Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dcc-mcp/dcc-mcp-godot --skill godot-runtimegit clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-godotWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-runtime)<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-runtime"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-runtime/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-runtime"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-runtime.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00197 | $0.00515 |
| Opus 5 | $0.00098 | $0.00258 |
| Sonnet 5 | $0.00039 | $0.00103 |
| Haiku 4.5 | $0.00020 | $0.00052 |
Grade A, and why
godot-runtime scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Godot Runtime
Use these editor-integrated tools after opening the target Godot project. Paths must remain under res://.
For playtest or future RL control, use execute_typed_action only. The host verifies the exact effect; rejected and cancelled actions do not consume authority. A digest-bound host intent is authorized before runtime mutation, so a delayed commit after terminal timeout is rejected. execute_game_script is compatibility-only broad public-method execution; it is not allowlisted and is never the typed action path. Polling reads accept budget_ms (1-50, default 40). A response with budget_exceeded: true is an incomplete page and must be resumed with its opaque next_cursor; never treat it as a complete snapshot.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago Changed ca1946f6714b
- 11d ago First seen · 23 lines · 197 tokens per session scan A e46dde6fc911
godot-runtime is a skill published in the GitHub repository dcc-mcp/dcc-mcp-godot (3 stars, last pushed yesterday), licensed MIT. It adds 197 tokens to every session and 515 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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