godot-runtime-mcp

godot-runtime-mcp is a skill for Claude Code, Codex from MingHuiLiu/godot4-runtime-mcp. It costs 115 tokens per session (3,905 once invoked), scanned C, original, MIT.

A tool interface for inspecting and operating a running Godot 4 .NET game, including its live scenes, objects, properties, signals, logs, and screenshots.

In plain words
What is it for?
It helps identify a running game, inspect its scene tree and objects, call runtime methods, read logs, take screenshots, and make explicitly requested scene or property changes.
Why use it?
It lets developers investigate and change a live game process instead of relying only on static project files or the Godot editor.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument.

Good fit It helps identify a running game, inspect its scene tree and objects, call runtime methods, read logs, take screenshots, and make explicitly requested scene or property changes.

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Install with agentmods
npx agentmods add skills/minghuiliu/godot4-runtime-mcp/godot-runtime
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add MingHuiLiu/godot4-runtime-mcp --skill godot-runtime
Clone the repo
git clone --depth 1 https://github.com/MingHuiLiu/godot4-runtime-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-runtime-mcp

README.md
[![agentmods](https://agentmods.dev/badge/skills/minghuiliu/godot4-runtime-mcp/godot-runtime/github.svg)](https://agentmods.dev/skills/minghuiliu/godot4-runtime-mcp/godot-runtime)
Your own site
<a href="https://agentmods.dev/skills/minghuiliu/godot4-runtime-mcp/godot-runtime"><img src="https://agentmods.dev/badge/skills/minghuiliu/godot4-runtime-mcp/godot-runtime/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-runtime-mcp

Your own site · 80×15
<a href="https://agentmods.dev/skills/minghuiliu/godot4-runtime-mcp/godot-runtime"><img src="https://agentmods.dev/badge/skills/minghuiliu/godot4-runtime-mcp/godot-runtime.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 115 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,905 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 2 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00115 $0.03905
Opus 5.5 $0.00046 $0.01562
Sonnet 5.5 $0.00023 $0.00781
Haiku 4.5 $0.00012 $0.00391

Measured today against content hash bb6b7ddb172f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade C, and why

godot-runtime-mcp scanned grade C with 2 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Recursive force deletehighDestructive command

rm -rf with a variable or a broad path is one typo away from removing the wrong tree.

trap 'rm -rf "$TMP"' 0

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

curl, plutil, tar, shasum and install; a published GitHub Release is required.
skills/godot-runtime/SKILL.md · 221 lines

How it starts

The opening of the file, as written. The whole thing — 221 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Godot Runtime MCP

Operate a running Godot 4 .NET game, not the Godot editor's static scene files. The current source build exposes 51 runtime tools and 17 offline management/snapshot/timeline/replay tools via an MCP server and a standalone CLI. This skill is deliberately self-contained: assume no other file, script, repository checkout, SDK, or MCP configuration accompanies it.

Workflow

  1. Choose an available interface. If this agent already has working Godot Runtime MCP tools, use them directly (their names use snake_case). Otherwise find godot-runtime-cli in PATH or $HOME/.local/bin/. Use the existing executable if it works. Only if it is absent, follow Standalone bootstrap.
  2. Discover before acting. Run status and instances to see installed projects and verified live game processes. No running game is required for discovery, help, or backend installation.
  3. Identify the target. Select the user's intended project and instance, not an arbitrary available game. Always specify --project and, when relevant, --instance. If multiple instances match and the user has not identified one, ask which process to use before changing state.
  4. Consult the live tool schema. Use tools --search TERM and COMMAND --help rather than guessing argument names. Read state first; perform only changes within the user's requested scope.
  5. Verify and report. Re-read the affected node/property or inspect fresh logs/signals after a change. Report the project, instance, operation, result, and any limitation or error; do not claim unverified success.

Run commands

Resolve the binary once per shell session (environment variables are not retained between independent terminal calls):

CLI=$(command -v godot-runtime-cli 2>/dev/null || true)
[ -n "$CLI" ] || CLI="$HOME/.local/bin/godot-runtime-cli"
"$CLI" version
"$CLI" status
"$CLI" instances
"$CLI" tools --search scene
"$CLI" get-node-info --help

If version fails, use Standalone bootstrap only after diagnosing an absent or incompatible executable; do not silently overwrite an existing installation.

Read the full file on GitHub · 221 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · +48 lines bb6b7ddb172f
  2. yesterday First seen · 173 lines · 115 tokens per session scan C b5ffebb8bf80

Subscribe to this mod's changes

godot-runtime-mcp is a skill published in the GitHub repository MingHuiLiu/godot4-runtime-mcp (17 stars, last pushed yesterday), licensed MIT. It adds 115 tokens to every session and 3,905 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it C with 2 findings (recursive force delete, makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-21.

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