Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add MingHuiLiu/godot4-runtime-mcp --skill godot-runtimegit clone --depth 1 https://github.com/MingHuiLiu/godot4-runtime-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/minghuiliu/godot4-runtime-mcp/godot-runtime)<a href="https://agentmods.dev/skills/minghuiliu/godot4-runtime-mcp/godot-runtime"><img src="https://agentmods.dev/badge/skills/minghuiliu/godot4-runtime-mcp/godot-runtime/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/minghuiliu/godot4-runtime-mcp/godot-runtime"><img src="https://agentmods.dev/badge/skills/minghuiliu/godot4-runtime-mcp/godot-runtime.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00115 | $0.03905 |
| Opus 5.5 | $0.00046 | $0.01562 |
| Sonnet 5.5 | $0.00023 | $0.00781 |
| Haiku 4.5 | $0.00012 | $0.00391 |
Grade C, and why
godot-runtime-mcp scanned grade C with 2 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Recursive force deletehighDestructive command
rm -rf with a variable or a broad path is one typo away from removing the wrong tree.
trap 'rm -rf "$TMP"' 0 Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
curl, plutil, tar, shasum and install; a published GitHub Release is required. How it starts
The opening of the file, as written. The whole thing — 221 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Godot Runtime MCP
Operate a running Godot 4 .NET game, not the Godot editor's static scene files. The current source build exposes 51 runtime tools and 17 offline management/snapshot/timeline/replay tools via an MCP server and a standalone CLI. This skill is deliberately self-contained: assume no other file, script, repository checkout, SDK, or MCP configuration accompanies it.
Workflow
- Choose an available interface. If this agent already has working Godot Runtime MCP tools, use them directly (their names use
snake_case). Otherwise findgodot-runtime-cliinPATHor$HOME/.local/bin/. Use the existing executable if it works. Only if it is absent, follow Standalone bootstrap. - Discover before acting. Run
statusandinstancesto see installed projects and verified live game processes. No running game is required for discovery, help, or backend installation. - Identify the target. Select the user's intended project and instance, not an arbitrary available game. Always specify
--projectand, when relevant,--instance. If multiple instances match and the user has not identified one, ask which process to use before changing state. - Consult the live tool schema. Use
tools --search TERMandCOMMAND --helprather than guessing argument names. Read state first; perform only changes within the user's requested scope. - Verify and report. Re-read the affected node/property or inspect fresh logs/signals after a change. Report the project, instance, operation, result, and any limitation or error; do not claim unverified success.
Run commands
Resolve the binary once per shell session (environment variables are not retained between independent terminal calls):
CLI=$(command -v godot-runtime-cli 2>/dev/null || true)
[ -n "$CLI" ] || CLI="$HOME/.local/bin/godot-runtime-cli"
"$CLI" version
"$CLI" status
"$CLI" instances
"$CLI" tools --search scene
"$CLI" get-node-info --help
If version fails, use Standalone bootstrap only after diagnosing an absent or incompatible executable; do not silently overwrite an existing installation.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today Changed · +48 lines bb6b7ddb172f
- yesterday First seen · 173 lines · 115 tokens per session scan C b5ffebb8bf80
godot-runtime-mcp is a skill published in the GitHub repository MingHuiLiu/godot4-runtime-mcp (17 stars, last pushed yesterday), licensed MIT. It adds 115 tokens to every session and 3,905 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it C with 2 findings (recursive force delete, makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-21.
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