estimate

estimate is a skill for Claude Code, Codex from Donchitos/Claude-Code-Game-Studios. It costs 28 tokens per session (961 once invoked), scanned A, original, MIT.

An effort estimate based on the task, affected code, dependencies, previous project progress, and risks. It reports how complex the work appears and how confident the estimate is.

In plain words
What is it for?
Use it to estimate game-development tasks, inspect which files and systems they may affect, and assess testing, integration, and migration risks.
Why use it?
It makes hidden work and uncertainty visible before a task is scheduled, helping teams plan more realistically.

Skill for Claude CodeCodex

About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

Donchitos/Claude-Code-Game-Studios · 24,822 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/donchitos/claude-code-game-studios/estimate
Any agent
npx skills add Donchitos/Claude-Code-Game-Studios --skill estimate
Clone the repo
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for estimate

README.md
[![agentmods](https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/estimate.svg)](https://agentmods.dev/skills/donchitos/claude-code-game-studios/estimate)
Your own site
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/estimate"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/estimate.svg" alt="Measured on agentmods" height="20"></a>
Per session 28 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 961 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00028 $0.00961
Opus 5 $0.00014 $0.00481
Sonnet 5 $0.00006 $0.00192
Haiku 4.5 $0.00003 $0.00096

Measured yesterday against content hash 7774e2d256a0, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

estimate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

3 near-identical copies found in the catalogue:

  • estimate — 97% identical, 3 lines differ
  • estimate — 97% identical, 1 lines differ
  • estimate — 97% identical, 3 lines differ
.claude/skills/estimate/SKILL.md · 133 lines

How it starts

The opening of the file, as written. The whole thing — 133 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Phase 1: Understand the Task

Read the task description from the argument. If the description is too vague to estimate meaningfully, ask for clarification before proceeding.

Read CLAUDE.md for project context: tech stack, coding standards, architectural patterns, and any estimation guidelines.

Read relevant design documents from design/gdd/ if the task relates to a documented feature or system.


Phase 2: Scan Affected Code

Identify files and modules that would need to change:

  • Assess complexity (size, dependency count, cyclomatic complexity)
  • Identify integration points with other systems
  • Check for existing test coverage in the affected areas
  • Read past sprint data from production/sprints/ for similar completed tasks and historical velocity

Phase 3: Analyze Complexity Factors

Code Complexity:

  • Lines of code in affected files
  • Number of dependencies and coupling level
  • Whether this touches core/engine code vs leaf/feature code
  • Whether existing patterns can be followed or new patterns are needed

Scope:

  • Number of systems touched
  • New code vs modification of existing code
  • Amount of new test coverage required
  • Data migration or configuration changes needed

Risk:

  • New technology or unfamiliar libraries
  • Unclear or ambiguous requirements
  • Dependencies on unfinished work
  • Cross-system integration complexity
  • Performance sensitivity

Phase 4: Generate the Estimate

## Task Estimate: [Task Name]
Generated: [Date]

### Task Description
[Restate the task clearly in 1-2 sentences]

### Complexity Assessment

| Factor | Assessment | Notes |
|--------|-----------|-------|
| Systems affected | [List] | [Core, gameplay, UI, etc.] |
| Files likely modified | [Count] | [Key files listed below] |
| New code vs modification | [Ratio] | |
| Integration points | [Count] | [Which systems interact] |
| Test coverage needed | [Low / Medium / High] | |
| Existing patterns available | [Yes / Partial / No] | |

**Key files likely affected:**
- `[path/to/file1]` -- [what changes here]

### Effort Estimate

| Scenario | Days | Assumption |
|----------|------|------------|
| Optimistic | [X] | Everything goes right, no surprises |
| Expected | [Y] | Normal pace, minor issues, one round of review |
| Pessimistic | [Z] | Significant unknowns surface, blocked for a day |

**Recommended budget: [Y days]**

### Confidence: [High / Medium / Low]

[Explain which factors drive the confidence level for this specific task.]

### Risk Factors

| Risk | Likelihood | Impact | Mitigation |
|------|-----------|--------|------------|

### Dependencies

| Dependency | Status | Impact if Delayed |
|-----------|--------|-------------------|

### Suggested Breakdown

| # | Sub-task | Estimate | Notes |
|---|----------|----------|-------|
| 1 | [Research / spike] | [X days] | |
| 2 | [Core implementation] | [X days] | |
| 3 | [Testing and validation] | [X days] | |
| | **Total** | **[Y days]** | |

### Notes and Assumptions
- [Key assumption that affects the estimate]
- [Any caveats about scope boundaries]

Read the full file on GitHub · 133 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 133 lines · 28 tokens per session scan A 7774e2d256a0

Subscribe to this mod's changes

estimate is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (24,822 stars, last pushed 3mo ago), licensed MIT. It adds 28 tokens to every session and 961 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

security-audit

Java security checklist covering OWASP Top 10, input validation, injection prevention, and secure coding. Works with Spring, Quarkus, Jakarta EE, and plain Java. Use when reviewing code security, before releases, or when user asks about vulnerabilities.

decebals/claude-code-java · 55 tokens

solid-principles

SOLID principles checklist with Java examples. Use when a class has too many responsibilities, an abstraction leaks, or a dependency points the wrong way, and when the user asks about Single Responsibility, Open/Closed, Liskov, Interface Segregation or Dependency Inversion. For naming, duplication and method length…

decebals/claude-code-java · 73 tokens

issue-triage

Triage and categorize GitHub issues with priority labels. Use when user says "triage issues", "check issues", "review open issues", or during regular maintenance of GitHub issue backlog.

decebals/claude-code-java · 44 tokens

engineering-wisdom

Provide an explicitly requested, repository-grounded engineering review using contextual heuristics for code clarity, SOLID and design, testing, refactoring, architecture, and professional practice. Use only when the user invokes $engineering-wisdom or explicitly asks for this installed engineering-wisdom pack; do not…

hoangnb24/repository-harness · 78 tokens

novel-game-analyze

Deconstruct a novel for game adaptation. Compress a raw novel, deconstruction library, or writing project into a SOURCEBIBLE with cited textual evidence, extracting world rules, player verbs, spaces, character will, systems, and visual anchors — without inventing a genre yet. Use for gameable book analysis, analyze a…

zenstory-ai/novel-to-game · 157 tokens

game-design

Use when designing or repairing what makes a game fun — verbs and mechanics, moment-to-moment/session/meta loops, progression, economy faucets and sinks, difficulty curves, dominant strategies, juice, prototyping and scope. NOT engine code (that is godot), NOT story (that is game-storytelling), NOT level layout (that…

ericrisco/rsc-harness · 78 tokens