balance-check

balance-check is a skill for Claude Code from Donchitos/Claude-Code-Game-Studios. It costs 61 tokens per session (1,023 once invoked), scanned A, original, MIT.

A check of game balance data, formulas, and configuration for problems such as dominant weapons, broken progression, or an economy that gives or removes resources at the wrong rate. Game balance is how fairly difficulty, power, rewards, and choices work together.

In plain words
What is it for?
Use it after changing combat, economy, progression, or loot data to analyze damage, time to defeat enemies, resource flows, prices, experience curves, item rarity, and inventory pressure.
Why use it?
It highlights numerical outliers and strategies that make other choices pointless, so balance changes can be reviewed against the intended design.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; names the AskUserQuestion tool.

About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

Donchitos/Claude-Code-Game-Studios · 24,838 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/donchitos/claude-code-game-studios/balance-check
Any agent
npx skills add Donchitos/Claude-Code-Game-Studios --skill balance-check
Clone the repo
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for balance-check

README.md
[![agentmods](https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/balance-check.svg)](https://agentmods.dev/skills/donchitos/claude-code-game-studios/balance-check)
Your own site
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/balance-check"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/balance-check.svg" alt="Measured on agentmods" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,023 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.01023
Opus 5 $0.00030 $0.00511
Sonnet 5 $0.00012 $0.00205
Haiku 4.5 $0.00006 $0.00102

Measured 7d ago against content hash c668fe38534a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

balance-check scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

.claude/skills/balance-check/SKILL.md · 124 lines

How it starts

The opening of the file, as written. The whole thing — 124 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Phase 1: Identify Balance Domain

Determine the balance domain from $ARGUMENTS[0]:

  • Combat → weapon/ability DPS, time-to-kill, damage type interactions
  • Economy → resource faucets/sinks, acquisition rates, item pricing
  • Progression → XP/power curves, dead zones, power spikes
  • Loot → rarity distribution, pity timers, inventory pressure
  • File path given → load that file directly and infer domain from content

If no argument, ask the user which system to check.


Phase 2: Read Data Files

Read relevant files from assets/data/ and design/balance/ for the identified domain. Note every file read — they will appear in the Data Sources section of the report.


Phase 3: Read Design Document

Read the GDD for the system from design/gdd/ to understand intended design targets, tuning knobs, and expected value ranges. This is the baseline for "correct" behaviour.


Phase 4: Perform Analysis

Run domain-specific checks:

Combat balance:

  • Calculate DPS for all weapons/abilities at each power tier
  • Check time-to-kill at each tier
  • Identify any options that dominate all others (strictly better)
  • Check if defensive options can create unkillable states
  • Verify damage type/resistance interactions are balanced

Economy balance:

  • Map all resource faucets and sinks with flow rates
  • Project resource accumulation over time
  • Check for infinite resource loops
  • Verify gold sinks scale with gold generation
  • Check if any items are never worth purchasing

Progression balance:

  • Plot the XP curve and power curve
  • Check for dead zones (no meaningful progression for too long)
  • Check for power spikes (sudden jumps in capability)
  • Verify content gates align with expected player power
  • Check if skip/grind strategies break intended pacing

Loot balance:

  • Calculate expected time to acquire each rarity tier
  • Check pity timer math
  • Verify no loot is strictly useless at any stage
  • Check inventory pressure vs acquisition rate

Read the full file on GitHub · 124 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 124 lines · 61 tokens per session scan A c668fe38534a

Subscribe to this mod's changes

balance-check is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (24,838 stars, last pushed 3mo ago), licensed MIT. It adds 61 tokens to every session and 1,023 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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