Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dcc-mcp/dcc-mcp-substance3d-designer --skill designer-dynamicsgit clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-substance3d-designerWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-dynamics)<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-dynamics"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-dynamics/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-dynamics"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-dynamics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00032 | $0.00526 |
| Opus 5.5 | $0.00013 | $0.00210 |
| Sonnet 5.5 | $0.00006 | $0.00105 |
| Haiku 4.5 | $0.00003 | $0.00053 |
Grade A, and why
designer-dynamics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Designer Dynamics
Honest capability boundary
Substance 3D Designer has no dynamics solver. There is no rigid body, cloth, fluid, or granular simulation, and no timestep integration. Nothing here simulates physics.
What Designer provides is a deterministic graph that can be re-evaluated after a
typed input changes. Many Designer filters expose an iteration count (erosion,
flow, distance, blend passes) that behaves like an accumulation control: raising
it deepens the effect. bake_iteration_passes sweeps that integer parameter and
exports one header-verified texture per value.
Read the result as a progression of deterministic accumulations, not as a simulated timestep. Pass 8 is not "8 seconds of simulation"; it is the graph evaluated with that node's iteration count set to 8.
When this is the right tool
Use it to choose an iteration count, to build a weathering progression, or to
export an ordered set of accumulation stages for a downstream lookdev or
shot-assembly step. If you need motion over time rather than accumulation depth,
use designer-animation.
Bounded and reversible
- Values are coerced to
int, because iteration counts are integers. - Series length is bounded to 64 steps and values to ±1,000,000.
- The output directory must be fresh, so a stale file can never be reported as a new result.
- The swept parameter is restored to its original value if any step fails.
- Every exported file is header-verified against the SDK-reported dimensions.
Related
designer-particles uses the same engine for seed-variation tiles and
designer-animation for ordered frames.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed a49c1e6cea38
- 1mo ago First seen · 58 lines · 32 tokens per session scan A eae2807af89a
designer-dynamics is a skill published in the GitHub repository dcc-mcp/dcc-mcp-substance3d-designer (3 stars, last pushed yesterday), licensed MIT. It adds 32 tokens to every session and 526 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-20.
Other skills, from other repositories
painter-project
Host skill - inspect and author the current Substance 3D Painter project. Use when creating or checking projects, building uniform or texture-driven PBR layers, masks and generators, baking mesh maps, importing resources, or exporting. Not for arbitrary JavaScript execution.
painter-lighting
Inspect and control Substance 3D Painter scene lighting. Painter has no light objects, so lighting is the environment map and its exposure and rotation. Use when setting up an HDRI, matching a look-dev environment, or reading the current lighting configuration. Not for lamps, shadows, or light rigs.
painter-material
Inspect and author the channel-level material surface of a Substance 3D Painter layer stack. Use when reading which channels a stack carries, enabling or disabling the channels a layer contributes, or setting uniform channel values. Not for creating layers, importing textures, or painting strokes.
painter-compositing
Inspect and control how a Substance 3D Painter layer composites with the layers beneath it - visibility, opacity, blending mode, and mask state. Use when stacking layers non-destructively or tuning how one layer combines with another. Not for creating or deleting layers, and not for painting strokes.
painter-diagnostics
Read-only readiness diagnostics for a running Substance 3D Painter adapter.
photoshop-layers
Adobe Photoshop layer operations — create, delete, reorder, duplicate, rename, set opacity/visibility, fill, blend modes.