init-template

init-template is a skill for Claude Code from striderZA/OpenCodeGameStudios. It costs 33 tokens per session (1,169 once invoked), scanned C, original, MIT.

A first-time project setup tool that turns a game-development template into a project with your own name, engine, genre, and team details.

In plain words
What is it for?
Use it to initialize a new game project and create its initial project documentation.
Why use it?
It removes repetitive setup work when starting from a shared template.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: installed under .agents/ (shared by several agents); mentions AGENTS.md; mentions OpenCode.

Good fit Use it to initialize a new game project and create its initial project documentation.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/striderza/opencodegamestudios/init-template
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add striderZA/OpenCodeGameStudios --skill init-template
Clone the repo
git clone --depth 1 https://github.com/striderZA/OpenCodeGameStudios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for init-template

README.md
[![agentmods](https://agentmods.dev/badge/skills/striderza/opencodegamestudios/init-template/github.svg)](https://agentmods.dev/skills/striderza/opencodegamestudios/init-template)
Your own site
<a href="https://agentmods.dev/skills/striderza/opencodegamestudios/init-template"><img src="https://agentmods.dev/badge/skills/striderza/opencodegamestudios/init-template/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for init-template

Your own site · 80×15
<a href="https://agentmods.dev/skills/striderza/opencodegamestudios/init-template"><img src="https://agentmods.dev/badge/skills/striderza/opencodegamestudios/init-template.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,169 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.01169
Opus 5.5 $0.00013 $0.00468
Sonnet 5.5 $0.00007 $0.00234
Haiku 4.5 $0.00003 $0.00117

Measured 1mo ago against content hash ee1e0a828f94, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade C, and why

init-template scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Recursive force deletehighDestructive command

rm -rf with a variable or a broad path is one typo away from removing the wrong tree.

- Clear `design/` contents only if empty of user files: `if ls design/*.md >/dev/null 2>&1; then echo "WARNING: design/ has content, skipping"; else rm -rf design/*; fi`
.agents/modules/core/skills/init-template/SKILL.md · 124 lines

How it starts

The opening of the file, as written. The whole thing — 124 lines — stays where its author put it; the contents beside it link to each section on GitHub.

When this skill is invoked:

Phase 1: Parse Arguments

Check if CLI arguments were passed (from argument-hint):

  • --name "My Game" → sets game name (skips the name question below)
  • --engine godot|unity|unreal → sets engine (skips engine question)
  • --reset-git → automatically offers git reset (skips the prompt)

If --name and --engine are both provided, skip the interactive prompt entirely and proceed to Phase 2 using the provided values.

Otherwise, use question to gather missing details:

Tab 1: Project Identity

  • What is your game's name? (e.g., "My Game")
  • What is your game's one-line description? (e.g., "A 2D platformer about a cat in space")

Tab 2: Engine & Genre

  • Which engine are you using? (godot / unity / unreal)
  • What genre best describes your game? (e.g., platformer, RPG, puzzle, FPS, strategy)

Tab 3: Team

  • Team size (solo / small 2-5 / medium 6-15 / large 16+)
  • Preferred model tier (default / workhorse / lightweight) — refer to the README's Model Mapping section for options

Phase 2: Replace README.md

Write a fresh README.md to the project root. Use a template structure like:

# [Game Name]

> [One-line description]

Built with [Engine] using [OpenCode Game Studios](https://github.com/striderZA/OpenCodeGameStudios).

## Quick Start

```bash
opencode

Type /start for onboarding, or browse all skills with /.

Project Structure

/
├── src/              # Game source code
├── assets/           # Game assets (art, audio, vfx)
├── design/           # Game design documents
├── docs/             # Technical documentation
└── production/       # Sprint plans, session logs

License

[Choose a license]


Replace `[Game Name]`, `[One-line description]`, and `[Engine]` with the user's answers from Phase 1.

## Phase 3: Update AGENTS.md

Read AGENTS.md and update:
- Set the engine to the user's choice by changing the `## Technology Stack` section
- Update the model assignment: replace the model table with the user's preference (default/workhorse/lightweight), mapping to their engine's specialist agents
- Remove or update any project-specific settings
- If AGENTS.md is missing or malformed, warn and skip this phase

Read the full file on GitHub · 124 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 124 lines · 33 tokens per session scan C ee1e0a828f94

Subscribe to this mod's changes

init-template is a skill published in the GitHub repository striderZA/OpenCodeGameStudios (99 stars, last pushed 13d ago), licensed MIT. It adds 33 tokens to every session and 1,169 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it C with 1 finding (recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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