designer-effects

designer-effects is a skill for Claude Code from dcc-mcp/dcc-mcp-substance3d-designer. It costs 53 tokens per session (780 once invoked), scanned A, original, MIT.

A Substance 3D Designer skill that adds supported filter or compositing recipes to an existing graph. Recipes can include blur, warp, levels, sharpen, edge detection, blending, and masking.

In plain words
What is it for?
Use it to discover available effect recipes and apply an ordered effect chain to a graph. It changes graph nodes and connections, not viewport effects, post-processing passes, or shaders.
Why use it?
It avoids hand-building graph changes and checks that the required node types are available before creating anything. If a step or connection fails, the change is rolled back rather than left partly applied.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to discover available effect recipes and apply an ordered effect chain to a graph. It changes graph nodes and connections, not viewport effects, post-processing passes, or shaders.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-effects
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-substance3d-designer --skill designer-effects
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-substance3d-designer

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for designer-effects

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-effects/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-effects)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-effects"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-effects/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for designer-effects

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-effects"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-effects.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 53 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 780 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00053 $0.00780
Opus 5.5 $0.00021 $0.00312
Sonnet 5.5 $0.00011 $0.00156
Haiku 4.5 $0.00005 $0.00078

Measured 1mo ago against content hash 89f2afc48f04, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

designer-effects scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 3 executable files (scripts/apply_effect_chain.py, scripts/apply_effect.py, scripts/list_effect_recipes.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_substance3d_designer/skills/designer-effects/SKILL.md · 73 lines

How it starts

The opening of the file, as written. The whole thing — 73 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Designer Effects

Apply procedural effect recipes on top of an existing Designer graph.

Honest capability boundary

Substance 3D Designer has no scene-level effect stack. An "effect" here is a compositing or filter node inserted into the graph topology, created and wired through the adapter's verified create_node and connect_nodes primitives. There is no viewport effect, no post-process pass, and no shader authoring.

This skill is experimental: recipe availability is a runtime property, not a documented guarantee. The 7 effect recipes resolve against the live node-definition inventory at call time, so treat the available flag reported by list_effect_recipes as the only source of truth for whether a recipe exists in the running Designer build. Never assume a recipe name implies a node type.

Recipe discovery instead of hardcoded node types

Node type URLs differ between Designer builds. Each recipe declares an ordered list of candidate URLs and resolves the first one the live node-definition inventory actually advertises.

  • Run list_effect_recipes first. It reports every recipe with its resolved type_url and an available flag.
  • A recipe that resolves to nothing fails closed with RECIPE_UNAVAILABLE and lists the candidates it tried. Nothing is created in that case.
  • apply_effect_chain resolves every step before creating any node, so a missing type cannot leave a partial chain behind. Port lookup, every intermediate connection, the final target connection, and export are all inside one rollback unit: if any of them fails, the nodes created by that call are removed. The same guarantee applies to apply_effect.

Tool notes

  • apply_effect inserts one recipe node. Pass target_node and target_property to wire its output onward; omit them to leave the node unwired for manual inspection.
  • apply_effect_chain wires source_node.source_property into step 1, then each step into the next, then the last step into the optional target. Ports are resolved by discovery, not by a fixed name: texture-typed ports win, then conventionally named ports (input/output, source, result), then the first available port. Do not assume a literal input or output id.
  • Chain length is bounded to 12 steps. spacing spaces nodes horizontally in native graph coordinates from origin.
  • Use export_graph_state from designer-session after a chain to verify the resulting topology.

Read the full file on GitHub · 73 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed 89f2afc48f04
  2. 1mo ago Changed · +6 lines d592b17efcd5
  3. 1mo ago First seen · 67 lines · 53 tokens per session scan A cd49fb0371b0

Subscribe to this mod's changes

designer-effects is a skill published in the GitHub repository dcc-mcp/dcc-mcp-substance3d-designer (3 stars, last pushed yesterday), licensed MIT. It adds 53 tokens to every session and 780 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-20.

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