godot-resource

godot-resource is a skill for Claude Code from dcc-mcp/dcc-mcp-godot. It costs 82 tokens per session (547 once invoked), scanned A, original, MIT.

A Godot editor skill for working with project resources, which are saved data objects used by the Godot game engine. It can summarize, edit, instantiate, preview, save, and manage certain project settings.

In plain words
What is it for?
Use it to inspect or save Godot resources, create typed Resource objects, generate resource previews, and add or remove an autoload singleton.
Why use it?
It gives structured control over resource files and project autoloads without requiring manual editing of every resource property.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to inspect or save Godot resources, create typed Resource objects, generate resource previews, and add or remove an autoload singleton.

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Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-godot/godot-resource
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-godot --skill godot-resource
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-godot

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-resource

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-resource/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-resource)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-resource"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-resource/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-resource

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-resource"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-resource.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 82 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 547 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00082 $0.00547
Opus 5.5 $0.00033 $0.00219
Sonnet 5.5 $0.00016 $0.00109
Haiku 4.5 $0.00008 $0.00055

Measured yesterday against content hash 9212d032388a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

godot-resource scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/dispatch.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_godot/skills/godot-resource/SKILL.md · 47 lines

What it actually says

Godot Resource

Use these editor-integrated tools after opening the target Godot project. Paths must remain under res://.

Resource preview contract

get_resource_preview keeps its path input. For queued windowed requests, available is returned only after Godot's callback completes. available: true always includes preview_path; available: false is explicitly unavailable, never image evidence. The editor must be windowed: Godot disables its resource-preview worker in headless mode. Only one resource request may be pending; a second call fails busy. Scene-preview requests use a separate slot. The 20-second polling deadline, bridge disconnect and plugin unload invalidate late callbacks. It is not a hard wall-clock completion guarantee: Godot generation and bounded image conversion/PNG writes may use the main thread. Closing a scene tab does not change this disk resource operation. There is no native dequeue API or per-call cancel parameter; HTTP client cancellation does not synchronously stop Godot generation. Do not automatically retry an uncertain transport outcome.

Paths, including output directories, cannot traverse symlinks. A source or .import metadata change during the request fails before publication. This follows Godot's mtime/size cache semantics, not content-addressed freshness: same-second, equal-length edits, changed dependencies, unsaved edits and changes during native generation do not guarantee latest pixels. This is a Godot editor cached thumbnail, not a content-addressed snapshot. Images are bounded to 1024 pixels per dimension and 4 MiB of native image data. PNG writes use a staged file before rename; an unavailable/failed result never points to an older image.

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed · +26 lines · +30 tokens per session 9212d032388a
  2. 1mo ago First seen · 21 lines · 52 tokens per session scan A 7e84d4e4c275

Subscribe to this mod's changes

godot-resource is a skill published in the GitHub repository dcc-mcp/dcc-mcp-godot (3 stars, last pushed yesterday), licensed MIT. It adds 82 tokens to every session and 547 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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