godot-input

godot-input is a skill for Claude Code from dcc-mcp/dcc-mcp-godot. It costs 79 tokens per session (540 once invoked), scanned A, original, MIT.

A Godot game-development tool set for sending keyboard and mouse input to a running game and managing its InputMap, which defines named game controls.

In plain words
What is it for?
Use it to send runtime input, queue input sequences, inspect control actions and deadzones, or create and replace InputMap actions.
Why use it?
It lets an agent test or change game controls through the open Godot project instead of relying only on manual interaction.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to send runtime input, queue input sequences, inspect control actions and deadzones, or create and replace InputMap actions.

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Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-godot/godot-input
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-godot --skill godot-input
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-godot

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-input

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-input/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-input)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-input"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-input/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-input

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-input"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-input.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 79 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 540 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00079 $0.00540
Opus 5.5 $0.00032 $0.00216
Sonnet 5.5 $0.00016 $0.00108
Haiku 4.5 $0.00008 $0.00054

Measured 2d ago against content hash 63ee96ae422f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

godot-input scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/dispatch.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_godot/skills/godot-input/SKILL.md · 25 lines

What it actually says

Godot Input

Use these editor-integrated tools after opening the target Godot project. Paths must remain under res://.

set_input_action defaults to persist: false: it edits only the editor process InputMap, does not save, and does not rebind a running game. Use persist: true to author one input/<action> project default. This mode reads the project's existing events, never copies editor shortcuts, and leaves the editor InputMap unchanged. ProjectSettings.save() saves the whole current project configuration, including other unsaved settings. Save failures restore the target in-memory setting and return an error; disk rollback is not guaranteed. Start/restart the game to load saved defaults. Use get_input_actions with source: project to inspect project settings; the default source: editor preserves the legacy view (excluding ui_ actions). Project queries include built-in UI actions. Events are human-readable strings, not round-trip event payloads.

The setter authors one logical keycode only. Existing mouse, joypad, physical key, modifier and device bindings remain intact unless replace_events: true explicitly clears all events. Omitting keycode adds nothing; replacement without it clears the action. Omitting deadzone preserves it, or uses 0.5 for a new action; existing settings without it use the native 0.2 default. Null event entries are preserved (shown as empty placeholders by the getter). events, button, and simulation parameters are not accepted by this setter; they do not describe an implemented event-authoring API. Use simulation tools for the running game, not for project persistence.

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed · +4 lines · +8 tokens per session 63ee96ae422f
  2. 1mo ago First seen · 21 lines · 71 tokens per session scan A f2d04f93d9a0

Subscribe to this mod's changes

godot-input is a skill published in the GitHub repository dcc-mcp/dcc-mcp-godot (3 stars, last pushed yesterday), licensed MIT. It adds 79 tokens to every session and 540 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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