design-system

design-system is a skill for Claude Code, Codex from striderZA/OpenCodeGameStudios. It costs 45 tokens per session (9,125 once invoked), scanned A, a copy of design-system, MIT.

A guided workflow for writing a detailed game-design document for one game system. It gathers project context, checks related systems, and builds the document section by section.

In plain words
What is it for?
Use it to design a new system or fill missing sections in an existing game-design document.
Why use it?
It helps turn an idea into a complete specification that fits the rest of the game and can guide implementation.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/striderza/opencodegamestudios/design-system
Any agent
npx skills add striderZA/OpenCodeGameStudios --skill design-system
Clone the repo
git clone --depth 1 https://github.com/striderZA/OpenCodeGameStudios

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/striderza/opencodegamestudios/design-system.svg)](https://agentmods.dev/skills/striderza/opencodegamestudios/design-system)
Your own site
<a href="https://agentmods.dev/skills/striderza/opencodegamestudios/design-system"><img src="https://agentmods.dev/badge/skills/striderza/opencodegamestudios/design-system.svg" alt="Measured on agentmods" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 9,125 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 88% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00045 $0.09125
Opus 5 $0.00023 $0.04562
Sonnet 5 $0.00009 $0.01825
Haiku 4.5 $0.00005 $0.00912

Measured yesterday against content hash 440ffb2bbf47, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

design-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

88% identical to design-system — 74 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/modules/design/skills/design-system/SKILL.md · 842 lines

How it starts

The opening of the file, as written. The whole thing — 842 lines — stays where its author put it; the contents beside it link to each section on GitHub.

When this skill is invoked:

1. Parse Arguments & Validate

Resolve the review mode (once, store for all gate spawns this run):

  1. If --review [full|lean|solo] was passed → use that
  2. Else read production/review-mode.txt → use that value
  3. Else → default to lean

See docs/framework/director-gates.md for the full check pattern.

A system name or retrofit path is required. If missing:

  1. Check if design/gdd/systems-index.md exists.
  2. If it exists: read it, find the highest-priority system with status "Not Started" or equivalent, and use question:
    • Prompt: "The next system in your design order is [system-name] ([priority] | [layer]). Start designing it?"
    • Options: [A] Yes — design [system-name] / [B] Pick a different system / [C] Stop here
    • If [A]: proceed with that system name. If [B]: ask which system to design (plain text). If [C]: exit.
  3. If no systems index exists, fail with:

    "Usage: /design-system <system-name> — e.g., /design-system movement Or to fill gaps in an existing GDD: /design-system retrofit design/gdd/[system-name].md No systems index found. Run /map-systems first to map your systems and get the design order."

Detect retrofit mode: If the argument starts with retrofit or the argument is a file path to an existing .md file in design/gdd/, enter retrofit mode:

  1. Read the existing GDD file.
  2. Identify which of the 8 required sections are present (scan for section headings). Required sections: Overview, Player Fantasy, Detailed Design/Rules, Formulas, Edge Cases, Dependencies, Tuning Knobs, Acceptance Criteria.
  3. Identify which sections contain only placeholder text ([To be designed] or equivalent — blank, a single line, or obviously incomplete).
  4. Present to the user before doing anything:
    ## Retrofit: [System Name]
    File: design/gdd/[filename].md
    
    Sections already written (will not be touched):
    ✓ [section name]
    ✓ [section name]
    
    Missing or incomplete sections (will be authored):
    ✗ [section name] — missing
    ✗ [section name] — placeholder only
    
  5. Ask: "Shall I fill the [N] missing sections? I will not modify any existing content."
  6. If yes: proceed to Phase 2 (Gather Context) as normal, but in Phase 3 skip creating the skeleton (file already exists) and in Phase 4 skip sections that are already complete. Only run the section cycle for missing/ incomplete sections.
  7. Never overwrite existing section content. Use Edit tool to replace only [To be designed] placeholders or empty section bodies.

If NOT in retrofit mode, normalize the system name to kebab-case for the filename (e.g., "combat system" becomes combat-system).


Read the full file on GitHub · 842 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 842 lines · 45 tokens per session scan A 440ffb2bbf47

Subscribe to this mod's changes

design-system is a skill published in the GitHub repository striderZA/OpenCodeGameStudios (84 stars, last pushed 24d ago), licensed MIT. It adds 45 tokens to every session and 9,125 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 88% identical to design-system, differing in 74 lines, and is treated as a copy.