Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dcc-mcp/dcc-mcp-unity --skill unity-asset-storegit clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-unityWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-unity/unity-asset-store)<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-unity/unity-asset-store"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-unity/unity-asset-store/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-unity/unity-asset-store"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-unity/unity-asset-store.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00061 | $0.01038 |
| Opus 5.5 | $0.00024 | $0.00415 |
| Sonnet 5.5 | $0.00012 | $0.00208 |
| Haiku 4.5 | $0.00006 | $0.00104 |
Grade A, and why
unity-asset-store scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Asset Store
This optional marketplace skill turns a user-supplied official product URL into a local acquisition plan. It makes no network requests and changes no files or Unity state. Install it separately from the adapter's bundled project and scene skills.
Acquisition workflow
- Call
plan_asset_acquisitionwith the supplied product URL. Use the returnedasset_idand tracking-freeproduct_urlwhen identifying the requested package. A successful plan means only that the link was recognized. The tool does not retrieve price, package format, publisher, version, compatibility, or entitlement. - Have the user check the live listing's publisher, supported Unity version, render pipelines, dependencies, license, and price. The user signs in and purchases or adds the resource to My Assets through Unity's official interface. Do not infer ownership from a public listing or from a successful plan.
- Before import, use
unity-project→inspect_projectto confirm the intended project, Editor version, and readiness. Save user work and make a project backup or version-control checkpoint before importing third-party code or settings. - The user opens Unity's Package Manager → My Assets, selects the acquired package,
and downloads it. For
.unitypackageassets, the user reviews the import selection and any existing-file or project-settings changes before importing. UPM assets use the official Package Manager installation flow instead. A product URL cannot establish which format is available. - After the user reports import complete, wait for compilation and asset updates
to finish. Use
inspect_project,search_assetswith an expected name supplied by the user or package documentation, andunity-diagnostics→read_console. Record the actual imported paths and errors. Search results prove presence of those assets only; require a package-specific scene or test before claiming the kit works.refresh_assetsdiscovers changed files; it does not unpack a.unitypackage.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today First seen · 87 lines · 61 tokens per session scan A 1f47f1052bdf
unity-asset-store is a skill published in the GitHub repository dcc-mcp/dcc-mcp-unity (0 stars, last pushed yesterday), licensed MIT. It adds 61 tokens to every session and 1,038 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-29.
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