Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/donchitos/claude-code-game-studios/bug-triagenpx skills add Donchitos/Claude-Code-Game-Studios --skill bug-triagegit clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-StudiosWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/donchitos/claude-code-game-studios/bug-triage)<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/bug-triage"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/bug-triage.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00059 | $0.02016 |
| Opus 5 | $0.00030 | $0.01008 |
| Sonnet 5 | $0.00012 | $0.00403 |
| Haiku 4.5 | $0.00006 | $0.00202 |
Grade A, and why
bug-triage scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
5 near-identical copies found in the catalogue:
- bug-triage — 97% identical, 3 lines differ
- bug-triage — 97% identical, 3 lines differ
- bug-triage — 95% identical, 1 lines differ
- bug-triage — 95% identical, 1 lines differ
- bug-triage — 91% identical, 28 lines differ
How it starts
The opening of the file, as written. The whole thing — 245 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Bug Triage
This skill processes the open bug backlog into a prioritised, sprint-assigned action list. It distinguishes between severity (how bad is the impact?) and priority (how urgently must we fix it?), detects systemic trends, and ensures no critical bug is lost between sprints.
Output: production/qa/bug-triage-[date].md
When to run:
- Sprint start — assign open bugs to the new sprint or backlog
- After
/team-qacompletes and new bugs have been filed - When the bug count crosses 10+ open items
1. Parse Arguments
Modes:
/bug-triage sprint— triage against the current sprint; assign fixable bugs to the sprint backlog; defer the rest/bug-triage full— full triage of all bugs regardless of sprint scope/bug-triage trend— trend analysis only (no assignment); read-only report- No argument — run sprint mode if a current sprint exists, else full mode
2. Load Bug Backlog
Step 2a — Discover bug files
Glob for bug reports in priority order:
production/qa/bugs/*.md— individual bug report files (preferred format)production/qa/bugs.md— single consolidated bug log (fallback)- Any
production/qa/qa-plan-*.md"Bugs Found" table (last resort)
If no bug files found:
"No bug files found in
production/qa/bugs/. If bugs are tracked in a different location, adjust the glob pattern. If no bugs exist yet, there is nothing to triage."
Stop and report. Do not proceed if no bugs exist.
Step 2b — Load sprint context
Read the most recently modified file in production/sprints/ to understand:
- Current sprint number / name
- Stories in scope (for assignment target)
- Sprint capacity constraints (if noted)
If no sprint file exists: note "No sprint plan found — assigning to backlog only."
Step 2c — Load severity reference
Read .claude/docs/coding-standards.md for severity/priority definitions if they
exist. If they do not exist, use the standard definitions in Step 3.
3. Classify Each Bug
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 245 lines · 59 tokens per session scan A cdafaffc22ab
bug-triage is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (24,822 stars, last pushed 3mo ago), licensed MIT. It adds 59 tokens to every session and 2,016 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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