godot-export

godot-export is a skill for Claude Code from dcc-mcp/dcc-mcp-godot. It costs 62 tokens per session (609 once invoked), scanned A, original, MIT.

A Godot project toolset for inspecting export settings and packaging a game for desktop, web, or mobile. Exporting creates a version of the project that can run on a target platform.

In plain words
What is it for?
Use it to inspect export presets and templates, plan an export, package the project, and validate the packaged result before release.
Why use it?
It helps catch problems that may appear only in the packaged game, such as missing resources, fonts, signing details, storage, input, or startup issues.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to inspect export presets and templates, plan an export, package the project, and validate the packaged result before release.

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Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-godot/godot-export
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-godot --skill godot-export
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-godot

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-export

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-export/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-export)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-export"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-export/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-export

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-export"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-export.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 609 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.00609
Opus 5.5 $0.00025 $0.00244
Sonnet 5.5 $0.00012 $0.00122
Haiku 4.5 $0.00006 $0.00061

Measured 3d ago against content hash 88df50c3833d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

godot-export scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/dispatch.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_godot/skills/godot-export/SKILL.md · 55 lines

What it actually says

Godot Export

For a packaging, runnable game, standalone, EXE, or playtest delivery request, report readiness in the first response, before authoring or opening a GUI. Read Cross-platform packaging and identify the exact engine version/build, edition, architecture, target OS, named preset, matching template identity/cache, disk needs and download size. State missing inputs immediately. An EXE request is not download permission; preserve existing projects, saves and caches while resolving dependencies through normal consent.

Use these editor-integrated tools after opening the target Godot project. Start with get_export_info and list_export_presets; do not mutate a preset or attempt a release export until the requested target and matching template are known. Paths passed to the tools must remain under res://.

Prefer start_export_job with a stable 32-hex request ID and a fresh dedicated output directory, then get_export_job. A lost start response is queried with that same ID, never blindly repeated under a new ID. cancel_export_job reports actual child cleanup, not assumed termination. Unknown outcomes keep the project busy. Complete logs and output hashes are file receipts, not truncated bridge text. Windows cleanup is direct-child-only; do not claim all descendants stopped. One lazy export manager exclusively owns a registry journal across processes; other adapters sharing it receive busy without changing records or spawning. Use the existing explicit private-registry option for isolated adapters; concurrent multi-Godot exports sharing one registry are not supported in this version. The legacy export_project remains synchronous and can exceed bridge deadlines.

Read Cross-platform packaging before planning a release build, changing platform presets, or diagnosing a failure that appears only after export. In particular, editor success is not release evidence: launch the exported artifact on the target runtime and verify fonts, resources, storage, input, and startup diagnostics.

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago Changed · +8 lines · +5 tokens per session 88df50c3833d
  2. 6d ago Changed · +12 lines 891fcb4a4363
  3. 1mo ago First seen · 35 lines · 57 tokens per session scan A a461b42c95d3

Subscribe to this mod's changes

godot-export is a skill published in the GitHub repository dcc-mcp/dcc-mcp-godot (3 stars, last pushed yesterday), licensed MIT. It adds 62 tokens to every session and 609 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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