changelog

changelog is a skill for Claude Code from Donchitos/Claude-Code-Game-Studios. It costs 22 tokens per session (2,484 once invoked), scanned A, original, MIT.

A changelog generator that uses Git commits, sprint reports, and game design documents to produce internal and player-facing release notes. Git is the version-control system that records changes to a codebase.

In plain words
What is it for?
Use it to create a changelog for a version or sprint, covering new features, improvements, fixes, balance changes, and known issues.
Why use it?
It gathers change information from several project sources so release notes do not have to be written from memory. It also separates technical team notes from updates written for players.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; names the AskUserQuestion tool.

Good fit Use it to create a changelog for a version or sprint, covering new features, improvements, fixes, balance changes, and known issues.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/donchitos/claude-code-game-studios/changelog
About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

Donchitos/Claude-Code-Game-Studios · 26,985 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Donchitos/Claude-Code-Game-Studios --skill changelog
Clone the repo
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for changelog

README.md
[![agentmods](https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/changelog/github.svg)](https://agentmods.dev/skills/donchitos/claude-code-game-studios/changelog)
Your own site
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/changelog"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/changelog/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for changelog

Your own site · 80×15
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/changelog"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/changelog.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 22 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,484 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 10
    Skill selects an external model or provider that may use a different account or billing plan than the operator expects. Undisclosed model switches can cause unexpected cost or quota consumption.
    Fix: Remove the model/provider override or disclose it prominently and require explicit operator approval before invoking an external coding CLI or billed model.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00022 $0.02484
Opus 5.5 $0.00009 $0.00994
Sonnet 5.5 $0.00004 $0.00497
Haiku 4.5 $0.00002 $0.00248

Measured yesterday against content hash e8ab97b0b07e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

changelog scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

3 near-identical copies found in the catalogue:

  • changelog — 100% identical, 103 lines differ
  • changelog — 100% identical, 102 lines differ
  • changelog — 94% identical, 102 lines differ
.claude/skills/changelog/SKILL.md · 264 lines

How it starts

The opening of the file, as written. The whole thing — 264 lines — stays where its author put it; the contents beside it link to each section on GitHub.

!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation

Automation mode: Resolve modes.automation (project.local.yaml → project.yaml → default collaborative). Every AskUserQuestion call and every file write follows .claude/docs/automation-modes.md (collaborative asks always · guided major-only · autonomous logs and proceeds; automation_always_ask categories always prompt).

Changelog

Recent History

Recent commits:

!git log --oneline -30 2>/dev/null || true

Recent tags (newest first):

!git tag --list --sort=-v:refname 2>/dev/null | head -5

Provenance check — before trusting the history above

The commits above may not belong to this game. This skill's history blocks are auto-resolved before the body runs, so the read has already happened — what this check governs is whether that output is usable, not whether it is fetched.

  1. Read the injected commit subjects above. If there are none — the log is empty or git is unavailable — skip this check: there is nothing to classify, and Phase 1's no-history branch is the right stop.
  2. Classify each one as Game (mechanics, content, balance, art, audio, UI, or a bug in those), Framework / maintenance (subjects naming skills, hooks, agents, the test plan, CI, or the framework's own docs), or Unclear — and treat Unclear as Framework.
  3. Decide from the counts:
    • At least one Game commit → proceed using only those, and state how many of how many you used.
    • Zero Game commits → stop, using the message below.

Filter per commit; a repo containing maintenance work is not a wrong repo. Every project on this framework accumulates commits touching hooks, CI and skills — the game repo is the framework repo, so stopping on them would fire on virtually every real project. The harm is those commits becoming release copy, and excluding them prevents that precisely.

This rule is kept identical to /patch-notes' on purpose — the two read the same history for different audiences, and they must not disagree about whose history it is. Change both together.

Read the full file on GitHub · 264 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed · -3 lines e8ab97b0b07e
  2. 12d ago Changed · +2 lines 8be72faf0482
  3. 21d ago Changed · +14 lines 5684779b602f
  4. 26d ago Changed 43d19a8d6093
  5. 27d ago Changed · +73 lines · -7 tokens per session 3badd682bdf2
  6. 1mo ago First seen · 178 lines · 29 tokens per session scan A 305d9f720a28

Subscribe to this mod's changes

changelog is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (26,985 stars, last pushed 2d ago), licensed MIT. It adds 22 tokens to every session and 2,484 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.