godot-runtime

godot-runtime is a skill for Claude Code from dcc-mcp/dcc-mcp-godot. It costs 197 tokens per session (515 once invoked), scanned A, original, MIT.

A Godot runtime skill for checking whether a game is running, inspecting its live game hierarchy and node properties, and controlling bounded playtests.

In plain words
What is it for?
Use it to check play status, inspect running nodes, set a running node’s property, and perform approved runtime actions.
Why use it?
It provides a controlled way to observe and change selected parts of a running game during testing.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to check play status, inspect running nodes, set a running node’s property, and perform approved runtime actions.

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Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-godot/godot-runtime
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-godot --skill godot-runtime
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-godot

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-runtime

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-runtime/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-runtime)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-runtime"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-runtime/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-runtime

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-runtime"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-runtime.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 197 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 515 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00197 $0.00515
Opus 5 $0.00098 $0.00258
Sonnet 5 $0.00039 $0.00103
Haiku 4.5 $0.00020 $0.00052

Measured 3d ago against content hash ca1946f6714b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

godot-runtime scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/dispatch.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_godot/skills/godot-runtime/SKILL.md · 23 lines

What it actually says

Godot Runtime

Use these editor-integrated tools after opening the target Godot project. Paths must remain under res://.

For playtest or future RL control, use execute_typed_action only. The host verifies the exact effect; rejected and cancelled actions do not consume authority. A digest-bound host intent is authorized before runtime mutation, so a delayed commit after terminal timeout is rejected. execute_game_script is compatibility-only broad public-method execution; it is not allowlisted and is never the typed action path. Polling reads accept budget_ms (1-50, default 40). A response with budget_exceeded: true is an incomplete page and must be resumed with its opaque next_cursor; never treat it as a complete snapshot.

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago Changed ca1946f6714b
  2. 11d ago First seen · 23 lines · 197 tokens per session scan A e46dde6fc911

Subscribe to this mod's changes

godot-runtime is a skill published in the GitHub repository dcc-mcp/dcc-mcp-godot (3 stars, last pushed yesterday), licensed MIT. It adds 197 tokens to every session and 515 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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