Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dcc-mcp/dcc-mcp-substance3d-painter --skill painter-materialgit clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-substance3d-painterWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-substance3d-painter/painter-material)<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-substance3d-painter/painter-material"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-substance3d-painter/painter-material/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-substance3d-painter/painter-material"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-substance3d-painter/painter-material.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00058 | $0.00607 |
| Opus 5.5 | $0.00023 | $0.00243 |
| Sonnet 5.5 | $0.00012 | $0.00121 |
| Haiku 4.5 | $0.00006 | $0.00061 |
Grade A, and why
painter-material scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Painter material
Painter's material surface is a set of typed channels carried by a texture-set stack, plus the per-layer choice of which of those channels a layer actually contributes to. This skill works directly on that model:
inspect_material_channelsreads the stack's channel inventory - label, storage format, bit depth, and whether the channel is colour data. Use it to discover the exact channel names a stack supports before addressing one.set_layer_channelsreplaces the set of channels a layer contributes. Painter calls this the layer's active channels, and it is the switch that decides whether a layer writes colour, roughness, height, and so on.set_layer_channel_valuewrites one uniform value into one channel of an existing layer. This is the primitive behind a flat fill; it does not paint. The target channel must already be one the layer contributes; useset_layer_channelsto activate it first, otherwise this tool fails withHOST_READBACK_MISMATCHand a prompt naming the channel to activate.
Channel names are resolved against textureset.ChannelType on the running host
rather than being hard-coded, because the available channels depend on the
project's shader. An unknown name fails with the supported list attached.
inspect_material_channels is read-only. The two mutating tools do not delete
anything and are idempotent: re-applying the same channel set or the same value
converges to the same state.
Verification contract. Channel activation is confirmed by reading the layer's
active channels back from Painter, so it is reported as verified. A uniform
channel value has no host readback in Painter's Python API, so
set_layer_channel_value confirms only that the target channel is active
afterwards and reports verified=False for the value itself. Do not treat it as
proof that the intended colour reached the texture.
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 54 lines · 58 tokens per session scan A a94d8db369ad
painter-material is a skill published in the GitHub repository dcc-mcp/dcc-mcp-substance3d-painter (0 stars, last pushed yesterday), licensed MIT. It adds 58 tokens to every session and 607 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-20.
Other skills, from other repositories
designer-session
Host skill - inspect, author, save, and export a Substance 3D Designer graph. Use when an Agent needs bounded node, connection, parameter, gradient, output, package, resource, map, or SBSAR operations instead of arbitrary Python execution.
designer-offline
Offline artifact skill - cook hash-pinned SBS sources and render compiled SBSAR maps and bake pinned UV0 mesh positions and FBX colour IDs with installed official Substance tools without a Designer GUI.
designer-effects
Host skill - apply discoverable procedural effect recipes (blur, warp, levels, sharpen, edge detect, blend, mask) to a Substance 3D Designer graph. Use when an Agent needs bounded effect-chain authoring instead of arbitrary node surgery.
designer-animation
Host animation skill - discover time-like Designer inputs and bake ordered frames by sweeping one of them across a bounded range.
designer-dynamics
Host dynamics skill - sweep an integer iteration-count parameter in a Substance 3D Designer graph and bake each pass as a separate verified texture.
designer-lighting
Host skill - bake lighting-response maps (normal, ambient occlusion, curvature, thickness, emissive) from a height or mask source in Substance 3D Designer.