Use the complete Godot development loop from the swallowtail CLI: discover the live engine API, build and edit in the open editor, run and play the game, observe state, debug failures, fix them in place, and verify the result. Use when the task involves creating or modifying a Godot project, testing game behavior…
Playtest Godot games and exported builds, capture frame spikes, compare QA baselines, and produce Swallowtail branded reports. Use for release QA and reusable game-specific test scenarios, not routine implementation-only unit tests.
Write, revise, plan, or adapt songs, lyrics, hooks, and AI music prompts. Use for Suno vocal or instrumental packages, song matrices, multilingual adaptation, genre treatments, reusable artist personas, album plans, Suno settings and iteration, sound samples, and cover-art prompts. Supports original style-inspired…