dcc-mcp/dcc-mcp-substance3d-painter
Skill Claude Code
Read-only readiness diagnostics for a running Substance 3D Painter adapter.
Adobe Substance 3D Painter MCP adapter for AI agents to inspect texture sets, author PBR layers, apply smart materials, and export textures through the DCC-MCP gateway.
dcc-mcp/dcc-mcp-substance3d-painter
Skill Claude Code
Read-only readiness diagnostics for a running Substance 3D Painter adapter.
dcc-mcp/dcc-mcp-substance3d-painter
Skill Claude Code
Host skill - inspect and author the current Substance 3D Painter project. Use when creating or checking projects, building uniform or texture-driven PBR layers, masks and generators, baking mesh maps, importing resources, or exporting. Not for arbitrary JavaScript execution.
dcc-mcp/dcc-mcp-substance3d-painter
Skill Claude Code
Inspect and control how a Substance 3D Painter layer composites with the layers beneath it - visibility, opacity, blending mode, and mask state. Use when stacking layers non-destructively or tuning how one layer combines with another. Not for creating or deleting layers, and not for painting strokes.
dcc-mcp/dcc-mcp-substance3d-painter
Skill Claude Code
Inspect and control Substance 3D Painter scene lighting. Painter has no light objects, so lighting is the environment map and its exposure and rotation. Use when setting up an HDRI, matching a look-dev environment, or reading the current lighting configuration. Not for lamps, shadows, or light rigs.
dcc-mcp/dcc-mcp-substance3d-painter
Skill Claude Code
Inspect and author the channel-level material surface of a Substance 3D Painter layer stack. Use when reading which channels a stack carries, enabling or disabling the channels a layer contributes, or setting uniform channel values. Not for creating layers, importing textures, or painting strokes.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: