / S3-Minor / S4-Trivial]
**Priority**: [P1-Immediate / P2-Next Sprint / P3-Backlog / P4-Wishlist]
**Status**: Open
**Reported**: [Date]
**Reporter**: [Name]

## Classification
- **Category**: [Gameplay / UI / Audio / Visual / Performance / Crash / Network]
- **System**: [Which game system is affected]
- **Frequency**: [Always / Often (>50%) / Sometimes (10-50%) / Rare (<10%)]
- **Regression**: [Yes/No/Unknown -- was this working before?]

## Environment
- **Build**: [Version or commit hash]
- **Platform**: [OS, hardware if relevant]
- **Scene/Level**: [Where in the game]
- **Game State**: [Relevant state -- inventory, quest progress, etc.]

## Reproduction Steps
**Preconditions**: [Required state before starting]

1. [Exact step 1]
2. [Exact step 2]
3. [Exact step 3]

**Expected Result**: [What should happen]
**Actual Result**: [What actually happens]

## Technical Context
- **Likely affected files**: [List of files based on codebase search]
- **Related systems**: [What other systems might be involved]
- **Possible root cause**: [If identifiable from the description]

## Evidence
- **Logs**: [Relevant log output if available]
- **Visual**: [Description of visual evidence]

## Related Issues
- [Links to related bugs or design documents]

## Notes
[Any additional context or observations]

Read the full file on GitHub · 165 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 165 lines · 36 tokens per session scan A 2960da7266e4

Subscribe to this mod's changes

bug-report is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (24,800 stars, last pushed 3mo ago), licensed MIT. It adds 36 tokens to every session and 1,510 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

solid-principles

SOLID principles checklist with Java examples. Use when a class has too many responsibilities, an abstraction leaks, or a dependency points the wrong way, and when the user asks about Single Responsibility, Open/Closed, Liskov, Interface Segregation or Dependency Inversion. For naming, duplication and method length…

decebals/claude-code-java · 73 tokens

security-audit

Java security checklist covering OWASP Top 10, input validation, injection prevention, and secure coding. Works with Spring, Quarkus, Jakarta EE, and plain Java. Use when reviewing code security, before releases, or when user asks about vulnerabilities.

decebals/claude-code-java · 55 tokens

issue-triage

Triage and categorize GitHub issues with priority labels. Use when user says "triage issues", "check issues", "review open issues", or during regular maintenance of GitHub issue backlog.

decebals/claude-code-java · 44 tokens

engineering-wisdom

Provide an explicitly requested, repository-grounded engineering review using contextual heuristics for code clarity, SOLID and design, testing, refactoring, architecture, and professional practice. Use only when the user invokes $engineering-wisdom or explicitly asks for this installed engineering-wisdom pack; do not…

hoangnb24/repository-harness · 78 tokens

novel-game-analyze

Deconstruct a novel for game adaptation. Compress a raw novel, deconstruction library, or writing project into a SOURCEBIBLE with cited textual evidence, extracting world rules, player verbs, spaces, character will, systems, and visual anchors — without inventing a genre yet. Use for gameable book analysis, analyze a…

zenstory-ai/novel-to-game · 157 tokens

dotnet-testing-advanced-testcontainers-nosql

Testcontainers NoSQL 整合測試完整指南。當需要對 MongoDB 或 Redis 進行容器化整合測試時使用。涵蓋 MongoDB 文件操作、Redis 五種資料結構、Collection Fixture 模式。包含 BSON 序列化、索引效能測試、資料隔離策略與容器生命週期管理。 Make sure to use this skill whenever the user mentions Testcontainers MongoDB, Testcontainers Redis, NoSQL integration test, BSON serialization, or Redis data structure…

kevintsengtw/dotnet-testing-agent-skills · 191 tokens