Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dcc-mcp/dcc-mcp-substance3d-designer --skill designer-offlinegit clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-substance3d-designerWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-offline)<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-offline"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-offline/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-offline"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-offline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00042 | $0.01407 |
| Opus 5.5 | $0.00017 | $0.00563 |
| Sonnet 5.5 | $0.00008 | $0.00281 |
| Haiku 4.5 | $0.00004 | $0.00141 |
Grade A, and why
designer-offline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 22d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 107 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Designer Offline Artifacts
Use the standalone service for an existing SBS or SBSAR when no Designer SDK
session is needed. The operator configures DCC_MCP_SUBSTANCE3D_DESIGNER_BIN to
the installed official CLI directory. Tools cannot select another executable,
pass shell commands, install software or control a GUI.
- Hash the actual input bytes and choose a fresh output directory.
cook_packagecooks one SBS source and records the source, archive and tool hashes. The cooker reads a pinned temporary SBS beside the original input; that directory must be writable. Relative dependency paths keep that directory, but their hashes are not independently collected.render_archiverequires the exact complete output set (one to eight channels), each channel's bit depth and color space and expected resolution. Optional image inputs require their actual SHA256 and color space.enginedefaults tosse2; documented identifiersneon,d3d11,vk,ogl3andmtlare available when exactly one matching installed library exists. The adapter resolves and hashes that fixed library before execution, passes its exact path to the renderer, verifies the hash afterwards, and preserves warnings. There is no automatic CPU fallback or caller-selected DLL path. GPU-only nodes such as 3D Perlin require an actual GPU render.inspect_rendererreads fixed native render help and installed engine identities. Library availability alone does not prove GPU execution.bake_position_maprequires a self-contained, triangulated OBJ with positive UV0 indices and one normalized UV tile. It uses installedsubstance3d_bakerto bake bbox-normalized XYZ/Raw EXR twice. Configure the installed decoder throughDCC_MCP_SUBSTANCE3D_DESIGNER_FFMPEG; every RGB float sample must be finite and between zero and one. Native padding is explicit, mip diffusion is disabled, and native warnings/argv are retained.- Read the returned manifest. Every PNG has complete chunk/checksum/scanline validation. Two official renders must have identical actual bytes before the output directory is published.
inspect_mesh_bakerreturns the installed, hash-pinned Color or Position baker's bounded help.bake_color_mapaccepts one hash-pinned FBX with caller-authored vertex or material colours. It uses that exact owned scene as both low and high geometry, records fixed UV0/projection settings, and requires byte-identical native PNG rerenders. Random mesh/UV-island ID generators are deliberately outside this explicit colour contract. Native PNG precision is read from the actual file (8-bit or 16-bit), completely validated, and recorded without quantizing pixels. Missing requested native colour attributes reject publication even when the baker writes a complete blank image.
Colour baking establishes native files and their provenance; callers still validate region assignment, packing, coverage and UV correspondence against actual indexed geometry. The adapter does not parse FBX topology or recognize anatomy. Vertex colour interpolation and native ray projection can introduce boundary pixels; keep native warnings and verify the intended region palette. For material colours, the installed native baker requires FBX. See Adobe's official baker options. Engine identifiers follow Adobe's official renderer options.
Raw covers linear data such as roughness, height and normals; declare sRGB for color only when that is the source graph's intended encoding. Tangent normal conventions are caller declarations, not inferred from RGB samples. This tool does not assign displacement units, identify anatomy or validate a downstream shader. Constant channels are legal. Never call offline success a live Designer SDK/session acceptance or claim independently pinned source dependencies.
What ships with it
7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 22d ago First seen · 107 lines · 42 tokens per session scan A 083c59888c5e
designer-offline is a skill published in the GitHub repository dcc-mcp/dcc-mcp-substance3d-designer (3 stars, last pushed yesterday), licensed MIT. It adds 42 tokens to every session and 1,407 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-04.
Other skills, from other repositories
painter-project
Host skill - inspect and author the current Substance 3D Painter project. Use when creating or checking projects, building uniform or texture-driven PBR layers, masks and generators, baking mesh maps, importing resources, or exporting. Not for arbitrary JavaScript execution.
painter-lighting
Inspect and control Substance 3D Painter scene lighting. Painter has no light objects, so lighting is the environment map and its exposure and rotation. Use when setting up an HDRI, matching a look-dev environment, or reading the current lighting configuration. Not for lamps, shadows, or light rigs.
painter-material
Inspect and author the channel-level material surface of a Substance 3D Painter layer stack. Use when reading which channels a stack carries, enabling or disabling the channels a layer contributes, or setting uniform channel values. Not for creating layers, importing textures, or painting strokes.
painter-compositing
Inspect and control how a Substance 3D Painter layer composites with the layers beneath it - visibility, opacity, blending mode, and mask state. Use when stacking layers non-destructively or tuning how one layer combines with another. Not for creating or deleting layers, and not for painting strokes.
painter-diagnostics
Read-only readiness diagnostics for a running Substance 3D Painter adapter.
photoshop-layers
Adobe Photoshop layer operations — create, delete, reorder, duplicate, rename, set opacity/visibility, fill, blend modes.