wwise-audio

wwise-audio is a skill for Claude Code, Codex from dcc-mcp/dcc-mcp-wwise. It costs 50 tokens per session (270 once invoked), scanned A, original, MIT.

A skill for creating and previewing typed game audio in Wwise, an audio-authoring tool used for interactive games, through its automation interface.

In plain words
What is it for?
Use it to import WAV files, create sound and music variations, configure events and controls, set RTPC curves, and preview audio.
Why use it?
It organizes common Wwise audio tasks into a guided workflow and checks that the intended Wwise project is active first.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to import WAV files, create sound and music variations, configure events and controls, set RTPC curves, and preview audio.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-wwise/wwise-audio
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-wwise --skill wwise-audio
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-wwise

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for wwise-audio

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-wwise/wwise-audio/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-wwise/wwise-audio)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-wwise/wwise-audio"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-wwise/wwise-audio/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for wwise-audio

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-wwise/wwise-audio"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-wwise/wwise-audio.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 270 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00050 $0.00270
Opus 5.5 $0.00020 $0.00108
Sonnet 5.5 $0.00010 $0.00054
Haiku 4.5 $0.00005 $0.00027

Measured 11d ago against content hash d615bd31d7d9, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

wwise-audio scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 10 executable files (scripts/_validation.py, scripts/author_switch_container.py, scripts/configure_rtpc_curve.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_wwise/skills/wwise-audio/SKILL.md · 24 lines

What it actually says

Wwise Audio

Use these typed tools for normal Wwise authoring. Confirm the active project with wwise-project first. Imports accept existing local WAV files and create named Wwise objects or variation containers under bounded default Work Unit folders. Preview is bounded; its short-lived WAAPI connection owns and releases the transport. For an end-to-end RPG workflow and acceptance checklist, read references/RPG_GAME_AUDIO_WORKFLOW.md.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago Changed d615bd31d7d9
  2. 17d ago Changed 3ff8d1dd949f
  3. 29d ago Changed 77f01865bff8
  4. 1mo ago Changed c9566f023237
  5. 1mo ago First seen · 24 lines · 50 tokens per session scan A 2880ac8f39fb

Subscribe to this mod's changes

wwise-audio is a skill published in the GitHub repository dcc-mcp/dcc-mcp-wwise (0 stars, last pushed 3d ago), licensed MIT. It adds 50 tokens to every session and 270 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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