Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dcc-mcp/dcc-mcp-godot --skill godot-resourcegit clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-godotWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-resource)<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-resource"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-resource/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-resource"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-resource.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00082 | $0.00547 |
| Opus 5.5 | $0.00033 | $0.00219 |
| Sonnet 5.5 | $0.00016 | $0.00109 |
| Haiku 4.5 | $0.00008 | $0.00055 |
Grade A, and why
godot-resource scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Godot Resource
Use these editor-integrated tools after opening the target Godot project. Paths must remain under res://.
Resource preview contract
get_resource_preview keeps its path input. For queued windowed requests,
available is returned only after Godot's callback completes.
available: true always includes preview_path;
available: false is explicitly unavailable, never image evidence. The editor
must be windowed: Godot disables its resource-preview worker in headless mode.
Only one resource request may be pending; a second call fails busy. Scene-preview
requests use a separate slot. The 20-second polling deadline, bridge disconnect and plugin
unload invalidate late callbacks. It is not a hard wall-clock completion guarantee:
Godot generation and bounded image conversion/PNG writes may use the main thread.
Closing a scene tab does not change this disk
resource operation. There is no native dequeue API or per-call cancel parameter;
HTTP client cancellation does not synchronously stop Godot generation.
Do not automatically retry an uncertain transport outcome.
Paths, including output directories, cannot traverse symlinks. A source or .import metadata change during the request fails before publication. This follows Godot's mtime/size cache semantics, not content-addressed freshness: same-second, equal-length edits, changed dependencies, unsaved edits and changes during native generation do not guarantee latest pixels. This is a Godot editor cached thumbnail, not a content-addressed snapshot. Images are bounded to 1024 pixels per dimension and 4 MiB of native image data. PNG writes use a staged file before rename; an unavailable/failed result never points to an older image.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday Changed · +26 lines · +30 tokens per session 9212d032388a
- 1mo ago First seen · 21 lines · 52 tokens per session scan A 7e84d4e4c275
godot-resource is a skill published in the GitHub repository dcc-mcp/dcc-mcp-godot (3 stars, last pushed yesterday), licensed MIT. It adds 82 tokens to every session and 547 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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