bug-triage

bug-triage is a skill for Codex from frabcd/codex-ai-game-studio. It costs 59 tokens per session (2,135 once invoked), scanned A, a copy of bug-triage, MIT.

A bug-backlog review tool that reassesses open game bugs by severity and priority, assigns them to sprints, and reports recurring patterns. A sprint is a planned period of development work.

In plain words
What is it for?
Use it at sprint start, after quality-assurance testing, or when the backlog grows, in modes for current-sprint triage, full review, or trend analysis.
Why use it?
It helps teams decide which bugs need attention first and prevents important issues from being lost between sprints. It also separates how harmful a bug is from how urgently it should be fixed.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions subagents; mentions AGENTS.md; mentions Codex.

Good fit Use it at sprint start, after quality-assurance testing, or when the backlog grows, in modes for current-sprint triage, full review, or trend analysis.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/bug-triage
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add frabcd/codex-ai-game-studio --skill bug-triage
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bug-triage

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/bug-triage.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/bug-triage)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/bug-triage"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/bug-triage.svg" alt="Measured on agentmods" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,135 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 91% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.02135
Opus 5 $0.00030 $0.01068
Sonnet 5 $0.00012 $0.00427
Haiku 4.5 $0.00006 $0.00214

Measured 7d ago against content hash 0c5ca0a8ae7b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

bug-triage scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

91% identical to bug-triage — 28 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/ai-game-studio/skills/bug-triage/SKILL.md · 247 lines

How it starts

The opening of the file, as written. The whole thing — 247 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Port provenance: adapted from the pinned upstream source at 984023ddac0d5e27624f2baacde6105e45de375f under MIT; see the repository parity ledger for the exact path and blob.

Bug Triage

This skill processes the open bug backlog into a prioritised, sprint-assigned action list. It distinguishes between severity (how bad is the impact?) and priority (how urgently must we fix it?), detects systemic trends, and ensures no critical bug is lost between sprints.

Output: production/qa/bug-triage-[date].md

When to run:

  • Sprint start — assign open bugs to the new sprint or backlog
  • After $ai-game-studio:team-qa completes and new bugs have been filed
  • When the bug count crosses 10+ open items

1. Parse Arguments

Modes:

  • $ai-game-studio:bug-triage sprint — triage against the current sprint; assign fixable bugs to the sprint backlog; defer the rest
  • $ai-game-studio:bug-triage full — full triage of all bugs regardless of sprint scope
  • $ai-game-studio:bug-triage trend — trend analysis only (no assignment); read-only report
  • No argument — run sprint mode if a current sprint exists, else full mode

2. Load Bug Backlog

Step 2a — Discover bug files

file discovery for bug reports in priority order:

  1. production/qa/bugs/*.md — individual bug report files (preferred format)
  2. production/qa/bugs.md — single consolidated bug log (fallback)
  3. Any production/qa/qa-plan-*.md "Bugs Found" table (last resort)

If no bug files found:

"No bug files found in production/qa/bugs/. If bugs are tracked in a different location, adjust the glob pattern. If no bugs exist yet, there is nothing to triage."

Stop and report. Do not proceed if no bugs exist.

Step 2b — Load sprint context

Read the most recently modified file in production/sprints/ to understand:

  • Current sprint number / name
  • Stories in scope (for assignment target)
  • Sprint capacity constraints (if noted)

If no sprint file exists: note "No sprint plan found — assigning to backlog only."

Read the full file on GitHub · 247 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 247 lines · 59 tokens per session scan A 0c5ca0a8ae7b

Subscribe to this mod's changes

bug-triage is a skill published in the GitHub repository frabcd/codex-ai-game-studio (9 stars, last pushed 7d ago), licensed MIT. It adds 59 tokens to every session and 2,135 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 91% identical to bug-triage, differing in 28 lines, and is treated as a copy.

Related

Other skills, from other repositories

systemic-issue-triage

Trigger: new issue, bug report, triage, backlog, issue flood, community report, root cause, dead-end, blocked user. Attack issues by root class, never one-by-one; fixes must shrink the system, not grow it.

Gentleman-Programming/gentle-ai · 57 tokens

systematic-debugging

4-phase root cause analysis: observe, hypothesize, verify, fix. Enforces investigation before any code changes. Emergency stop after 2 failed fixes. Prevents shotgun debugging and fix cascades.

SethGammon/Citadel · 45 tokens

de-vibe

Audit and fix the tells that software was vibe-coded / AI-generated, then give it a small distinctive identity, so it ships looking handcrafted and professional. Use whenever the user says "de-vibe", "does this look AI-generated / vibe coded?", "make this look shippable / handcrafted / professional", "remove the AI…

ucsandman/marketing-studio · 128 tokens

factory-triage

Triage a Factory work item's issue — trace history, understand architecture, diagnose root cause, then advance the stage.

mastra-ai/mastra · 27 tokens

om-auto-fix-issue

Fix or implement a tracker issue end to end from a single command — takes an issue id or a plain problem description (filed first via om-prepare-issue), classifies, then drives the bug autofix chain (om-verify-in-repo, om-root-cause, om-fix, om-open-pr, om-auto-review-pr, om-auto-qa-pr for UI fixes) or the feature…

open-mercato/skills · 131 tokens

status

Display current FIRE project status and validate integrity of intents, work items, and runs.

fabriqaai/specs.md · 19 tokens